Instantiating the creation process in digital art for serious games design

Detalhes bibliográficos
Autor(a) principal: Marcos, Adérito
Data de Publicação: 2011
Outros Autores: Zagalo, Nelson
Tipo de documento: Artigo
Idioma: eng
Título da fonte: Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos)
Texto Completo: http://hdl.handle.net/10400.2/2104
Resumo: The creation process in digital art relies often on collaborations between an artist (or group of artists) and a multidisciplinary team. This collaboration implies a multidisciplinary work involving art, science, technology, design, psychology, etc. that come together by sharing a common communicational and informational space. In this essay we bring into discussion how the creation process cycle in digital art could be instantiated and applied for the development of serious games through end-user purposes of both creative authors: the digital artists and the serious games developers. We realise a comprehensive analysis of this creation process in digital art, specially the aesthetic musing activity, while devising how it could be helpful to introduce new engaging stimulus in the creative process of serious games. 2010 International Federation for Information Processing Published by Elsevier B.V. All rights reserved.
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spelling Instantiating the creation process in digital art for serious games designDigital artDigital gamesThe creation process in digital art relies often on collaborations between an artist (or group of artists) and a multidisciplinary team. This collaboration implies a multidisciplinary work involving art, science, technology, design, psychology, etc. that come together by sharing a common communicational and informational space. In this essay we bring into discussion how the creation process cycle in digital art could be instantiated and applied for the development of serious games through end-user purposes of both creative authors: the digital artists and the serious games developers. We realise a comprehensive analysis of this creation process in digital art, specially the aesthetic musing activity, while devising how it could be helpful to introduce new engaging stimulus in the creative process of serious games. 2010 International Federation for Information Processing Published by Elsevier B.V. All rights reserved.Repositório AbertoMarcos, AdéritoZagalo, Nelson2012-05-03T11:21:18Z20112012-05-02T17:22:02Z2011-01-01T00:00:00Zinfo:eu-repo/semantics/publishedVersioninfo:eu-repo/semantics/articleapplication/pdfhttp://hdl.handle.net/10400.2/2104engMarcos, Adérito; Zagalo, Nelson - Instantiating the creation process in digital art for serious games design. "Entertainment Computing" {[Em linha]. ISSN 1875-9521. Vol. 2, nº 2 (2011), p. 143-1481875-9521info:eu-repo/semantics/openAccessreponame:Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos)instname:Agência para a Sociedade do Conhecimento (UMIC) - FCT - Sociedade da Informaçãoinstacron:RCAAP2023-07-07T15:59:46ZPortal AgregadorONG
dc.title.none.fl_str_mv Instantiating the creation process in digital art for serious games design
title Instantiating the creation process in digital art for serious games design
spellingShingle Instantiating the creation process in digital art for serious games design
Marcos, Adérito
Digital art
Digital games
title_short Instantiating the creation process in digital art for serious games design
title_full Instantiating the creation process in digital art for serious games design
title_fullStr Instantiating the creation process in digital art for serious games design
title_full_unstemmed Instantiating the creation process in digital art for serious games design
title_sort Instantiating the creation process in digital art for serious games design
author Marcos, Adérito
author_facet Marcos, Adérito
Zagalo, Nelson
author_role author
author2 Zagalo, Nelson
author2_role author
dc.contributor.none.fl_str_mv Repositório Aberto
dc.contributor.author.fl_str_mv Marcos, Adérito
Zagalo, Nelson
dc.subject.por.fl_str_mv Digital art
Digital games
topic Digital art
Digital games
description The creation process in digital art relies often on collaborations between an artist (or group of artists) and a multidisciplinary team. This collaboration implies a multidisciplinary work involving art, science, technology, design, psychology, etc. that come together by sharing a common communicational and informational space. In this essay we bring into discussion how the creation process cycle in digital art could be instantiated and applied for the development of serious games through end-user purposes of both creative authors: the digital artists and the serious games developers. We realise a comprehensive analysis of this creation process in digital art, specially the aesthetic musing activity, while devising how it could be helpful to introduce new engaging stimulus in the creative process of serious games. 2010 International Federation for Information Processing Published by Elsevier B.V. All rights reserved.
publishDate 2011
dc.date.none.fl_str_mv 2011
2011-01-01T00:00:00Z
2012-05-03T11:21:18Z
2012-05-02T17:22:02Z
dc.type.status.fl_str_mv info:eu-repo/semantics/publishedVersion
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dc.identifier.uri.fl_str_mv http://hdl.handle.net/10400.2/2104
url http://hdl.handle.net/10400.2/2104
dc.language.iso.fl_str_mv eng
language eng
dc.relation.none.fl_str_mv Marcos, Adérito; Zagalo, Nelson - Instantiating the creation process in digital art for serious games design. "Entertainment Computing" {[Em linha]. ISSN 1875-9521. Vol. 2, nº 2 (2011), p. 143-148
1875-9521
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