Gamification in stroke rehabilitation

Detalhes bibliográficos
Autor(a) principal: da Silva Marques, António
Data de Publicação: 2022
Outros Autores: Caldas, Helena Maria Martins, Barbosa, Mariana Castro, Soares, Luís Miguel Brazão, Ribeiro, Maria Inês Dias, Simões-Silva, Vitor
Idioma: eng
Título da fonte: Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos)
Texto Completo: http://hdl.handle.net/10400.22/24154
Resumo: Stroke rehabilitation aims to improve patients’ abilities to realize daily life activities and, consequently, regain their self-confidence and improve independence and quality of life. Gamification can be defined as the application of game-design elements, dynamics, and principles such as competition, narratives, point-scoring, and awards in non-game contexts, including rehabilitation. It has emerged as a therapeutic alternative or complement to traditional rehabilitation to make motor practice more intense and increase a person’s motivation, interest, and satisfaction by bringing meaningful and intrinsically motivational playful experiences. Compared to the same amount of conventional therapy, gamification can increase the number of movements and involve safe and intensive rehabilitation exercises, essential for a successful rehabilitation process.
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spelling Gamification in stroke rehabilitationStroke rehabilitation aims to improve patients’ abilities to realize daily life activities and, consequently, regain their self-confidence and improve independence and quality of life. Gamification can be defined as the application of game-design elements, dynamics, and principles such as competition, narratives, point-scoring, and awards in non-game contexts, including rehabilitation. It has emerged as a therapeutic alternative or complement to traditional rehabilitation to make motor practice more intense and increase a person’s motivation, interest, and satisfaction by bringing meaningful and intrinsically motivational playful experiences. Compared to the same amount of conventional therapy, gamification can increase the number of movements and involve safe and intensive rehabilitation exercises, essential for a successful rehabilitation process.IGI GlobalRepositório Científico do Instituto Politécnico do Portoda Silva Marques, AntónioCaldas, Helena Maria MartinsBarbosa, Mariana CastroSoares, Luís Miguel BrazãoRibeiro, Maria Inês DiasSimões-Silva, Vitor2023-12-12T17:02:21Z20222022-01-01T00:00:00Zbook partinfo:eu-repo/semantics/publishedVersionapplication/pdfhttp://hdl.handle.net/10400.22/24154engMarques, A. J. P. S., Caldas, H. M. M., Barbosa, M. C., Soares, L. M. B., Ribeiro, M. I. D., & Simões-Silva, V. (2022). Gamification in Stroke Rehabilitation. Em Digital Therapies in Psychosocial Rehabilitation and Mental Health (pp. 187–199). IGI Global. https://doi.org/10.4018/978-1-7998-8634-1.ch009978179988634110.4018/978-1-7998-8634-1.ch009info:eu-repo/semantics/openAccessreponame:Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos)instname:Agência para a Sociedade do Conhecimento (UMIC) - FCT - Sociedade da Informaçãoinstacron:RCAAP2024-03-27T01:46:49Zoai:recipp.ipp.pt:10400.22/24154Portal AgregadorONGhttps://www.rcaap.pt/oai/openairemluisa.alvim@gmail.comopendoar:71602024-03-27T01:46:49Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos) - Agência para a Sociedade do Conhecimento (UMIC) - FCT - Sociedade da Informaçãofalse
dc.title.none.fl_str_mv Gamification in stroke rehabilitation
title Gamification in stroke rehabilitation
spellingShingle Gamification in stroke rehabilitation
da Silva Marques, António
title_short Gamification in stroke rehabilitation
title_full Gamification in stroke rehabilitation
title_fullStr Gamification in stroke rehabilitation
title_full_unstemmed Gamification in stroke rehabilitation
title_sort Gamification in stroke rehabilitation
author da Silva Marques, António
author_facet da Silva Marques, António
Caldas, Helena Maria Martins
Barbosa, Mariana Castro
Soares, Luís Miguel Brazão
Ribeiro, Maria Inês Dias
Simões-Silva, Vitor
author_role author
author2 Caldas, Helena Maria Martins
Barbosa, Mariana Castro
Soares, Luís Miguel Brazão
Ribeiro, Maria Inês Dias
Simões-Silva, Vitor
author2_role author
author
author
author
author
dc.contributor.none.fl_str_mv Repositório Científico do Instituto Politécnico do Porto
dc.contributor.author.fl_str_mv da Silva Marques, António
Caldas, Helena Maria Martins
Barbosa, Mariana Castro
Soares, Luís Miguel Brazão
Ribeiro, Maria Inês Dias
Simões-Silva, Vitor
description Stroke rehabilitation aims to improve patients’ abilities to realize daily life activities and, consequently, regain their self-confidence and improve independence and quality of life. Gamification can be defined as the application of game-design elements, dynamics, and principles such as competition, narratives, point-scoring, and awards in non-game contexts, including rehabilitation. It has emerged as a therapeutic alternative or complement to traditional rehabilitation to make motor practice more intense and increase a person’s motivation, interest, and satisfaction by bringing meaningful and intrinsically motivational playful experiences. Compared to the same amount of conventional therapy, gamification can increase the number of movements and involve safe and intensive rehabilitation exercises, essential for a successful rehabilitation process.
publishDate 2022
dc.date.none.fl_str_mv 2022
2022-01-01T00:00:00Z
2023-12-12T17:02:21Z
dc.type.driver.fl_str_mv book part
dc.type.status.fl_str_mv info:eu-repo/semantics/publishedVersion
status_str publishedVersion
dc.identifier.uri.fl_str_mv http://hdl.handle.net/10400.22/24154
url http://hdl.handle.net/10400.22/24154
dc.language.iso.fl_str_mv eng
language eng
dc.relation.none.fl_str_mv Marques, A. J. P. S., Caldas, H. M. M., Barbosa, M. C., Soares, L. M. B., Ribeiro, M. I. D., & Simões-Silva, V. (2022). Gamification in Stroke Rehabilitation. Em Digital Therapies in Psychosocial Rehabilitation and Mental Health (pp. 187–199). IGI Global. https://doi.org/10.4018/978-1-7998-8634-1.ch009
9781799886341
10.4018/978-1-7998-8634-1.ch009
dc.rights.driver.fl_str_mv info:eu-repo/semantics/openAccess
eu_rights_str_mv openAccess
dc.format.none.fl_str_mv application/pdf
dc.publisher.none.fl_str_mv IGI Global
publisher.none.fl_str_mv IGI Global
dc.source.none.fl_str_mv reponame:Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos)
instname:Agência para a Sociedade do Conhecimento (UMIC) - FCT - Sociedade da Informação
instacron:RCAAP
instname_str Agência para a Sociedade do Conhecimento (UMIC) - FCT - Sociedade da Informação
instacron_str RCAAP
institution RCAAP
reponame_str Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos)
collection Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos)
repository.name.fl_str_mv Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos) - Agência para a Sociedade do Conhecimento (UMIC) - FCT - Sociedade da Informação
repository.mail.fl_str_mv mluisa.alvim@gmail.com
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