Video game meets literature : language learning with interactive fiction
Autor(a) principal: | |
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Data de Publicação: | 2018 |
Tipo de documento: | Artigo |
Idioma: | por |
Título da fonte: | Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos) |
Texto Completo: | https://ojs.letras.up.pt/index.php/et/article/view/4043 |
Resumo: | The evolution of language teaching approaches and advances in technology have brought with them changes in how and where languages are learned. One way in which language can be practised in a highly empowering and engaging way is through digital game-based learning (DGBL). Interactive Fiction (IF) is a text-based genre of video game which blends literature and puzzle-solving in a simulated world where the player becomes the protagonist of a narrative and controls her actions, seeing the world through her eyes. IF games respond to natural language input in a meaningful way, making them a unique form of non-linear participatory story-telling. Being both a digital game and a form of electronic literature, playing/reading IF can provide an extremely motivating, engaging and creative language learning experience, implementing all four language skills and many cognitive processes – both in and beyond the classroom. |
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Video game meets literature : language learning with interactive fictionArticlesThe evolution of language teaching approaches and advances in technology have brought with them changes in how and where languages are learned. One way in which language can be practised in a highly empowering and engaging way is through digital game-based learning (DGBL). Interactive Fiction (IF) is a text-based genre of video game which blends literature and puzzle-solving in a simulated world where the player becomes the protagonist of a narrative and controls her actions, seeing the world through her eyes. IF games respond to natural language input in a meaningful way, making them a unique form of non-linear participatory story-telling. Being both a digital game and a form of electronic literature, playing/reading IF can provide an extremely motivating, engaging and creative language learning experience, implementing all four language skills and many cognitive processes – both in and beyond the classroom.2018-05-17T00:00:00Zinfo:eu-repo/semantics/publishedVersioninfo:eu-repo/semantics/articlehttps://ojs.letras.up.pt/index.php/et/article/view/4043por1647-712XPereira, Joeinfo:eu-repo/semantics/openAccessreponame:Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos)instname:Agência para a Sociedade do Conhecimento (UMIC) - FCT - Sociedade da Informaçãoinstacron:RCAAP2022-09-21T15:56:55Zoai:ojs.pkp.sfu.ca:article/4043Portal AgregadorONGhttps://www.rcaap.pt/oai/openaireopendoar:71602024-03-19T15:56:43.214564Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos) - Agência para a Sociedade do Conhecimento (UMIC) - FCT - Sociedade da Informaçãofalse |
dc.title.none.fl_str_mv |
Video game meets literature : language learning with interactive fiction |
title |
Video game meets literature : language learning with interactive fiction |
spellingShingle |
Video game meets literature : language learning with interactive fiction Pereira, Joe Articles |
title_short |
Video game meets literature : language learning with interactive fiction |
title_full |
Video game meets literature : language learning with interactive fiction |
title_fullStr |
Video game meets literature : language learning with interactive fiction |
title_full_unstemmed |
Video game meets literature : language learning with interactive fiction |
title_sort |
Video game meets literature : language learning with interactive fiction |
author |
Pereira, Joe |
author_facet |
Pereira, Joe |
author_role |
author |
dc.contributor.author.fl_str_mv |
Pereira, Joe |
dc.subject.por.fl_str_mv |
Articles |
topic |
Articles |
description |
The evolution of language teaching approaches and advances in technology have brought with them changes in how and where languages are learned. One way in which language can be practised in a highly empowering and engaging way is through digital game-based learning (DGBL). Interactive Fiction (IF) is a text-based genre of video game which blends literature and puzzle-solving in a simulated world where the player becomes the protagonist of a narrative and controls her actions, seeing the world through her eyes. IF games respond to natural language input in a meaningful way, making them a unique form of non-linear participatory story-telling. Being both a digital game and a form of electronic literature, playing/reading IF can provide an extremely motivating, engaging and creative language learning experience, implementing all four language skills and many cognitive processes – both in and beyond the classroom. |
publishDate |
2018 |
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2018-05-17T00:00:00Z |
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info:eu-repo/semantics/publishedVersion |
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info:eu-repo/semantics/article |
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article |
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publishedVersion |
dc.identifier.uri.fl_str_mv |
https://ojs.letras.up.pt/index.php/et/article/view/4043 |
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https://ojs.letras.up.pt/index.php/et/article/view/4043 |
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por |
language |
por |
dc.relation.none.fl_str_mv |
1647-712X |
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info:eu-repo/semantics/openAccess |
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openAccess |
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reponame:Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos) instname:Agência para a Sociedade do Conhecimento (UMIC) - FCT - Sociedade da Informação instacron:RCAAP |
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Agência para a Sociedade do Conhecimento (UMIC) - FCT - Sociedade da Informação |
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RCAAP |
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Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos) |
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Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos) |
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Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos) - Agência para a Sociedade do Conhecimento (UMIC) - FCT - Sociedade da Informação |
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