Uncovering literacy practices in the game total war: shogun 2 with a contract-agency model
Autor(a) principal: | |
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Data de Publicação: | 2020 |
Outros Autores: | , |
Tipo de documento: | Artigo |
Idioma: | eng |
Título da fonte: | Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos) |
Texto Completo: | http://hdl.handle.net/10400.2/9822 |
Resumo: | This paper showcases how the Contract Agency Model can be used to uncover literacy practices in videogame’s own terms as a complement to existing, more ‘indirect’ games literacies, using as an example the videogame Total War: Shogun 2. The paper first situates the Contract Agency Model within approaches to videogames and within approaches to media literacy. The paper then identifies three interesting literacy practices in the videogame, which also exemplify the eight levels of abstraction of the Contract Agency Model. The paper concludes by discussing the model’s implications to media literacy and videogames, namely that videogames effect a second-order mutual signaling with their players – agency as a conversation of commitment to meaning – that is humanizing of those players, and that the model can uncover this as an implicit contract of bio-costs, as a ‘direct’ literacy of videogames, i.e. a literacy in videogames’ own terms. |
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Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos) |
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7160 |
spelling |
Uncovering literacy practices in the game total war: shogun 2 with a contract-agency modelGames as communicationGame semioticsMedia literacyGames literacyAgency in gamesVideogamesThis paper showcases how the Contract Agency Model can be used to uncover literacy practices in videogame’s own terms as a complement to existing, more ‘indirect’ games literacies, using as an example the videogame Total War: Shogun 2. The paper first situates the Contract Agency Model within approaches to videogames and within approaches to media literacy. The paper then identifies three interesting literacy practices in the videogame, which also exemplify the eight levels of abstraction of the Contract Agency Model. The paper concludes by discussing the model’s implications to media literacy and videogames, namely that videogames effect a second-order mutual signaling with their players – agency as a conversation of commitment to meaning – that is humanizing of those players, and that the model can uncover this as an implicit contract of bio-costs, as a ‘direct’ literacy of videogames, i.e. a literacy in videogames’ own terms.Repositório AbertoNeves, Pedro PintoMorgado, LeonelZagalo, Nelson2020-07-06T12:45:43Z2020-06-302020-07-06T09:17:56Z2020-06-30T00:00:00Zinfo:eu-repo/semantics/publishedVersioninfo:eu-repo/semantics/articleapplication/pdfhttp://hdl.handle.net/10400.2/9822eng2183-9271cv-prod-196523610.24140/ijfma.v5.n1.04info:eu-repo/semantics/openAccessreponame:Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos)instname:Agência para a Sociedade do Conhecimento (UMIC) - FCT - Sociedade da Informaçãoinstacron:RCAAP2023-11-16T15:33:46Zoai:repositorioaberto.uab.pt:10400.2/9822Portal AgregadorONGhttps://www.rcaap.pt/oai/openaireopendoar:71602024-03-19T22:49:29.943929Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos) - Agência para a Sociedade do Conhecimento (UMIC) - FCT - Sociedade da Informaçãofalse |
dc.title.none.fl_str_mv |
Uncovering literacy practices in the game total war: shogun 2 with a contract-agency model |
title |
Uncovering literacy practices in the game total war: shogun 2 with a contract-agency model |
spellingShingle |
Uncovering literacy practices in the game total war: shogun 2 with a contract-agency model Neves, Pedro Pinto Games as communication Game semiotics Media literacy Games literacy Agency in games Videogames |
title_short |
Uncovering literacy practices in the game total war: shogun 2 with a contract-agency model |
title_full |
Uncovering literacy practices in the game total war: shogun 2 with a contract-agency model |
title_fullStr |
Uncovering literacy practices in the game total war: shogun 2 with a contract-agency model |
title_full_unstemmed |
Uncovering literacy practices in the game total war: shogun 2 with a contract-agency model |
title_sort |
Uncovering literacy practices in the game total war: shogun 2 with a contract-agency model |
author |
Neves, Pedro Pinto |
author_facet |
Neves, Pedro Pinto Morgado, Leonel Zagalo, Nelson |
author_role |
author |
author2 |
Morgado, Leonel Zagalo, Nelson |
author2_role |
author author |
dc.contributor.none.fl_str_mv |
Repositório Aberto |
dc.contributor.author.fl_str_mv |
Neves, Pedro Pinto Morgado, Leonel Zagalo, Nelson |
dc.subject.por.fl_str_mv |
Games as communication Game semiotics Media literacy Games literacy Agency in games Videogames |
topic |
Games as communication Game semiotics Media literacy Games literacy Agency in games Videogames |
description |
This paper showcases how the Contract Agency Model can be used to uncover literacy practices in videogame’s own terms as a complement to existing, more ‘indirect’ games literacies, using as an example the videogame Total War: Shogun 2. The paper first situates the Contract Agency Model within approaches to videogames and within approaches to media literacy. The paper then identifies three interesting literacy practices in the videogame, which also exemplify the eight levels of abstraction of the Contract Agency Model. The paper concludes by discussing the model’s implications to media literacy and videogames, namely that videogames effect a second-order mutual signaling with their players – agency as a conversation of commitment to meaning – that is humanizing of those players, and that the model can uncover this as an implicit contract of bio-costs, as a ‘direct’ literacy of videogames, i.e. a literacy in videogames’ own terms. |
publishDate |
2020 |
dc.date.none.fl_str_mv |
2020-07-06T12:45:43Z 2020-06-30 2020-07-06T09:17:56Z 2020-06-30T00:00:00Z |
dc.type.status.fl_str_mv |
info:eu-repo/semantics/publishedVersion |
dc.type.driver.fl_str_mv |
info:eu-repo/semantics/article |
format |
article |
status_str |
publishedVersion |
dc.identifier.uri.fl_str_mv |
http://hdl.handle.net/10400.2/9822 |
url |
http://hdl.handle.net/10400.2/9822 |
dc.language.iso.fl_str_mv |
eng |
language |
eng |
dc.relation.none.fl_str_mv |
2183-9271 cv-prod-1965236 10.24140/ijfma.v5.n1.04 |
dc.rights.driver.fl_str_mv |
info:eu-repo/semantics/openAccess |
eu_rights_str_mv |
openAccess |
dc.format.none.fl_str_mv |
application/pdf |
dc.source.none.fl_str_mv |
reponame:Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos) instname:Agência para a Sociedade do Conhecimento (UMIC) - FCT - Sociedade da Informação instacron:RCAAP |
instname_str |
Agência para a Sociedade do Conhecimento (UMIC) - FCT - Sociedade da Informação |
instacron_str |
RCAAP |
institution |
RCAAP |
reponame_str |
Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos) |
collection |
Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos) |
repository.name.fl_str_mv |
Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos) - Agência para a Sociedade do Conhecimento (UMIC) - FCT - Sociedade da Informação |
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1799135080255324160 |