"We need someone to do audio stuff : a transformação de compositores para videojogos em trabalhadores de audio
Autor(a) principal: | |
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Data de Publicação: | 2022 |
Idioma: | por |
Título da fonte: | Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos) |
Texto Completo: | http://hdl.handle.net/10451/53350 |
Resumo: | In the world of videogame music, most composers do not dedicate themselves exclusively to the writing of music, as there is pressure for composers to equally work on sound design, foley, programming, and audio implementation, as well as to create contacts and do self-promotion. From this multiplication of skills comes a transformation of the specialized videogame composer into a generalist and an entrepreneur who becomes responsible for self-promotion and the creation and implementation of all sound elements of a digital game. This thesis will explore this phenomenon of diversification of composers’ knowledge and roles in indie game development. To this end, we present a literature review focusing on videogame music research and on the professionalization of musicians in this medium, an analysis of information aimed at composers and audio workers created by professionals already in the industry, interviews to industry professionals e reports by game jam participants and music mods creators. This research aims to provide a better understanding of the functioning of the subculture of videogame audio workers in the pre-professional and indie contexts, as well as the technical and mercantile pressures these workers are exposed to. |
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Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos) |
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7160 |
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"We need someone to do audio stuff : a transformação de compositores para videojogos em trabalhadores de audioVideojogosCompositoresComunidades criadorasIndústria de videojogosComputadoresIndustria indieModsGame jamsDomínio/Área Científica::Humanidades::ArtesIn the world of videogame music, most composers do not dedicate themselves exclusively to the writing of music, as there is pressure for composers to equally work on sound design, foley, programming, and audio implementation, as well as to create contacts and do self-promotion. From this multiplication of skills comes a transformation of the specialized videogame composer into a generalist and an entrepreneur who becomes responsible for self-promotion and the creation and implementation of all sound elements of a digital game. This thesis will explore this phenomenon of diversification of composers’ knowledge and roles in indie game development. To this end, we present a literature review focusing on videogame music research and on the professionalization of musicians in this medium, an analysis of information aimed at composers and audio workers created by professionals already in the industry, interviews to industry professionals e reports by game jam participants and music mods creators. This research aims to provide a better understanding of the functioning of the subculture of videogame audio workers in the pre-professional and indie contexts, as well as the technical and mercantile pressures these workers are exposed to.Sousa Dias, AntónioRepositório da Universidade de LisboaAraújo, João2022-06-08T16:46:39Z2022-02-252022-02-25T00:00:00Zdoctoral thesisinfo:eu-repo/semantics/publishedVersionimage/jpegapplication/pdfhttp://hdl.handle.net/10451/53350TID:101683693porinfo:eu-repo/semantics/openAccessreponame:Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos)instname:Agência para a Sociedade do Conhecimento (UMIC) - FCT - Sociedade da Informaçãoinstacron:RCAAP2024-11-20T18:14:52Zoai:repositorio.ul.pt:10451/53350Portal AgregadorONGhttps://www.rcaap.pt/oai/openairemluisa.alvim@gmail.comopendoar:71602024-11-20T18:14:52Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos) - Agência para a Sociedade do Conhecimento (UMIC) - FCT - Sociedade da Informaçãofalse |
dc.title.none.fl_str_mv |
"We need someone to do audio stuff : a transformação de compositores para videojogos em trabalhadores de audio |
title |
"We need someone to do audio stuff : a transformação de compositores para videojogos em trabalhadores de audio |
spellingShingle |
"We need someone to do audio stuff : a transformação de compositores para videojogos em trabalhadores de audio Araújo, João Videojogos Compositores Comunidades criadoras Indústria de videojogos Computadores Industria indie Mods Game jams Domínio/Área Científica::Humanidades::Artes |
title_short |
"We need someone to do audio stuff : a transformação de compositores para videojogos em trabalhadores de audio |
title_full |
"We need someone to do audio stuff : a transformação de compositores para videojogos em trabalhadores de audio |
title_fullStr |
"We need someone to do audio stuff : a transformação de compositores para videojogos em trabalhadores de audio |
title_full_unstemmed |
"We need someone to do audio stuff : a transformação de compositores para videojogos em trabalhadores de audio |
title_sort |
"We need someone to do audio stuff : a transformação de compositores para videojogos em trabalhadores de audio |
author |
Araújo, João |
author_facet |
Araújo, João |
author_role |
author |
dc.contributor.none.fl_str_mv |
Sousa Dias, António Repositório da Universidade de Lisboa |
dc.contributor.author.fl_str_mv |
Araújo, João |
dc.subject.por.fl_str_mv |
Videojogos Compositores Comunidades criadoras Indústria de videojogos Computadores Industria indie Mods Game jams Domínio/Área Científica::Humanidades::Artes |
topic |
Videojogos Compositores Comunidades criadoras Indústria de videojogos Computadores Industria indie Mods Game jams Domínio/Área Científica::Humanidades::Artes |
description |
In the world of videogame music, most composers do not dedicate themselves exclusively to the writing of music, as there is pressure for composers to equally work on sound design, foley, programming, and audio implementation, as well as to create contacts and do self-promotion. From this multiplication of skills comes a transformation of the specialized videogame composer into a generalist and an entrepreneur who becomes responsible for self-promotion and the creation and implementation of all sound elements of a digital game. This thesis will explore this phenomenon of diversification of composers’ knowledge and roles in indie game development. To this end, we present a literature review focusing on videogame music research and on the professionalization of musicians in this medium, an analysis of information aimed at composers and audio workers created by professionals already in the industry, interviews to industry professionals e reports by game jam participants and music mods creators. This research aims to provide a better understanding of the functioning of the subculture of videogame audio workers in the pre-professional and indie contexts, as well as the technical and mercantile pressures these workers are exposed to. |
publishDate |
2022 |
dc.date.none.fl_str_mv |
2022-06-08T16:46:39Z 2022-02-25 2022-02-25T00:00:00Z |
dc.type.driver.fl_str_mv |
doctoral thesis |
dc.type.status.fl_str_mv |
info:eu-repo/semantics/publishedVersion |
status_str |
publishedVersion |
dc.identifier.uri.fl_str_mv |
http://hdl.handle.net/10451/53350 TID:101683693 |
url |
http://hdl.handle.net/10451/53350 |
identifier_str_mv |
TID:101683693 |
dc.language.iso.fl_str_mv |
por |
language |
por |
dc.rights.driver.fl_str_mv |
info:eu-repo/semantics/openAccess |
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openAccess |
dc.format.none.fl_str_mv |
image/jpeg application/pdf |
dc.source.none.fl_str_mv |
reponame:Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos) instname:Agência para a Sociedade do Conhecimento (UMIC) - FCT - Sociedade da Informação instacron:RCAAP |
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Agência para a Sociedade do Conhecimento (UMIC) - FCT - Sociedade da Informação |
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RCAAP |
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RCAAP |
reponame_str |
Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos) |
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Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos) |
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Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos) - Agência para a Sociedade do Conhecimento (UMIC) - FCT - Sociedade da Informação |
repository.mail.fl_str_mv |
mluisa.alvim@gmail.com |
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