Gamification Design with a Domain-Driven Engineering Approach

Detalhes bibliográficos
Autor(a) principal: Aguiar, Pedro Guilherme Pinto Ferraz de
Data de Publicação: 2019
Tipo de documento: Dissertação
Idioma: eng
Título da fonte: Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos)
Texto Completo: http://hdl.handle.net/10400.22/15661
Resumo: Companies use a variety of methods and processes to improve the quality of their services, which, in turn, would increase the satisfaction of their users and hence their popularity. One of the enhancements that have been used in recent years is known as gamification. With the benefit of being virtually independent of business types, one of the goals of gamification is to solve user engagement issues. Even so, companies fail to achieve their goals after instantiating gamification into their services, and one cause is related to poor gamification design. The main objective of the developed project was to acquire and develop a possible solution to this problem through the use of a specific set of methods, technologies and the Model-Driven Engineering (MDE) approach. In this sense, in-depth research was done into previous gamification applications and other previous attempts to solve the problem at hand. Several gamification concepts were analyzed, gathering as much data as possible about the subject before the conceptualization of the solution’s domain through an MDE approach.
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spelling Gamification Design with a Domain-Driven Engineering ApproachGamificationDesignModel-Driven EngineeringDomain-Specific LanguageCompanies use a variety of methods and processes to improve the quality of their services, which, in turn, would increase the satisfaction of their users and hence their popularity. One of the enhancements that have been used in recent years is known as gamification. With the benefit of being virtually independent of business types, one of the goals of gamification is to solve user engagement issues. Even so, companies fail to achieve their goals after instantiating gamification into their services, and one cause is related to poor gamification design. The main objective of the developed project was to acquire and develop a possible solution to this problem through the use of a specific set of methods, technologies and the Model-Driven Engineering (MDE) approach. In this sense, in-depth research was done into previous gamification applications and other previous attempts to solve the problem at hand. Several gamification concepts were analyzed, gathering as much data as possible about the subject before the conceptualization of the solution’s domain through an MDE approach.As empresas usam uma variedade de métodos e processos para melhorar a qualidade dos seus serviços, o que por sua vez aumentaria a satisfação de seus utilizadores e, consequentemente, sua popularidade. Um exemplo do mesmo que tem sido utilizado nos últimos anos é conhecido como gamification. Com o benefício de ser praticamente independente dos tipos de negócios, um dos objetivos de gamification é resolver problemas relacionados com a interação entre o serviço e o utilizador. Mesmo assim, as empresas não conseguem atingir os seus objetivos após a adição de gamification nos seus serviços, e uma das causas está relacionada a mau design de gamification. O principal objetivo do projeto é desenvolver uma possível solução para o problema através do uso de um conjunto específico de métodos, tecnologias e da abordagem Model-Driven Engineering (MDE). Nesse sentido, uma pesquisa rigorosa foi realizada sobre aplicações existentes de gamification, como também sobre outras tentativas de resolver o problema em questão. Vários conceitos de gamification foram analisados, de forma a reunir o máximo de informação possível sobre o assunto antes da conceituação do domínio para a solução através da abordagem MDE.Azevedo, Isabel de Fátima SilvaRepositório Científico do Instituto Politécnico do PortoAguiar, Pedro Guilherme Pinto Ferraz de2020-03-26T17:32:55Z20192019-01-01T00:00:00Zinfo:eu-repo/semantics/publishedVersioninfo:eu-repo/semantics/masterThesisapplication/pdfhttp://hdl.handle.net/10400.22/15661TID:202343545enginfo:eu-repo/semantics/openAccessreponame:Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos)instname:Agência para a Sociedade do Conhecimento (UMIC) - FCT - Sociedade da Informaçãoinstacron:RCAAP2023-03-13T12:59:47Zoai:recipp.ipp.pt:10400.22/15661Portal AgregadorONGhttps://www.rcaap.pt/oai/openaireopendoar:71602024-03-19T17:35:22.447940Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos) - Agência para a Sociedade do Conhecimento (UMIC) - FCT - Sociedade da Informaçãofalse
dc.title.none.fl_str_mv Gamification Design with a Domain-Driven Engineering Approach
title Gamification Design with a Domain-Driven Engineering Approach
spellingShingle Gamification Design with a Domain-Driven Engineering Approach
Aguiar, Pedro Guilherme Pinto Ferraz de
Gamification
Design
Model-Driven Engineering
Domain-Specific Language
title_short Gamification Design with a Domain-Driven Engineering Approach
title_full Gamification Design with a Domain-Driven Engineering Approach
title_fullStr Gamification Design with a Domain-Driven Engineering Approach
title_full_unstemmed Gamification Design with a Domain-Driven Engineering Approach
title_sort Gamification Design with a Domain-Driven Engineering Approach
author Aguiar, Pedro Guilherme Pinto Ferraz de
author_facet Aguiar, Pedro Guilherme Pinto Ferraz de
author_role author
dc.contributor.none.fl_str_mv Azevedo, Isabel de Fátima Silva
Repositório Científico do Instituto Politécnico do Porto
dc.contributor.author.fl_str_mv Aguiar, Pedro Guilherme Pinto Ferraz de
dc.subject.por.fl_str_mv Gamification
Design
Model-Driven Engineering
Domain-Specific Language
topic Gamification
Design
Model-Driven Engineering
Domain-Specific Language
description Companies use a variety of methods and processes to improve the quality of their services, which, in turn, would increase the satisfaction of their users and hence their popularity. One of the enhancements that have been used in recent years is known as gamification. With the benefit of being virtually independent of business types, one of the goals of gamification is to solve user engagement issues. Even so, companies fail to achieve their goals after instantiating gamification into their services, and one cause is related to poor gamification design. The main objective of the developed project was to acquire and develop a possible solution to this problem through the use of a specific set of methods, technologies and the Model-Driven Engineering (MDE) approach. In this sense, in-depth research was done into previous gamification applications and other previous attempts to solve the problem at hand. Several gamification concepts were analyzed, gathering as much data as possible about the subject before the conceptualization of the solution’s domain through an MDE approach.
publishDate 2019
dc.date.none.fl_str_mv 2019
2019-01-01T00:00:00Z
2020-03-26T17:32:55Z
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