Abordagem híbrida para o ensino do desenvolvimento de jogos digitais e programação

Detalhes bibliográficos
Autor(a) principal: Luís Eduardo de Magalhães Reis
Data de Publicação: 2017
Tipo de documento: Dissertação
Idioma: por
Título da fonte: Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos)
Texto Completo: https://hdl.handle.net/10216/106482
Resumo: Learning to develop digital games is a common theme of interest for those who intend to take their first steps in learning how to program. A lot of curricular units that introduce programming already use the development of small games to captivate their students' interest. However, in most programming introductory courses, game development is not covered in much length. In a similar way, in most game development introductory courses, programming is taken as a given and is not covered or game engines are used that don't require previous experience with programming and where a high level approach is used with graphical metaphors. The purpose of this project consists in creating a activity plan and a set of pedagogical contents that simultaneously drive the learning of programming and game development skills. It is intended that the set of contents that result from this work are usable in self learning processes (e-learning) or supervised learning (b-learning).
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spelling Abordagem híbrida para o ensino do desenvolvimento de jogos digitais e programaçãoEngenharia electrotécnica, electrónica e informáticaElectrical engineering, Electronic engineering, Information engineeringLearning to develop digital games is a common theme of interest for those who intend to take their first steps in learning how to program. A lot of curricular units that introduce programming already use the development of small games to captivate their students' interest. However, in most programming introductory courses, game development is not covered in much length. In a similar way, in most game development introductory courses, programming is taken as a given and is not covered or game engines are used that don't require previous experience with programming and where a high level approach is used with graphical metaphors. The purpose of this project consists in creating a activity plan and a set of pedagogical contents that simultaneously drive the learning of programming and game development skills. It is intended that the set of contents that result from this work are usable in self learning processes (e-learning) or supervised learning (b-learning).2017-07-122017-07-12T00:00:00Zinfo:eu-repo/semantics/publishedVersioninfo:eu-repo/semantics/masterThesisapplication/pdfhttps://hdl.handle.net/10216/106482TID:201800322porLuís Eduardo de Magalhães Reisinfo:eu-repo/semantics/openAccessreponame:Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos)instname:Agência para a Sociedade do Conhecimento (UMIC) - FCT - Sociedade da Informaçãoinstacron:RCAAP2023-11-29T15:07:58Zoai:repositorio-aberto.up.pt:10216/106482Portal AgregadorONGhttps://www.rcaap.pt/oai/openaireopendoar:71602024-03-20T00:16:22.258951Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos) - Agência para a Sociedade do Conhecimento (UMIC) - FCT - Sociedade da Informaçãofalse
dc.title.none.fl_str_mv Abordagem híbrida para o ensino do desenvolvimento de jogos digitais e programação
title Abordagem híbrida para o ensino do desenvolvimento de jogos digitais e programação
spellingShingle Abordagem híbrida para o ensino do desenvolvimento de jogos digitais e programação
Luís Eduardo de Magalhães Reis
Engenharia electrotécnica, electrónica e informática
Electrical engineering, Electronic engineering, Information engineering
title_short Abordagem híbrida para o ensino do desenvolvimento de jogos digitais e programação
title_full Abordagem híbrida para o ensino do desenvolvimento de jogos digitais e programação
title_fullStr Abordagem híbrida para o ensino do desenvolvimento de jogos digitais e programação
title_full_unstemmed Abordagem híbrida para o ensino do desenvolvimento de jogos digitais e programação
title_sort Abordagem híbrida para o ensino do desenvolvimento de jogos digitais e programação
author Luís Eduardo de Magalhães Reis
author_facet Luís Eduardo de Magalhães Reis
author_role author
dc.contributor.author.fl_str_mv Luís Eduardo de Magalhães Reis
dc.subject.por.fl_str_mv Engenharia electrotécnica, electrónica e informática
Electrical engineering, Electronic engineering, Information engineering
topic Engenharia electrotécnica, electrónica e informática
Electrical engineering, Electronic engineering, Information engineering
description Learning to develop digital games is a common theme of interest for those who intend to take their first steps in learning how to program. A lot of curricular units that introduce programming already use the development of small games to captivate their students' interest. However, in most programming introductory courses, game development is not covered in much length. In a similar way, in most game development introductory courses, programming is taken as a given and is not covered or game engines are used that don't require previous experience with programming and where a high level approach is used with graphical metaphors. The purpose of this project consists in creating a activity plan and a set of pedagogical contents that simultaneously drive the learning of programming and game development skills. It is intended that the set of contents that result from this work are usable in self learning processes (e-learning) or supervised learning (b-learning).
publishDate 2017
dc.date.none.fl_str_mv 2017-07-12
2017-07-12T00:00:00Z
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dc.identifier.uri.fl_str_mv https://hdl.handle.net/10216/106482
TID:201800322
url https://hdl.handle.net/10216/106482
identifier_str_mv TID:201800322
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dc.source.none.fl_str_mv reponame:Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos)
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instname_str Agência para a Sociedade do Conhecimento (UMIC) - FCT - Sociedade da Informação
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institution RCAAP
reponame_str Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos)
collection Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos)
repository.name.fl_str_mv Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos) - Agência para a Sociedade do Conhecimento (UMIC) - FCT - Sociedade da Informação
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