A conceptual framework to implement gamification on online courses of computer programming learning: implementation

Detalhes bibliográficos
Autor(a) principal: Piteira, Martinha
Data de Publicação: 2017
Outros Autores: Costa, Carlos J., Aparicio, Manuela
Idioma: eng
Título da fonte: Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos)
Texto Completo: http://hdl.handle.net/10362/37682
Resumo: Piteira, M., Costa, C. J., & Aparicio, M. (2017). A conceptual framework to implement gamification on online courses of computer programming learning: implementation . In 10th International Conference of Education, Research and Innovation (ICERI2017) (pp. 7022-7031). (ICERI2015 Proceedings). IATED Academy.
id RCAP_2a2cc1e4bd5e85eea6bb8095dd70bd70
oai_identifier_str oai:run.unl.pt:10362/37682
network_acronym_str RCAP
network_name_str Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos)
repository_id_str 7160
spelling A conceptual framework to implement gamification on online courses of computer programming learning: implementationprogramminggamificationframeworke-LearningPiteira, M., Costa, C. J., & Aparicio, M. (2017). A conceptual framework to implement gamification on online courses of computer programming learning: implementation . In 10th International Conference of Education, Research and Innovation (ICERI2017) (pp. 7022-7031). (ICERI2015 Proceedings). IATED Academy.On the last years, gamification has studient in variuous contexts, such as marketing, health, sports and education. According to literature, gamification integrates "elements of game design in non-game context", with the objective of increasing users' engagement in certain activities. Therefore gamification integration on information systems should follow a formal and clear design process. However, these gamification design processes for specific contexts are not still defined. Thus, based on a literature review the authors proposed in a previously conducted study a framework for the implementation of gamification in online courses of computer programming learning. The framework is composed of the following dimensions: target audience, general goals, learning outcomes, topics, contents, gamification, cognitive absorption, flow, and personality. In the scope of this paper, authors present and describe the implementation of the conceptual framework. In order to achieve the objective, an online course of fundamentals of programming was designed and implemented, based on the previously proposed framework having then been launched a questionnaire to the students who attended the online course. The student's attitudes towards game elements have been identified.IATED AcademyNOVA Information Management School (NOVA IMS)Information Management Research Center (MagIC) - NOVA Information Management SchoolRUNPiteira, MartinhaCosta, Carlos J.Aparicio, Manuela2018-05-22T22:08:31Z20172017-01-01T00:00:00Zconference objectinfo:eu-repo/semantics/publishedVersionapplication/pdfhttp://hdl.handle.net/10362/37682eng978-84-697-6957-72340-1095PURE: 4178439info:eu-repo/semantics/openAccessreponame:Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos)instname:Agência para a Sociedade do Conhecimento (UMIC) - FCT - Sociedade da Informaçãoinstacron:RCAAP2024-07-22T01:35:50Zoai:run.unl.pt:10362/37682Portal AgregadorONGhttps://www.rcaap.pt/oai/openairemluisa.alvim@gmail.comopendoar:71602024-07-22T01:35:50Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos) - Agência para a Sociedade do Conhecimento (UMIC) - FCT - Sociedade da Informaçãofalse
dc.title.none.fl_str_mv A conceptual framework to implement gamification on online courses of computer programming learning: implementation
title A conceptual framework to implement gamification on online courses of computer programming learning: implementation
spellingShingle A conceptual framework to implement gamification on online courses of computer programming learning: implementation
Piteira, Martinha
programming
gamification
framework
e-Learning
title_short A conceptual framework to implement gamification on online courses of computer programming learning: implementation
title_full A conceptual framework to implement gamification on online courses of computer programming learning: implementation
title_fullStr A conceptual framework to implement gamification on online courses of computer programming learning: implementation
title_full_unstemmed A conceptual framework to implement gamification on online courses of computer programming learning: implementation
title_sort A conceptual framework to implement gamification on online courses of computer programming learning: implementation
author Piteira, Martinha
author_facet Piteira, Martinha
Costa, Carlos J.
Aparicio, Manuela
author_role author
author2 Costa, Carlos J.
Aparicio, Manuela
author2_role author
author
dc.contributor.none.fl_str_mv NOVA Information Management School (NOVA IMS)
Information Management Research Center (MagIC) - NOVA Information Management School
RUN
dc.contributor.author.fl_str_mv Piteira, Martinha
Costa, Carlos J.
Aparicio, Manuela
dc.subject.por.fl_str_mv programming
gamification
framework
e-Learning
topic programming
gamification
framework
e-Learning
description Piteira, M., Costa, C. J., & Aparicio, M. (2017). A conceptual framework to implement gamification on online courses of computer programming learning: implementation . In 10th International Conference of Education, Research and Innovation (ICERI2017) (pp. 7022-7031). (ICERI2015 Proceedings). IATED Academy.
publishDate 2017
dc.date.none.fl_str_mv 2017
2017-01-01T00:00:00Z
2018-05-22T22:08:31Z
dc.type.driver.fl_str_mv conference object
dc.type.status.fl_str_mv info:eu-repo/semantics/publishedVersion
status_str publishedVersion
dc.identifier.uri.fl_str_mv http://hdl.handle.net/10362/37682
url http://hdl.handle.net/10362/37682
dc.language.iso.fl_str_mv eng
language eng
dc.relation.none.fl_str_mv 978-84-697-6957-7
2340-1095
PURE: 4178439
dc.rights.driver.fl_str_mv info:eu-repo/semantics/openAccess
eu_rights_str_mv openAccess
dc.format.none.fl_str_mv application/pdf
dc.publisher.none.fl_str_mv IATED Academy
publisher.none.fl_str_mv IATED Academy
dc.source.none.fl_str_mv reponame:Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos)
instname:Agência para a Sociedade do Conhecimento (UMIC) - FCT - Sociedade da Informação
instacron:RCAAP
instname_str Agência para a Sociedade do Conhecimento (UMIC) - FCT - Sociedade da Informação
instacron_str RCAAP
institution RCAAP
reponame_str Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos)
collection Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos)
repository.name.fl_str_mv Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos) - Agência para a Sociedade do Conhecimento (UMIC) - FCT - Sociedade da Informação
repository.mail.fl_str_mv mluisa.alvim@gmail.com
_version_ 1817545642142072832