Information management can't be all fun and games, can it? How gamified experiences foster information exchange in multi-actor service ecosystems
Autor(a) principal: | |
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Data de Publicação: | 2021 |
Outros Autores: | , , |
Tipo de documento: | Artigo |
Idioma: | eng |
Título da fonte: | Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos) |
Texto Completo: | http://hdl.handle.net/10362/124154 |
Resumo: | Weretecki, P., Greve, G., Bates, K., & Henseler, J. (2021). Information management can't be all fun and games, can it? How gamified experiences foster information exchange in multi-actor service ecosystems. International Journal Of Information Management, 61, 1-12. [102391]. https://doi.org/10.1016/j.ijinfomgt.2021.102391 |
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Information management can't be all fun and games, can it? How gamified experiences foster information exchange in multi-actor service ecosystemsExperiential valueGamificationInformation exchange behaviorKnowledge sharing attitudeMulti-actor service ecosystemManagement Information SystemsInformation SystemsComputer Networks and CommunicationsMarketingInformation Systems and ManagementLibrary and Information SciencesArtificial IntelligenceSDG 9 - Industry, Innovation, and InfrastructureWeretecki, P., Greve, G., Bates, K., & Henseler, J. (2021). Information management can't be all fun and games, can it? How gamified experiences foster information exchange in multi-actor service ecosystems. International Journal Of Information Management, 61, 1-12. [102391]. https://doi.org/10.1016/j.ijinfomgt.2021.102391This paper investigates whether gamified experiences in a multi-actor service ecosystem can be used to encourage customers’ information exchange behavior. Furthermore, it examines the impact of customers’ knowledge sharing attitude on the relationship between experiential value and customers’ information exchange behavior. Structural equation modeling was used to assess these dynamic relationships and provide a scalable measurement instrument that can be applied to gamified experiences ranging from simple customer-interface interactions, all the way up to multi-actor service ecosystems. Our findings support the notion that managers can use gamification to foster information exchange and thereby value co-creation between customers and employees directly, without necessarily having to change customers attitudes first. The findings also suggest that gamification can be applied successfully in cases of large groups of people with widely varying characteristics, backgrounds, and motivations. Additionally, our research indicates that experiential value is a suitable candidate for a consistent measurement instrument for gamification. This study is the first to apply a holistic experiential value approach to a gamified experience that simultaneously accounts for customers’ interactions with a multisensory physical environment, their personal interactions with employees, and their interactions with other customers.Information Management Research Center (MagIC) - NOVA Information Management SchoolNOVA Information Management School (NOVA IMS)RUNWeretecki, PatrickGreve, GoetzBates, KennethHenseler, Jörg2021-09-08T00:20:17Z2021-12-012021-12-01T00:00:00Zinfo:eu-repo/semantics/publishedVersioninfo:eu-repo/semantics/article12application/pdfhttp://hdl.handle.net/10362/124154eng0268-4012PURE: 33519858https://doi.org/10.1016/j.ijinfomgt.2021.102391info:eu-repo/semantics/openAccessreponame:Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos)instname:Agência para a Sociedade do Conhecimento (UMIC) - FCT - Sociedade da Informaçãoinstacron:RCAAP2024-03-11T05:05:36Zoai:run.unl.pt:10362/124154Portal AgregadorONGhttps://www.rcaap.pt/oai/openaireopendoar:71602024-03-20T03:45:21.605497Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos) - Agência para a Sociedade do Conhecimento (UMIC) - FCT - Sociedade da Informaçãofalse |
dc.title.none.fl_str_mv |
Information management can't be all fun and games, can it? How gamified experiences foster information exchange in multi-actor service ecosystems |
title |
Information management can't be all fun and games, can it? How gamified experiences foster information exchange in multi-actor service ecosystems |
spellingShingle |
