Summarising the 7 dimensions of an action-oriented framework for video games

Detalhes bibliográficos
Autor(a) principal: Cardoso, Pedro
Data de Publicação: 2016
Tipo de documento: Artigo
Idioma: eng
Título da fonte: Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos)
Texto Completo: https://doi.org/10.7559/citarj.v8i1.222
Resumo: This article summarises our Ph.D. thesis – an analytical view on the player-game relationship through the lens of an action-oriented framework, centred on fundamental entities defined as actors, entities through which action is enacted in the game and of which the player and the game system are a part of. With this in mind, the grounding principles of this framework are seeded in a transition of action into experience, based on communicational systems that structure the dynamic formation of networks of actors from which distinct behaviours emerge, which, in turn, promote the enactment of diverse sequences of events establishing narrative, which is a source of experience of the player. Chronology, responsiveness, thinking and actuation, transcoding, focus, depth, and traversal are the 7 dimensions we unveiled through the lens of this action-oriented framework. This work proposes that video games can be regarded as action-based artefacts and a call to awareness for game designers that when designing for action they are working with the foundations on which video games are built upon.  
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spelling Summarising the 7 dimensions of an action-oriented framework for video gamesThis article summarises our Ph.D. thesis – an analytical view on the player-game relationship through the lens of an action-oriented framework, centred on fundamental entities defined as actors, entities through which action is enacted in the game and of which the player and the game system are a part of. With this in mind, the grounding principles of this framework are seeded in a transition of action into experience, based on communicational systems that structure the dynamic formation of networks of actors from which distinct behaviours emerge, which, in turn, promote the enactment of diverse sequences of events establishing narrative, which is a source of experience of the player. Chronology, responsiveness, thinking and actuation, transcoding, focus, depth, and traversal are the 7 dimensions we unveiled through the lens of this action-oriented framework. This work proposes that video games can be regarded as action-based artefacts and a call to awareness for game designers that when designing for action they are working with the foundations on which video games are built upon.  Universidade Católica Portuguesa2016-01-01T00:00:00Zjournal articleinfo:eu-repo/semantics/articleinfo:eu-repo/semantics/publishedVersionapplication/pdfhttps://doi.org/10.7559/citarj.v8i1.222oai:ojs.revistas.ucp.pt:article/7261Journal of Science and Technology of the Arts; Vol 8 No 1 (2016); 57-72Journal of Science and Technology of the Arts; v. 8 n. 1 (2016); 57-722183-00881646-979810.34632/citarj.2016.8.1reponame:Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos)instname:Agência para a Sociedade do Conhecimento (UMIC) - FCT - Sociedade da Informaçãoinstacron:RCAAPenghttps://revistas.ucp.pt/index.php/jsta/article/view/7261https://doi.org/10.7559/citarj.v8i1.222https://revistas.ucp.pt/index.php/jsta/article/view/7261/7052Copyright (c) 2016 Pedro Cardosohttp://creativecommons.org/licenses/by/4.0info:eu-repo/semantics/openAccessCardoso, Pedro2022-09-22T16:19:20Zoai:ojs.revistas.ucp.pt:article/7261Portal AgregadorONGhttps://www.rcaap.pt/oai/openaireopendoar:71602024-03-19T15:59:01.430604Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos) - Agência para a Sociedade do Conhecimento (UMIC) - FCT - Sociedade da Informaçãofalse
dc.title.none.fl_str_mv Summarising the 7 dimensions of an action-oriented framework for video games
title Summarising the 7 dimensions of an action-oriented framework for video games
spellingShingle Summarising the 7 dimensions of an action-oriented framework for video games
Cardoso, Pedro
title_short Summarising the 7 dimensions of an action-oriented framework for video games
title_full Summarising the 7 dimensions of an action-oriented framework for video games
title_fullStr Summarising the 7 dimensions of an action-oriented framework for video games
title_full_unstemmed Summarising the 7 dimensions of an action-oriented framework for video games
title_sort Summarising the 7 dimensions of an action-oriented framework for video games
author Cardoso, Pedro
author_facet Cardoso, Pedro
author_role author
dc.contributor.author.fl_str_mv Cardoso, Pedro
description This article summarises our Ph.D. thesis – an analytical view on the player-game relationship through the lens of an action-oriented framework, centred on fundamental entities defined as actors, entities through which action is enacted in the game and of which the player and the game system are a part of. With this in mind, the grounding principles of this framework are seeded in a transition of action into experience, based on communicational systems that structure the dynamic formation of networks of actors from which distinct behaviours emerge, which, in turn, promote the enactment of diverse sequences of events establishing narrative, which is a source of experience of the player. Chronology, responsiveness, thinking and actuation, transcoding, focus, depth, and traversal are the 7 dimensions we unveiled through the lens of this action-oriented framework. This work proposes that video games can be regarded as action-based artefacts and a call to awareness for game designers that when designing for action they are working with the foundations on which video games are built upon.  
publishDate 2016
dc.date.none.fl_str_mv 2016-01-01T00:00:00Z
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dc.identifier.uri.fl_str_mv https://doi.org/10.7559/citarj.v8i1.222
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url https://doi.org/10.7559/citarj.v8i1.222
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dc.language.iso.fl_str_mv eng
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dc.relation.none.fl_str_mv https://revistas.ucp.pt/index.php/jsta/article/view/7261
https://doi.org/10.7559/citarj.v8i1.222
https://revistas.ucp.pt/index.php/jsta/article/view/7261/7052
dc.rights.driver.fl_str_mv Copyright (c) 2016 Pedro Cardoso
http://creativecommons.org/licenses/by/4.0
info:eu-repo/semantics/openAccess
rights_invalid_str_mv Copyright (c) 2016 Pedro Cardoso
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eu_rights_str_mv openAccess
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dc.publisher.none.fl_str_mv Universidade Católica Portuguesa
publisher.none.fl_str_mv Universidade Católica Portuguesa
dc.source.none.fl_str_mv Journal of Science and Technology of the Arts; Vol 8 No 1 (2016); 57-72
Journal of Science and Technology of the Arts; v. 8 n. 1 (2016); 57-72
2183-0088
1646-9798
10.34632/citarj.2016.8.1
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