Detecting player’s divided attention state during gameplay
Autor(a) principal: | |
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Data de Publicação: | 2021 |
Tipo de documento: | Dissertação |
Idioma: | eng |
Título da fonte: | Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos) |
Texto Completo: | http://hdl.handle.net/10071/24202 |
Resumo: | Serious games for health and teaching are becoming more common. These games have been evolving their methods of diagnosing, treating and teaching; however, not much previous work has been done relatively to the detection of the player’s attention state. This dissertation presents the design and testing of a system for the detection of divided attention state in players. The design of the system makes use of general game mechanics and events to analyse the player’s performance and, from that detect whether the player is dividing attention with another task. The proposed system was tested on a game designed and developed in the context of this dissertation. The obtained results show that the system is able to use performance features to identify the divided attention state of the player. This system is expected to help developers improve their games, making them more responsive, and also be a framework of development for other systems, specifically, for the detection of the attention state of the player. |
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Detecting player’s divided attention state during gameplayVideogamesDivided attentionAffective gamesHuman-computer interactionJogo de vídeoAtenção divididaJogos afetivosInteração homem-máquinaSerious games for health and teaching are becoming more common. These games have been evolving their methods of diagnosing, treating and teaching; however, not much previous work has been done relatively to the detection of the player’s attention state. This dissertation presents the design and testing of a system for the detection of divided attention state in players. The design of the system makes use of general game mechanics and events to analyse the player’s performance and, from that detect whether the player is dividing attention with another task. The proposed system was tested on a game designed and developed in the context of this dissertation. The obtained results show that the system is able to use performance features to identify the divided attention state of the player. This system is expected to help developers improve their games, making them more responsive, and also be a framework of development for other systems, specifically, for the detection of the attention state of the player.Os jogos sérios para a saúde e ensino estão-se a tornar mais comuns. Estes jogos têm evoluído os seus métodos de diagnosticar, tratar, e ensinar, não havendo, ainda assim, muito trabalho anterior relativamente à deteção do estado de atenção do jogador. Esta dissertação apresenta o desenvolvimento e validação de um sistema para detetar quando o estado de atenção do jogador é atenção dividida. O sistema utiliza mecânicas gerais e eventos presentes em jogos para analisar o desempenho do jogador e posteriormente detetar se o jogador está a dividir a sua atenção com outra tarefa. O sistema é testado com um jogo desenvolvido para o contexto desta dissertação. Os resultados obtidos mostram que o sistema é capaz de usar as metricas de desempenho do jogo para identificar a divisão da atenção por parte do jogador. O sistema pode ajudar designers a melhorar os seus jogos, tornado-os mais responsivos, e também pode ser uma framework para o desenvolvimento de outros sistemas, específicamente, para a deteção do estado da atenção do jogador.2022-01-20T11:56:29Z2021-12-15T00:00:00Z2021-12-152021-11info:eu-repo/semantics/publishedVersioninfo:eu-repo/semantics/masterThesisapplication/pdfhttp://hdl.handle.net/10071/24202TID:202840034engRodrigues, Marco Martinsinfo:eu-repo/semantics/openAccessreponame:Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos)instname:Agência para a Sociedade do Conhecimento (UMIC) - FCT - Sociedade da Informaçãoinstacron:RCAAP2023-11-09T17:29:38Zoai:repositorio.iscte-iul.pt:10071/24202Portal AgregadorONGhttps://www.rcaap.pt/oai/openaireopendoar:71602024-03-19T22:13:15.065786Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos) - Agência para a Sociedade do Conhecimento (UMIC) - FCT - Sociedade da Informaçãofalse |
dc.title.none.fl_str_mv |
Detecting player’s divided attention state during gameplay |
title |
Detecting player’s divided attention state during gameplay |
spellingShingle |
Detecting player’s divided attention state during gameplay Rodrigues, Marco Martins Videogames Divided attention Affective games Human-computer interaction Jogo de vídeo Atenção dividida Jogos afetivos Interação homem-máquina |
title_short |
Detecting player’s divided attention state during gameplay |
title_full |
Detecting player’s divided attention state during gameplay |
title_fullStr |
Detecting player’s divided attention state during gameplay |
title_full_unstemmed |
Detecting player’s divided attention state during gameplay |
title_sort |
Detecting player’s divided attention state during gameplay |
author |
Rodrigues, Marco Martins |
author_facet |
Rodrigues, Marco Martins |
author_role |
author |
dc.contributor.author.fl_str_mv |
Rodrigues, Marco Martins |
dc.subject.por.fl_str_mv |
Videogames Divided attention Affective games Human-computer interaction Jogo de vídeo Atenção dividida Jogos afetivos Interação homem-máquina |
topic |
Videogames Divided attention Affective games Human-computer interaction Jogo de vídeo Atenção dividida Jogos afetivos Interação homem-máquina |
description |
Serious games for health and teaching are becoming more common. These games have been evolving their methods of diagnosing, treating and teaching; however, not much previous work has been done relatively to the detection of the player’s attention state. This dissertation presents the design and testing of a system for the detection of divided attention state in players. The design of the system makes use of general game mechanics and events to analyse the player’s performance and, from that detect whether the player is dividing attention with another task. The proposed system was tested on a game designed and developed in the context of this dissertation. The obtained results show that the system is able to use performance features to identify the divided attention state of the player. This system is expected to help developers improve their games, making them more responsive, and also be a framework of development for other systems, specifically, for the detection of the attention state of the player. |
publishDate |
2021 |
dc.date.none.fl_str_mv |
2021-12-15T00:00:00Z 2021-12-15 2021-11 2022-01-20T11:56:29Z |
dc.type.status.fl_str_mv |
info:eu-repo/semantics/publishedVersion |
dc.type.driver.fl_str_mv |
info:eu-repo/semantics/masterThesis |
format |
masterThesis |
status_str |
publishedVersion |
dc.identifier.uri.fl_str_mv |
http://hdl.handle.net/10071/24202 TID:202840034 |
url |
http://hdl.handle.net/10071/24202 |
identifier_str_mv |
TID:202840034 |
dc.language.iso.fl_str_mv |
eng |
language |
eng |
dc.rights.driver.fl_str_mv |
info:eu-repo/semantics/openAccess |
eu_rights_str_mv |
openAccess |
dc.format.none.fl_str_mv |
application/pdf |
dc.source.none.fl_str_mv |
reponame:Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos) instname:Agência para a Sociedade do Conhecimento (UMIC) - FCT - Sociedade da Informação instacron:RCAAP |
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Agência para a Sociedade do Conhecimento (UMIC) - FCT - Sociedade da Informação |
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RCAAP |
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RCAAP |
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Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos) |
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Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos) |
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Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos) - Agência para a Sociedade do Conhecimento (UMIC) - FCT - Sociedade da Informação |
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1799134688535642112 |