Summarising the 7 dimensions of an action-oriented framework for video games
Autor(a) principal: | |
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Data de Publicação: | 2016 |
Tipo de documento: | Artigo |
Idioma: | eng |
Título da fonte: | Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos) |
Texto Completo: | https://doi.org/10.7559/citarj.v8i1.222 |
Resumo: | This article summarises our Ph.D. thesis – an analytical view on the player-game relationship through the lens of an action-oriented framework, centred on fundamental entities defined as actors, entities through which action is enacted in the game and of which the player and the game system are a part of. With this in mind, the grounding principles of this framework are seeded in a transition of action into experience, based on communicational systems that structure the dynamic formation of networks of actors from which distinct behaviours emerge, which, in turn, promote the enactment of diverse sequences of events establishing narrative, which is a source of experience of the player. Chronology, responsiveness, thinking and actuation, transcoding, focus, depth, and traversal are the 7 dimensions we unveiled through the lens of this action-oriented framework. This work proposes that video games can be regarded as action-based artefacts and a call to awareness for game designers that when designing for action they are working with the foundations on which video games are built upon. |
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Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos) |
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7160 |
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Summarising the 7 dimensions of an action-oriented framework for video gamesThis article summarises our Ph.D. thesis – an analytical view on the player-game relationship through the lens of an action-oriented framework, centred on fundamental entities defined as actors, entities through which action is enacted in the game and of which the player and the game system are a part of. With this in mind, the grounding principles of this framework are seeded in a transition of action into experience, based on communicational systems that structure the dynamic formation of networks of actors from which distinct behaviours emerge, which, in turn, promote the enactment of diverse sequences of events establishing narrative, which is a source of experience of the player. Chronology, responsiveness, thinking and actuation, transcoding, focus, depth, and traversal are the 7 dimensions we unveiled through the lens of this action-oriented framework. This work proposes that video games can be regarded as action-based artefacts and a call to awareness for game designers that when designing for action they are working with the foundations on which video games are built upon. Universidade Católica Portuguesa2016-01-01T00:00:00Zjournal articleinfo:eu-repo/semantics/articleinfo:eu-repo/semantics/publishedVersionapplication/pdfhttps://doi.org/10.7559/citarj.v8i1.222oai:ojs.revistas.ucp.pt:article/7261Journal of Science and Technology of the Arts; Vol 8 No 1 (2016); 57-72Journal of Science and Technology of the Arts; v. 8 n. 1 (2016); 57-722183-00881646-979810.34632/citarj.2016.8.1reponame:Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos)instname:Agência para a Sociedade do Conhecimento (UMIC) - FCT - Sociedade da Informaçãoinstacron:RCAAPenghttps://revistas.ucp.pt/index.php/jsta/article/view/7261https://doi.org/10.7559/citarj.v8i1.222https://revistas.ucp.pt/index.php/jsta/article/view/7261/7052Copyright (c) 2016 Pedro Cardosohttp://creativecommons.org/licenses/by/4.0info:eu-repo/semantics/openAccessCardoso, Pedro2022-09-22T16:19:20Zoai:ojs.revistas.ucp.pt:article/7261Portal AgregadorONGhttps://www.rcaap.pt/oai/openaireopendoar:71602024-03-19T15:59:01.430604Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos) - Agência para a Sociedade do Conhecimento (UMIC) - FCT - Sociedade da Informaçãofalse |
dc.title.none.fl_str_mv |
Summarising the 7 dimensions of an action-oriented framework for video games |
title |
Summarising the 7 dimensions of an action-oriented framework for video games |
spellingShingle |
Summarising the 7 dimensions of an action-oriented framework for video games Cardoso, Pedro |
title_short |
Summarising the 7 dimensions of an action-oriented framework for video games |
title_full |
Summarising the 7 dimensions of an action-oriented framework for video games |
title_fullStr |
Summarising the 7 dimensions of an action-oriented framework for video games |
title_full_unstemmed |
Summarising the 7 dimensions of an action-oriented framework for video games |
title_sort |
Summarising the 7 dimensions of an action-oriented framework for video games |
author |
Cardoso, Pedro |
author_facet |
Cardoso, Pedro |
author_role |
author |
dc.contributor.author.fl_str_mv |
Cardoso, Pedro |
description |
This article summarises our Ph.D. thesis – an analytical view on the player-game relationship through the lens of an action-oriented framework, centred on fundamental entities defined as actors, entities through which action is enacted in the game and of which the player and the game system are a part of. With this in mind, the grounding principles of this framework are seeded in a transition of action into experience, based on communicational systems that structure the dynamic formation of networks of actors from which distinct behaviours emerge, which, in turn, promote the enactment of diverse sequences of events establishing narrative, which is a source of experience of the player. Chronology, responsiveness, thinking and actuation, transcoding, focus, depth, and traversal are the 7 dimensions we unveiled through the lens of this action-oriented framework. This work proposes that video games can be regarded as action-based artefacts and a call to awareness for game designers that when designing for action they are working with the foundations on which video games are built upon. |
publishDate |
2016 |
dc.date.none.fl_str_mv |
2016-01-01T00:00:00Z |
dc.type.driver.fl_str_mv |
journal article info:eu-repo/semantics/article |
dc.type.status.fl_str_mv |
info:eu-repo/semantics/publishedVersion |
format |
article |
status_str |
publishedVersion |
dc.identifier.uri.fl_str_mv |
https://doi.org/10.7559/citarj.v8i1.222 oai:ojs.revistas.ucp.pt:article/7261 |
url |
https://doi.org/10.7559/citarj.v8i1.222 |
identifier_str_mv |
oai:ojs.revistas.ucp.pt:article/7261 |
dc.language.iso.fl_str_mv |
eng |
language |
eng |
dc.relation.none.fl_str_mv |
https://revistas.ucp.pt/index.php/jsta/article/view/7261 https://doi.org/10.7559/citarj.v8i1.222 https://revistas.ucp.pt/index.php/jsta/article/view/7261/7052 |
dc.rights.driver.fl_str_mv |
Copyright (c) 2016 Pedro Cardoso http://creativecommons.org/licenses/by/4.0 info:eu-repo/semantics/openAccess |
rights_invalid_str_mv |
Copyright (c) 2016 Pedro Cardoso http://creativecommons.org/licenses/by/4.0 |
eu_rights_str_mv |
openAccess |
dc.format.none.fl_str_mv |
application/pdf |
dc.publisher.none.fl_str_mv |
Universidade Católica Portuguesa |
publisher.none.fl_str_mv |
Universidade Católica Portuguesa |
dc.source.none.fl_str_mv |
Journal of Science and Technology of the Arts; Vol 8 No 1 (2016); 57-72 Journal of Science and Technology of the Arts; v. 8 n. 1 (2016); 57-72 2183-0088 1646-9798 10.34632/citarj.2016.8.1 reponame:Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos) instname:Agência para a Sociedade do Conhecimento (UMIC) - FCT - Sociedade da Informação instacron:RCAAP |
instname_str |
Agência para a Sociedade do Conhecimento (UMIC) - FCT - Sociedade da Informação |
instacron_str |
RCAAP |
institution |
RCAAP |
reponame_str |
Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos) |
collection |
Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos) |
repository.name.fl_str_mv |
Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos) - Agência para a Sociedade do Conhecimento (UMIC) - FCT - Sociedade da Informação |
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1799130456860393472 |