Design and evaluation of a choreography-based virtual reality authoring tool for experiential learning in industrial training

Detalhes bibliográficos
Autor(a) principal: Cassola, Fernando
Data de Publicação: 2022
Outros Autores: Mendes, Daniel, Pinto, Manuel, Morgado, Leonel, Costa, Sara, Anjos, Luis, Marques, David, Rosa, Filipe, Maia, Ana Margarida, Tavares, Helga, Coelho, António, Paredes, Hugo
Tipo de documento: Artigo
Idioma: eng
Título da fonte: Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos)
Texto Completo: http://hdl.handle.net/10400.2/12434
Resumo: The use of virtual reality (VR) for industrial training helps minimize risks and costs by allowing more frequent and varied use of experiential learning activities, leading to active and improved learning. However, creating VR training experiences is costly and time-consuming, requiring software development experts. Additionally, current authoring tools lack integration with existing data and are desktop-oriented, which detach the pedagogic process of creating the immersive experience from experiencing it in a situated context. In this article, we present a novel interactive approach for immersive authoring of VR-based experiential training by the trainers themselves, from inside the virtual environment and without the support of development experts. The design includes identifying interactable elements, such as 3-D models, equipment, tools, settings, and environment. The trainer also specifies by demonstration the actions to be performed by trainees, as a virtual choreography. During course execution, trainees’ activities are also registered as virtual choreographies and matched to those specified by the trainer. Thus, trainer and trainee are culturally situated within their area semantics and social discourse, rather than adopting concepts of the VR system for the learning content. We conducted a usability case study with professionals from an international wind energy company, using detailed models of wind turbines and real-world procedures. Trainers set up a training course using the immersive authoring tool, and trainees executed the course. The learning experience and usability were analyzed, and the training was certified by comparing real-world task completion between a user who had undergone virtual training and a user who did not.
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spelling Design and evaluation of a choreography-based virtual reality authoring tool for experiential learning in industrial trainingAuthoringExperiential learningIndustrial trainingVirtual realityVirtual choreographiesImmersive trainingImmersive learningThe use of virtual reality (VR) for industrial training helps minimize risks and costs by allowing more frequent and varied use of experiential learning activities, leading to active and improved learning. However, creating VR training experiences is costly and time-consuming, requiring software development experts. Additionally, current authoring tools lack integration with existing data and are desktop-oriented, which detach the pedagogic process of creating the immersive experience from experiencing it in a situated context. In this article, we present a novel interactive approach for immersive authoring of VR-based experiential training by the trainers themselves, from inside the virtual environment and without the support of development experts. The design includes identifying interactable elements, such as 3-D models, equipment, tools, settings, and environment. The trainer also specifies by demonstration the actions to be performed by trainees, as a virtual choreography. During course execution, trainees’ activities are also registered as virtual choreographies and matched to those specified by the trainer. Thus, trainer and trainee are culturally situated within their area semantics and social discourse, rather than adopting concepts of the VR system for the learning content. We conducted a usability case study with professionals from an international wind energy company, using detailed models of wind turbines and real-world procedures. Trainers set up a training course using the immersive authoring tool, and trainees executed the course. The learning experience and usability were analyzed, and the training was certified by comparing real-world task completion between a user who had undergone virtual training and a user who did not.Manuscript received 25 June 2021; revised 30 November 2021 and 18 February 2022; accepted 2 March 2022. Date of publication 7 March 2022; date of current version 21 October 2022. This work was supported in part by the ERDF - European Regional Development Fund through the Operational Programme for Competitiveness and Internationalisation - COMPETE 2020 under the Portugal 2020 Partnership Agreement, in part by the Portuguese National Innovation Agency (ANI) under Project POCI-01-0247-FEDER038524, and in part by Portuguese funding agency, FCT - Fundação para a Ciência e a Tecnologia, under Project UIDB/50014/2020. An earlier version of this paper was presented in part at the 2021 IEEE Conference on Virtual Reality and 3D UserInterfaces[DOI: 10.1109/VRW52623.2021.00199].