Information management can't be all fun and games, can it? How gamified experiences foster information exchange in multi-actor service ecosystems Weretecki, Patrick Experiential value Gamification Information exchange behavior Knowledge sharing attitude Multi-actor service ecosystem Management Information Systems Information Systems Computer Networks and Communications Marketing Information Systems and Management Library and Information Sciences Artificial Intelligence SDG 9 - Industry, Innovation, and Infrastructure |
title_short |
Information management can't be all fun and games, can it? How gamified experiences foster information exchange in multi-actor service ecosystems |
title_full |
Information management can't be all fun and games, can it? How gamified experiences foster information exchange in multi-actor service ecosystems |
title_fullStr |
Information management can't be all fun and games, can it? How gamified experiences foster information exchange in multi-actor service ecosystems |
title_full_unstemmed |
Information management can't be all fun and games, can it? How gamified experiences foster information exchange in multi-actor service ecosystems |
title_sort |
Information management can't be all fun and games, can it? How gamified experiences foster information exchange in multi-actor service ecosystems |
author |
Weretecki, Patrick |
author_facet |
Weretecki, Patrick Greve, Goetz Bates, Kenneth Henseler, Jörg |
author_role |
author |
author2 |
Greve, Goetz Bates, Kenneth Henseler, Jörg |
author2_role |
author author author |
dc.contributor.none.fl_str_mv |
Information Management Research Center (MagIC) - NOVA Information Management School NOVA Information Management School (NOVA IMS) RUN |
dc.contributor.author.fl_str_mv |
Weretecki, Patrick Greve, Goetz Bates, Kenneth Henseler, Jörg |
dc.subject.por.fl_str_mv |
Experiential value Gamification Information exchange behavior Knowledge sharing attitude Multi-actor service ecosystem Management Information Systems Information Systems Computer Networks and Communications Marketing Information Systems and Management Library and Information Sciences Artificial Intelligence SDG 9 - Industry, Innovation, and Infrastructure |
topic |
Experiential value Gamification Information exchange behavior Knowledge sharing attitude Multi-actor service ecosystem Management Information Systems Information Systems Computer Networks and Communications Marketing Information Systems and Management Library and Information Sciences Artificial Intelligence SDG 9 - Industry, Innovation, and Infrastructure |
description |
Weretecki, P., Greve, G., Bates, K., & Henseler, J. (2021). Information management can't be all fun and games, can it? How gamified experiences foster information exchange in multi-actor service ecosystems. International Journal Of Information Management, 61, 1-12. [102391]. https://doi.org/10.1016/j.ijinfomgt.2021.102391 |
publishDate |
2021 |
dc.date.none.fl_str_mv |
2021-09-08T00:20:17Z 2021-12-01 2021-12-01T00:00:00Z |
dc.type.status.fl_str_mv |
info:eu-repo/semantics/publishedVersion |
dc.type.driver.fl_str_mv |
info:eu-repo/semantics/article |
format |
article |
status_str |
publishedVersion |
dc.identifier.uri.fl_str_mv |
http://hdl.handle.net/10362/124154 |
url |
http://hdl.handle.net/10362/124154 |
dc.language.iso.fl_str_mv |
eng |
language |
eng |
dc.relation.none.fl_str_mv |
0268-4012 PURE: 33519858 https://doi.org/10.1016/j.ijinfomgt.2021.102391 |
dc.rights.driver.fl_str_mv |
info:eu-repo/semantics/openAccess |
eu_rights_str_mv |
openAccess |
dc.format.none.fl_str_mv |
12 application/pdf |
dc.source.none.fl_str_mv |
reponame:Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos) instname:Agência para a Sociedade do Conhecimento (UMIC) - FCT - Sociedade da Informação instacron:RCAAP |
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Agência para a Sociedade do Conhecimento (UMIC) - FCT - Sociedade da Informação |
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RCAAP |
institution |
RCAAP |
reponame_str |
Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos) |
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Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos) |
repository.name.fl_str_mv |
Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos) - Agência para a Sociedade do Conhecimento (UMIC) - FCT - Sociedade da Informação |
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1799138058891689984 |