Using Augmented Reality Virtual Assistants to Teach the Traditional Leather Tanning Process

Detalhes bibliográficos
Autor(a) principal: Carvalho, Elizabeth, Simão
Data de Publicação: 2011
Outros Autores: Maçães, Gustavo, Pimenta, Waldir
Tipo de documento: Artigo
Idioma: eng
Título da fonte: Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos)
Texto Completo: http://hdl.handle.net/10884/302
Resumo: The leather tanning process carries a high cultural value in Guimarães city. In some areas of Portugal, most of the society and its history are somehow interlaced with the history of the leather and all the associated processes of its production. There is a great lack of a “vivid” memory about the leather tanning process and its social implications. References to it in Guimarães city can be reduced to text and poor quality pictures. On the other hand, it is important to transmit to future generations the valuable role of the leather tanning in the local culture. At this point, the use of augmented reality techniques can help to illustrate interactively, expressively and with a compelling degree of immersion how this process used to be done, and help to preserve its memory. This project consisted in the development and implementation of an augmented reality application to young audiences that illustrates the ancient leather tanning process step-by-step. The resulting visualizations offer an impressive education experience that help to transfer a significant culture value of the Guimarães city.
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spelling Using Augmented Reality Virtual Assistants to Teach the Traditional Leather Tanning ProcessRealidade Aumentadacultural heritagemultimedia learningaugmented realityThe leather tanning process carries a high cultural value in Guimarães city. In some areas of Portugal, most of the society and its history are somehow interlaced with the history of the leather and all the associated processes of its production. There is a great lack of a “vivid” memory about the leather tanning process and its social implications. References to it in Guimarães city can be reduced to text and poor quality pictures. On the other hand, it is important to transmit to future generations the valuable role of the leather tanning in the local culture. At this point, the use of augmented reality techniques can help to illustrate interactively, expressively and with a compelling degree of immersion how this process used to be done, and help to preserve its memory. This project consisted in the development and implementation of an augmented reality application to young audiences that illustrates the ancient leather tanning process step-by-step. The resulting visualizations offer an impressive education experience that help to transfer a significant culture value of the Guimarães city.6ª Conferência Ibérica de Sistemas e Tecnologias de Informação, 15-18 Junho de 2011, Chaves, Portugal2012-01-19T18:14:34Z2011-06-01T00:00:00Z2011-06info:eu-repo/semantics/publishedVersioninfo:eu-repo/semantics/articleapplication/pdfhttp://hdl.handle.net/10884/302engCarvalho, Elizabeth, SimãoMaçães, GustavoPimenta, Waldirinfo:eu-repo/semantics/openAccessreponame:Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos)instname:Agência para a Sociedade do Conhecimento (UMIC) - FCT - Sociedade da Informaçãoinstacron:RCAAP2024-01-04T11:06:48Zoai:repositorio-cientifico.uatlantica.pt:10884/302Portal AgregadorONGhttps://www.rcaap.pt/oai/openaireopendoar:71602024-03-20T01:29:21.759940Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos) - Agência para a Sociedade do Conhecimento (UMIC) - FCT - Sociedade da Informaçãofalse
dc.title.none.fl_str_mv Using Augmented Reality Virtual Assistants to Teach the Traditional Leather Tanning Process
title Using Augmented Reality Virtual Assistants to Teach the Traditional Leather Tanning Process
spellingShingle Using Augmented Reality Virtual Assistants to Teach the Traditional Leather Tanning Process
Carvalho, Elizabeth, Simão
Realidade Aumentada
cultural heritage
multimedia learning
augmented reality
title_short Using Augmented Reality Virtual Assistants to Teach the Traditional Leather Tanning Process
title_full Using Augmented Reality Virtual Assistants to Teach the Traditional Leather Tanning Process
title_fullStr Using Augmented Reality Virtual Assistants to Teach the Traditional Leather Tanning Process
title_full_unstemmed Using Augmented Reality Virtual Assistants to Teach the Traditional Leather Tanning Process
title_sort Using Augmented Reality Virtual Assistants to Teach the Traditional Leather Tanning Process
author Carvalho, Elizabeth, Simão
author_facet Carvalho, Elizabeth, Simão
Maçães, Gustavo
Pimenta, Waldir
author_role author
author2 Maçães, Gustavo
Pimenta, Waldir
author2_role author
author
dc.contributor.author.fl_str_mv Carvalho, Elizabeth, Simão
Maçães, Gustavo
Pimenta, Waldir
dc.subject.por.fl_str_mv Realidade Aumentada
cultural heritage
multimedia learning
augmented reality
topic Realidade Aumentada
cultural heritage
multimedia learning
augmented reality
description The leather tanning process carries a high cultural value in Guimarães city. In some areas of Portugal, most of the society and its history are somehow interlaced with the history of the leather and all the associated processes of its production. There is a great lack of a “vivid” memory about the leather tanning process and its social implications. References to it in Guimarães city can be reduced to text and poor quality pictures. On the other hand, it is important to transmit to future generations the valuable role of the leather tanning in the local culture. At this point, the use of augmented reality techniques can help to illustrate interactively, expressively and with a compelling degree of immersion how this process used to be done, and help to preserve its memory. This project consisted in the development and implementation of an augmented reality application to young audiences that illustrates the ancient leather tanning process step-by-step. The resulting visualizations offer an impressive education experience that help to transfer a significant culture value of the Guimarães city.
publishDate 2011
dc.date.none.fl_str_mv 2011-06-01T00:00:00Z
2011-06
2012-01-19T18:14:34Z
dc.type.status.fl_str_mv info:eu-repo/semantics/publishedVersion
dc.type.driver.fl_str_mv info:eu-repo/semantics/article
format article
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dc.identifier.uri.fl_str_mv http://hdl.handle.net/10884/302
url http://hdl.handle.net/10884/302
dc.language.iso.fl_str_mv eng
language eng
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dc.publisher.none.fl_str_mv 6ª Conferência Ibérica de Sistemas e Tecnologias de Informação, 15-18 Junho de 2011, Chaves, Portugal
publisher.none.fl_str_mv 6ª Conferência Ibérica de Sistemas e Tecnologias de Informação, 15-18 Junho de 2011, Chaves, Portugal
dc.source.none.fl_str_mv reponame:Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos)
instname:Agência para a Sociedade do Conhecimento (UMIC) - FCT - Sociedade da Informação
instacron:RCAAP
instname_str Agência para a Sociedade do Conhecimento (UMIC) - FCT - Sociedade da Informação
instacron_str RCAAP
institution RCAAP
reponame_str Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos)
collection Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos)
repository.name.fl_str_mv Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos) - Agência para a Sociedade do Conhecimento (UMIC) - FCT - Sociedade da Informação
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