Detecting player’s divided attention state during gameplay

Detalhes bibliográficos
Autor(a) principal: Rodrigues, Marco Martins
Data de Publicação: 2021
Tipo de documento: Dissertação
Idioma: eng
Título da fonte: Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos)
Texto Completo: http://hdl.handle.net/10071/24202
Resumo: Serious games for health and teaching are becoming more common. These games have been evolving their methods of diagnosing, treating and teaching; however, not much previous work has been done relatively to the detection of the player’s attention state. This dissertation presents the design and testing of a system for the detection of divided attention state in players. The design of the system makes use of general game mechanics and events to analyse the player’s performance and, from that detect whether the player is dividing attention with another task. The proposed system was tested on a game designed and developed in the context of this dissertation. The obtained results show that the system is able to use performance features to identify the divided attention state of the player. This system is expected to help developers improve their games, making them more responsive, and also be a framework of development for other systems, specifically, for the detection of the attention state of the player.
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spelling Detecting player’s divided attention state during gameplayVideogamesDivided attentionAffective gamesHuman-computer interactionJogo de vídeoAtenção divididaJogos afetivosInteração homem-máquinaSerious games for health and teaching are becoming more common. These games have been evolving their methods of diagnosing, treating and teaching; however, not much previous work has been done relatively to the detection of the player’s attention state. This dissertation presents the design and testing of a system for the detection of divided attention state in players. The design of the system makes use of general game mechanics and events to analyse the player’s performance and, from that detect whether the player is dividing attention with another task. The proposed system was tested on a game designed and developed in the context of this dissertation. The obtained results show that the system is able to use performance features to identify the divided attention state of the player. This system is expected to help developers improve their games, making them more responsive, and also be a framework of development for other systems, specifically, for the detection of the attention state of the player.Os jogos sérios para a saúde e ensino estão-se a tornar mais comuns. Estes jogos têm evoluído os seus métodos de diagnosticar, tratar, e ensinar, não havendo, ainda assim, muito trabalho anterior relativamente à deteção do estado de atenção do jogador. Esta dissertação apresenta o desenvolvimento e validação de um sistema para detetar quando o estado de atenção do jogador é atenção dividida. O sistema utiliza mecânicas gerais e eventos presentes em jogos para analisar o desempenho do jogador e posteriormente detetar se o jogador está a dividir a sua atenção com outra tarefa. O sistema é testado com um jogo desenvolvido para o contexto desta dissertação. Os resultados obtidos mostram que o sistema é capaz de usar as metricas de desempenho do jogo para identificar a divisão da atenção por parte do jogador. O sistema pode ajudar designers a melhorar os seus jogos, tornado-os mais responsivos, e também pode ser uma framework para o desenvolvimento de outros sistemas, específicamente, para a deteção do estado da atenção do jogador.2022-01-20T11:56:29Z2021-12-15T00:00:00Z2021-12-152021-11info:eu-repo/semantics/publishedVersioninfo:eu-repo/semantics/masterThesisapplication/pdfhttp://hdl.handle.net/10071/24202TID:202840034engRodrigues, Marco Martinsinfo:eu-repo/semantics/openAccessreponame:Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos)instname:Agência para a Sociedade do Conhecimento (UMIC) - FCT - Sociedade da Informaçãoinstacron:RCAAP2023-11-09T17:29:38Zoai:repositorio.iscte-iul.pt:10071/24202Portal AgregadorONGhttps://www.rcaap.pt/oai/openaireopendoar:71602024-03-19T22:13:15.065786Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos) - Agência para a Sociedade do Conhecimento (UMIC) - FCT - Sociedade da Informaçãofalse
dc.title.none.fl_str_mv Detecting player’s divided attention state during gameplay
title Detecting player’s divided attention state during gameplay
spellingShingle Detecting player’s divided attention state during gameplay
Rodrigues, Marco Martins
Videogames
Divided attention
Affective games
Human-computer interaction
Jogo de vídeo
Atenção dividida
Jogos afetivos
Interação homem-máquina
title_short Detecting player’s divided attention state during gameplay
title_full Detecting player’s divided attention state during gameplay
title_fullStr Detecting player’s divided attention state during gameplay
title_full_unstemmed Detecting player’s divided attention state during gameplay
title_sort Detecting player’s divided attention state during gameplay
author Rodrigues, Marco Martins
author_facet Rodrigues, Marco Martins
author_role author
dc.contributor.author.fl_str_mv Rodrigues, Marco Martins
dc.subject.por.fl_str_mv Videogames
Divided attention
Affective games
Human-computer interaction
Jogo de vídeo
Atenção dividida
Jogos afetivos
Interação homem-máquina
topic Videogames
Divided attention
Affective games
Human-computer interaction
Jogo de vídeo
Atenção dividida
Jogos afetivos
Interação homem-máquina
description Serious games for health and teaching are becoming more common. These games have been evolving their methods of diagnosing, treating and teaching; however, not much previous work has been done relatively to the detection of the player’s attention state. This dissertation presents the design and testing of a system for the detection of divided attention state in players. The design of the system makes use of general game mechanics and events to analyse the player’s performance and, from that detect whether the player is dividing attention with another task. The proposed system was tested on a game designed and developed in the context of this dissertation. The obtained results show that the system is able to use performance features to identify the divided attention state of the player. This system is expected to help developers improve their games, making them more responsive, and also be a framework of development for other systems, specifically, for the detection of the attention state of the player.
publishDate 2021
dc.date.none.fl_str_mv 2021-12-15T00:00:00Z
2021-12-15
2021-11
2022-01-20T11:56:29Z
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dc.identifier.uri.fl_str_mv http://hdl.handle.net/10071/24202
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dc.language.iso.fl_str_mv eng
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instacron:RCAAP
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collection Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos)
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