(Corresponding author: Fernando Cassola.) Fernando Cassola, Daniel Mendes, and Ant onio Coelho are with the INESC TEC, and Faculty of Engineering, University of Porto, 4099-002 Porto, Portugal (e-mail: fernando.c.marques@inesctec.pt; danielmendes@ieee.org; acoelho@fe.up.pt). Manuel Pinto and Hugo Paredes are with the INESC TEC and University of Tras-os-Montes e Alto Douro, 5000-801 Vila Real, Portugal (e-mail: manuel.a.alves@inesctec.pt; hparedes@utad.pt). Leonel Morgado is with the INESC TEC and Universidade Aberta, 1250-100 Lisboa, Portugal (e-mail: leonel.morgado@uab.pt). Sara Costa, Luıs Anjos, David Marques, Filipe Rosa, Ana Maia, and Helga Tavares are with the Vestas Wind Systems, 2670-327 Loures, Portugal (email: sgaco@vestas.com; lafdo@vestas.com; dacmq@vestas.com; famda@vestas.com; aamav@vestas.com; hetav@vestas.com). Digital Object Identifier 10.1109/TLT.2022.3157065POCI-01-0247-FEDER038524Repositório AbertoCassola, FernandoMendes, DanielPinto, ManuelMorgado, LeonelCosta, SaraAnjos, LuisMarques, DavidRosa, FilipeMaia, Ana MargaridaTavares, HelgaCoelho, AntónioParedes, Hugo2022-10-31T11:27:18Z20222022-10-27T13:34:39Z2022-01-01T00:00:00Zinfo:eu-repo/semantics/publishedVersioninfo:eu-repo/semantics/articleapplication/pdfhttp://hdl.handle.net/10400.2/12434eng1939-1382cv-prod-306603010.1109/tlt.2022.3157065info:eu-repo/semantics/openAccessreponame:Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos)instname:Agência para a Sociedade do Conhecimento (UMIC) - FCT - Sociedade da Informaçãoinstacron:RCAAP2023-12-03T01:47:38Zoai:repositorioaberto.uab.pt:10400.2/12434Portal AgregadorONGhttps://www.rcaap.pt/oai/openaireopendoar:71602024-03-19T22:51:43.827118Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos) - Agência para a Sociedade do Conhecimento (UMIC) - FCT - Sociedade da Informaçãofalse
dc.title.none.fl_str_mv Design and evaluation of a choreography-based virtual reality authoring tool for experiential learning in industrial training
title Design and evaluation of a choreography-based virtual reality authoring tool for experiential learning in industrial training
spellingShingle Design and evaluation of a choreography-based virtual reality authoring tool for experiential learning in industrial training
Cassola, Fernando
Authoring
Experiential learning
Industrial training
Virtual reality
Virtual choreographies
Immersive training
Immersive learning
title_short Design and evaluation of a choreography-based virtual reality authoring tool for experiential learning in industrial training
title_full Design and evaluation of a choreography-based virtual reality authoring tool for experiential learning in industrial training
title_fullStr Design and evaluation of a choreography-based virtual reality authoring tool for experiential learning in industrial training
title_full_unstemmed Design and evaluation of a choreography-based virtual reality authoring tool for experiential learning in industrial training
title_sort Design and evaluation of a choreography-based virtual reality authoring tool for experiential learning in industrial training
author Cassola, Fernando
author_facet Cassola, Fernando
Mendes, Daniel
Pinto, Manuel
Morgado, Leonel
Costa, Sara
Anjos, Luis
Marques, David
Rosa, Filipe
Maia, Ana Margarida
Tavares, Helga
Coelho, António
Paredes, Hugo
author_role author
author2 Mendes, Daniel
Pinto, Manuel
Morgado, Leonel
Costa, Sara
Anjos, Luis
Marques, David
Rosa, Filipe
Maia, Ana Margarida
Tavares, Helga
Coelho, António
Paredes, Hugo
author2_role author
author
author
author
author
author
author
author
author
author
author
dc.contributor.none.fl_str_mv Repositório Aberto
dc.contributor.author.fl_str_mv Cassola, Fernando
Mendes, Daniel
Pinto, Manuel
Morgado, Leonel
Costa, Sara
Anjos, Luis
Marques, David
Rosa, Filipe
Maia, Ana Margarida
Tavares, Helga
Coelho, António
Paredes, Hugo
dc.subject.por.fl_str_mv Authoring
Experiential learning
Industrial training
Virtual reality
Virtual choreographies
Immersive training
Immersive learning
topic Authoring
Experiential learning
Industrial training
Virtual reality
Virtual choreographies
Immersive training
Immersive learning
description The use of virtual reality (VR) for industrial training helps minimize risks and costs by allowing more frequent and varied use of experiential learning activities, leading to active and improved learning. However, creating VR training experiences is costly and time-consuming, requiring software development experts. Additionally, current authoring tools lack integration with existing data and are desktop-oriented, which detach the pedagogic process of creating the immersive experience from experiencing it in a situated context. In this article, we present a novel interactive approach for immersive authoring of VR-based experiential training by the trainers themselves, from inside the virtual environment and without the support of development experts. The design includes identifying interactable elements, such as 3-D models, equipment, tools, settings, and environment. The trainer also specifies by demonstration the actions to be performed by trainees, as a virtual choreography. During course execution, trainees’ activities are also registered as virtual choreographies and matched to those specified by the trainer. Thus, trainer and trainee are culturally situated within their area semantics and social discourse, rather than adopting concepts of the VR system for the learning content. We conducted a usability case study with professionals from an international wind energy company, using detailed models of wind turbines and real-world procedures. Trainers set up a training course using the immersive authoring tool, and trainees executed the course. The learning experience and usability were analyzed, and the training was certified by comparing real-world task completion between a user who had undergone virtual training and a user who did not.
publishDate 2022
dc.date.none.fl_str_mv 2022-10-31T11:27:18Z
2022
2022-10-27T13:34:39Z
2022-01-01T00:00:00Z
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dc.language.iso.fl_str_mv eng
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cv-prod-3066030
10.1109/tlt.2022.3157065
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