Gamification in stroke rehabilitation
Autor(a) principal: | |
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Data de Publicação: | 2022 |
Outros Autores: | , , , , |
Idioma: | eng |
Título da fonte: | Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos) |
Texto Completo: | http://hdl.handle.net/10400.22/24154 |
Resumo: | Stroke rehabilitation aims to improve patients’ abilities to realize daily life activities and, consequently, regain their self-confidence and improve independence and quality of life. Gamification can be defined as the application of game-design elements, dynamics, and principles such as competition, narratives, point-scoring, and awards in non-game contexts, including rehabilitation. It has emerged as a therapeutic alternative or complement to traditional rehabilitation to make motor practice more intense and increase a person’s motivation, interest, and satisfaction by bringing meaningful and intrinsically motivational playful experiences. Compared to the same amount of conventional therapy, gamification can increase the number of movements and involve safe and intensive rehabilitation exercises, essential for a successful rehabilitation process. |
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Gamification in stroke rehabilitationStroke rehabilitation aims to improve patients’ abilities to realize daily life activities and, consequently, regain their self-confidence and improve independence and quality of life. Gamification can be defined as the application of game-design elements, dynamics, and principles such as competition, narratives, point-scoring, and awards in non-game contexts, including rehabilitation. It has emerged as a therapeutic alternative or complement to traditional rehabilitation to make motor practice more intense and increase a person’s motivation, interest, and satisfaction by bringing meaningful and intrinsically motivational playful experiences. Compared to the same amount of conventional therapy, gamification can increase the number of movements and involve safe and intensive rehabilitation exercises, essential for a successful rehabilitation process.IGI GlobalRepositório Científico do Instituto Politécnico do Portoda Silva Marques, AntónioCaldas, Helena Maria MartinsBarbosa, Mariana CastroSoares, Luís Miguel BrazãoRibeiro, Maria Inês DiasSimões-Silva, Vitor2023-12-12T17:02:21Z20222022-01-01T00:00:00Zbook partinfo:eu-repo/semantics/publishedVersionapplication/pdfhttp://hdl.handle.net/10400.22/24154engMarques, A. J. P. S., Caldas, H. M. M., Barbosa, M. C., Soares, L. M. B., Ribeiro, M. I. D., & Simões-Silva, V. (2022). Gamification in Stroke Rehabilitation. Em Digital Therapies in Psychosocial Rehabilitation and Mental Health (pp. 187–199). IGI Global. https://doi.org/10.4018/978-1-7998-8634-1.ch009978179988634110.4018/978-1-7998-8634-1.ch009info:eu-repo/semantics/openAccessreponame:Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos)instname:Agência para a Sociedade do Conhecimento (UMIC) - FCT - Sociedade da Informaçãoinstacron:RCAAP2024-03-27T01:46:49Zoai:recipp.ipp.pt:10400.22/24154Portal AgregadorONGhttps://www.rcaap.pt/oai/openairemluisa.alvim@gmail.comopendoar:71602024-03-27T01:46:49Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos) - Agência para a Sociedade do Conhecimento (UMIC) - FCT - Sociedade da Informaçãofalse |
dc.title.none.fl_str_mv |
Gamification in stroke rehabilitation |
title |
Gamification in stroke rehabilitation |
spellingShingle |
Gamification in stroke rehabilitation da Silva Marques, António |
title_short |
Gamification in stroke rehabilitation |
title_full |
Gamification in stroke rehabilitation |
title_fullStr |
Gamification in stroke rehabilitation |
title_full_unstemmed |
Gamification in stroke rehabilitation |
title_sort |
Gamification in stroke rehabilitation |
author |
da Silva Marques, António |
author_facet |
da Silva Marques, António Caldas, Helena Maria Martins Barbosa, Mariana Castro Soares, Luís Miguel Brazão Ribeiro, Maria Inês Dias Simões-Silva, Vitor |
author_role |
author |
author2 |
Caldas, Helena Maria Martins Barbosa, Mariana Castro Soares, Luís Miguel Brazão Ribeiro, Maria Inês Dias Simões-Silva, Vitor |
author2_role |
author author author author author |
dc.contributor.none.fl_str_mv |
Repositório Científico do Instituto Politécnico do Porto |
dc.contributor.author.fl_str_mv |
da Silva Marques, António Caldas, Helena Maria Martins Barbosa, Mariana Castro Soares, Luís Miguel Brazão Ribeiro, Maria Inês Dias Simões-Silva, Vitor |
description |
Stroke rehabilitation aims to improve patients’ abilities to realize daily life activities and, consequently, regain their self-confidence and improve independence and quality of life. Gamification can be defined as the application of game-design elements, dynamics, and principles such as competition, narratives, point-scoring, and awards in non-game contexts, including rehabilitation. It has emerged as a therapeutic alternative or complement to traditional rehabilitation to make motor practice more intense and increase a person’s motivation, interest, and satisfaction by bringing meaningful and intrinsically motivational playful experiences. Compared to the same amount of conventional therapy, gamification can increase the number of movements and involve safe and intensive rehabilitation exercises, essential for a successful rehabilitation process. |
publishDate |
2022 |
dc.date.none.fl_str_mv |
2022 2022-01-01T00:00:00Z 2023-12-12T17:02:21Z |
dc.type.driver.fl_str_mv |
book part |
dc.type.status.fl_str_mv |
info:eu-repo/semantics/publishedVersion |
status_str |
publishedVersion |
dc.identifier.uri.fl_str_mv |
http://hdl.handle.net/10400.22/24154 |
url |
http://hdl.handle.net/10400.22/24154 |
dc.language.iso.fl_str_mv |
eng |
language |
eng |
dc.relation.none.fl_str_mv |
Marques, A. J. P. S., Caldas, H. M. M., Barbosa, M. C., Soares, L. M. B., Ribeiro, M. I. D., & Simões-Silva, V. (2022). Gamification in Stroke Rehabilitation. Em Digital Therapies in Psychosocial Rehabilitation and Mental Health (pp. 187–199). IGI Global. https://doi.org/10.4018/978-1-7998-8634-1.ch009 9781799886341 10.4018/978-1-7998-8634-1.ch009 |
dc.rights.driver.fl_str_mv |
info:eu-repo/semantics/openAccess |
eu_rights_str_mv |
openAccess |
dc.format.none.fl_str_mv |
application/pdf |
dc.publisher.none.fl_str_mv |
IGI Global |
publisher.none.fl_str_mv |
IGI Global |
dc.source.none.fl_str_mv |
reponame:Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos) instname:Agência para a Sociedade do Conhecimento (UMIC) - FCT - Sociedade da Informação instacron:RCAAP |
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Agência para a Sociedade do Conhecimento (UMIC) - FCT - Sociedade da Informação |
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RCAAP |
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RCAAP |
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Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos) |
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Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos) |
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Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos) - Agência para a Sociedade do Conhecimento (UMIC) - FCT - Sociedade da Informação |
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mluisa.alvim@gmail.com |
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1817543044970315776 |