Uncovering literacy practices in the game total war: shogun 2 with a contract-agency model

Detalhes bibliográficos
Autor(a) principal: Neves, Pedro Pinto
Data de Publicação: 2020
Outros Autores: Morgado, Leonel, Zagalo, Nelson
Tipo de documento: Artigo
Idioma: eng
Título da fonte: Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos)
Texto Completo: http://hdl.handle.net/10400.2/9822
Resumo: This paper showcases how the Contract Agency Model can be used to uncover literacy practices in videogame’s own terms as a complement to existing, more ‘indirect’ games literacies, using as an example the videogame Total War: Shogun 2. The paper first situates the Contract Agency Model within approaches to videogames and within approaches to media literacy. The paper then identifies three interesting literacy practices in the videogame, which also exemplify the eight levels of abstraction of the Contract Agency Model. The paper concludes by discussing the model’s implications to media literacy and videogames, namely that videogames effect a second-order mutual signaling with their players – agency as a conversation of commitment to meaning – that is humanizing of those players, and that the model can uncover this as an implicit contract of bio-costs, as a ‘direct’ literacy of videogames, i.e. a literacy in videogames’ own terms.
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spelling Uncovering literacy practices in the game total war: shogun 2 with a contract-agency modelGames as communicationGame semioticsMedia literacyGames literacyAgency in gamesVideogamesThis paper showcases how the Contract Agency Model can be used to uncover literacy practices in videogame’s own terms as a complement to existing, more ‘indirect’ games literacies, using as an example the videogame Total War: Shogun 2. The paper first situates the Contract Agency Model within approaches to videogames and within approaches to media literacy. The paper then identifies three interesting literacy practices in the videogame, which also exemplify the eight levels of abstraction of the Contract Agency Model. The paper concludes by discussing the model’s implications to media literacy and videogames, namely that videogames effect a second-order mutual signaling with their players – agency as a conversation of commitment to meaning – that is humanizing of those players, and that the model can uncover this as an implicit contract of bio-costs, as a ‘direct’ literacy of videogames, i.e. a literacy in videogames’ own terms.Repositório AbertoNeves, Pedro PintoMorgado, LeonelZagalo, Nelson2020-07-06T12:45:43Z2020-06-302020-07-06T09:17:56Z2020-06-30T00:00:00Zinfo:eu-repo/semantics/publishedVersioninfo:eu-repo/semantics/articleapplication/pdfhttp://hdl.handle.net/10400.2/9822eng2183-9271cv-prod-196523610.24140/ijfma.v5.n1.04info:eu-repo/semantics/openAccessreponame:Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos)instname:Agência para a Sociedade do Conhecimento (UMIC) - FCT - Sociedade da Informaçãoinstacron:RCAAP2023-11-16T15:33:46Zoai:repositorioaberto.uab.pt:10400.2/9822Portal AgregadorONGhttps://www.rcaap.pt/oai/openaireopendoar:71602024-03-19T22:49:29.943929Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos) - Agência para a Sociedade do Conhecimento (UMIC) - FCT - Sociedade da Informaçãofalse
dc.title.none.fl_str_mv Uncovering literacy practices in the game total war: shogun 2 with a contract-agency model
title Uncovering literacy practices in the game total war: shogun 2 with a contract-agency model
spellingShingle Uncovering literacy practices in the game total war: shogun 2 with a contract-agency model
Neves, Pedro Pinto
Games as communication
Game semiotics
Media literacy
Games literacy
Agency in games
Videogames
title_short Uncovering literacy practices in the game total war: shogun 2 with a contract-agency model
title_full Uncovering literacy practices in the game total war: shogun 2 with a contract-agency model
title_fullStr Uncovering literacy practices in the game total war: shogun 2 with a contract-agency model
title_full_unstemmed Uncovering literacy practices in the game total war: shogun 2 with a contract-agency model
title_sort Uncovering literacy practices in the game total war: shogun 2 with a contract-agency model
author Neves, Pedro Pinto
author_facet Neves, Pedro Pinto
Morgado, Leonel
Zagalo, Nelson
author_role author
author2 Morgado, Leonel
Zagalo, Nelson
author2_role author
author
dc.contributor.none.fl_str_mv Repositório Aberto
dc.contributor.author.fl_str_mv Neves, Pedro Pinto
Morgado, Leonel
Zagalo, Nelson
dc.subject.por.fl_str_mv Games as communication
Game semiotics
Media literacy
Games literacy
Agency in games
Videogames
topic Games as communication
Game semiotics
Media literacy
Games literacy
Agency in games
Videogames
description This paper showcases how the Contract Agency Model can be used to uncover literacy practices in videogame’s own terms as a complement to existing, more ‘indirect’ games literacies, using as an example the videogame Total War: Shogun 2. The paper first situates the Contract Agency Model within approaches to videogames and within approaches to media literacy. The paper then identifies three interesting literacy practices in the videogame, which also exemplify the eight levels of abstraction of the Contract Agency Model. The paper concludes by discussing the model’s implications to media literacy and videogames, namely that videogames effect a second-order mutual signaling with their players – agency as a conversation of commitment to meaning – that is humanizing of those players, and that the model can uncover this as an implicit contract of bio-costs, as a ‘direct’ literacy of videogames, i.e. a literacy in videogames’ own terms.
publishDate 2020
dc.date.none.fl_str_mv 2020-07-06T12:45:43Z
2020-06-30
2020-07-06T09:17:56Z
2020-06-30T00:00:00Z
dc.type.status.fl_str_mv info:eu-repo/semantics/publishedVersion
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url http://hdl.handle.net/10400.2/9822
dc.language.iso.fl_str_mv eng
language eng
dc.relation.none.fl_str_mv 2183-9271
cv-prod-1965236
10.24140/ijfma.v5.n1.04
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