Deep learning and multivariate time series for cheat detection in video games

Detalhes bibliográficos
Autor(a) principal: Pinto, Jose Pedro
Data de Publicação: 2021
Outros Autores: Pimenta, Andre, Novais, Paulo
Tipo de documento: Artigo
Idioma: eng
Título da fonte: Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos)
Texto Completo: https://hdl.handle.net/1822/78032
Resumo: Online video games drive a multi-billion dollar industry dedicated to maintaining a competitive and enjoyable experience for players. Traditional cheat detection systems struggle when facing new exploits or sophisticated fraudsters. More advanced solutions based on machine learning are more adaptive but rely heavily on in-game data, which means that each game has to develop its own cheat detection system. In this work, we propose a novel approach to cheat detection that doesn't require in-game data. Firstly, we treat the multimodal interactions between the player and the platform as multivariate time series. We then use convolutional neural networks to classify these time series as corresponding to legitimate or fraudulent gameplay. Our models achieve an average accuracy of respectively 99.2% and 98.9% in triggerbot and aimbot (two widespread cheats), in an experiment to validate the system's ability to detect cheating in players never seen before. Because this approach is based solely on player behavior, it can be applied to any game or input method, and even various tasks related to modeling human activity.
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spelling Deep learning and multivariate time series for cheat detection in video gamesDeep learningMultivariate time seriesHuman-computer interactionVideo gamesScience & TechnologyOnline video games drive a multi-billion dollar industry dedicated to maintaining a competitive and enjoyable experience for players. Traditional cheat detection systems struggle when facing new exploits or sophisticated fraudsters. More advanced solutions based on machine learning are more adaptive but rely heavily on in-game data, which means that each game has to develop its own cheat detection system. In this work, we propose a novel approach to cheat detection that doesn't require in-game data. Firstly, we treat the multimodal interactions between the player and the platform as multivariate time series. We then use convolutional neural networks to classify these time series as corresponding to legitimate or fraudulent gameplay. Our models achieve an average accuracy of respectively 99.2% and 98.9% in triggerbot and aimbot (two widespread cheats), in an experiment to validate the system's ability to detect cheating in players never seen before. Because this approach is based solely on player behavior, it can be applied to any game or input method, and even various tasks related to modeling human activity.- (undefined)SpringerUniversidade do MinhoPinto, Jose PedroPimenta, AndreNovais, Paulo2021-10-142021-10-14T00:00:00Zinfo:eu-repo/semantics/publishedVersioninfo:eu-repo/semantics/articleapplication/pdfhttps://hdl.handle.net/1822/78032engPinto, J.P., Pimenta, A. & Novais, P. Deep learning and multivariate time series for cheat detection in video games. Mach Learn 110, 3037–3057 (2021). https://doi.org/10.1007/s10994-021-06055-x0885-612510.1007/s10994-021-06055-xhttps://link.springer.com/article/10.1007/s10994-021-06055-xinfo:eu-repo/semantics/openAccessreponame:Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos)instname:Agência para a Sociedade do Conhecimento (UMIC) - FCT - Sociedade da Informaçãoinstacron:RCAAP2023-07-21T11:57:02Zoai:repositorium.sdum.uminho.pt:1822/78032Portal AgregadorONGhttps://www.rcaap.pt/oai/openaireopendoar:71602024-03-19T18:46:43.222214Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos) - Agência para a Sociedade do Conhecimento (UMIC) - FCT - Sociedade da Informaçãofalse
dc.title.none.fl_str_mv Deep learning and multivariate time series for cheat detection in video games
title Deep learning and multivariate time series for cheat detection in video games
spellingShingle Deep learning and multivariate time series for cheat detection in video games
Pinto, Jose Pedro
Deep learning
Multivariate time series
Human-computer interaction
Video games
Science & Technology
title_short Deep learning and multivariate time series for cheat detection in video games
title_full Deep learning and multivariate time series for cheat detection in video games
title_fullStr Deep learning and multivariate time series for cheat detection in video games
title_full_unstemmed Deep learning and multivariate time series for cheat detection in video games
title_sort Deep learning and multivariate time series for cheat detection in video games
author Pinto, Jose Pedro
author_facet Pinto, Jose Pedro
Pimenta, Andre
Novais, Paulo
author_role author
author2 Pimenta, Andre
Novais, Paulo
author2_role author
author
dc.contributor.none.fl_str_mv Universidade do Minho
dc.contributor.author.fl_str_mv Pinto, Jose Pedro
Pimenta, Andre
Novais, Paulo
dc.subject.por.fl_str_mv Deep learning
Multivariate time series
Human-computer interaction
Video games
Science & Technology
topic Deep learning
Multivariate time series
Human-computer interaction
Video games
Science & Technology
description Online video games drive a multi-billion dollar industry dedicated to maintaining a competitive and enjoyable experience for players. Traditional cheat detection systems struggle when facing new exploits or sophisticated fraudsters. More advanced solutions based on machine learning are more adaptive but rely heavily on in-game data, which means that each game has to develop its own cheat detection system. In this work, we propose a novel approach to cheat detection that doesn't require in-game data. Firstly, we treat the multimodal interactions between the player and the platform as multivariate time series. We then use convolutional neural networks to classify these time series as corresponding to legitimate or fraudulent gameplay. Our models achieve an average accuracy of respectively 99.2% and 98.9% in triggerbot and aimbot (two widespread cheats), in an experiment to validate the system's ability to detect cheating in players never seen before. Because this approach is based solely on player behavior, it can be applied to any game or input method, and even various tasks related to modeling human activity.
publishDate 2021
dc.date.none.fl_str_mv 2021-10-14
2021-10-14T00:00:00Z
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dc.identifier.uri.fl_str_mv https://hdl.handle.net/1822/78032
url https://hdl.handle.net/1822/78032
dc.language.iso.fl_str_mv eng
language eng
dc.relation.none.fl_str_mv Pinto, J.P., Pimenta, A. & Novais, P. Deep learning and multivariate time series for cheat detection in video games. Mach Learn 110, 3037–3057 (2021). https://doi.org/10.1007/s10994-021-06055-x
0885-6125
10.1007/s10994-021-06055-x
https://link.springer.com/article/10.1007/s10994-021-06055-x
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dc.publisher.none.fl_str_mv Springer
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