Sistema de realidade virtual (Oculus Rift) para controlo remoto de braço robótico

Detalhes bibliográficos
Autor(a) principal: Daniel António Teixeira Varum
Data de Publicação: 2015
Tipo de documento: Dissertação
Idioma: por
Título da fonte: Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos)
Texto Completo: https://repositorio-aberto.up.pt/handle/10216/88268
Resumo: Recently, immersive interfaces have entered the scene, notoriously coupled with natural interactions. We have Head-Mounted Displays that allow for virtual worlds to be rendered and viewed in 3D, and motion sensors that track the user's body and recognize certain gestures. One of many potential usages of these technologies is in the teleoperation of robots without the need of technical expertise.The idea is to build a proof of concept that combines these areas of study. In order to do that, a case study was chosen: physical maintenance of computer network devices. Currently this is done by experts that need to reach each network rack to handle these devices. This dissertation aims to change the way these tasks are performed by trying to eliminate the need to walk to each rack.The goal is to develop an immersive system with a natural interface to remotely control a robotic arm through gestural commands of the arms, hands and fingers of the user so that the mentioned network device maintenance tasks can be executed potentially from a distance. The studied references describe systems that solve similar problems using technologies such as inertial sensors and computer vision algorithms, but do not consider the issues of robot movement precision and visualization of the physical space where the robot operates.In the proposed solution, an Oculus Rift and a stream of real time 3D video are used to solve the problem of visualization of the area where the network devices are. The recognition of several gestures and poses performed by the user is done with the aid of a Leap Motion. A set of gestures and a set of robot actions are defined and translation is done from the first to the latter. It is also expected to balance the trade-off between the gesture recognition rate and the delay between commands and robot actions.
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spelling Sistema de realidade virtual (Oculus Rift) para controlo remoto de braço robóticoEngenharia electrotécnica, electrónica e informáticaElectrical engineering, Electronic engineering, Information engineeringRecently, immersive interfaces have entered the scene, notoriously coupled with natural interactions. We have Head-Mounted Displays that allow for virtual worlds to be rendered and viewed in 3D, and motion sensors that track the user's body and recognize certain gestures. One of many potential usages of these technologies is in the teleoperation of robots without the need of technical expertise.The idea is to build a proof of concept that combines these areas of study. In order to do that, a case study was chosen: physical maintenance of computer network devices. Currently this is done by experts that need to reach each network rack to handle these devices. This dissertation aims to change the way these tasks are performed by trying to eliminate the need to walk to each rack.The goal is to develop an immersive system with a natural interface to remotely control a robotic arm through gestural commands of the arms, hands and fingers of the user so that the mentioned network device maintenance tasks can be executed potentially from a distance. The studied references describe systems that solve similar problems using technologies such as inertial sensors and computer vision algorithms, but do not consider the issues of robot movement precision and visualization of the physical space where the robot operates.In the proposed solution, an Oculus Rift and a stream of real time 3D video are used to solve the problem of visualization of the area where the network devices are. The recognition of several gestures and poses performed by the user is done with the aid of a Leap Motion. A set of gestures and a set of robot actions are defined and translation is done from the first to the latter. It is also expected to balance the trade-off between the gesture recognition rate and the delay between commands and robot actions.2015-07-222015-07-22T00:00:00Zinfo:eu-repo/semantics/publishedVersioninfo:eu-repo/semantics/masterThesisapplication/pdfhttps://repositorio-aberto.up.pt/handle/10216/88268TID:201300150porDaniel António Teixeira Varuminfo:eu-repo/semantics/openAccessreponame:Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos)instname:Agência para a Sociedade do Conhecimento (UMIC) - FCT - Sociedade da Informaçãoinstacron:RCAAP2023-11-29T15:10:38Zoai:repositorio-aberto.up.pt:10216/88268Portal AgregadorONGhttps://www.rcaap.pt/oai/openaireopendoar:71602024-03-20T00:17:25.679973Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos) - Agência para a Sociedade do Conhecimento (UMIC) - FCT - Sociedade da Informaçãofalse
dc.title.none.fl_str_mv Sistema de realidade virtual (Oculus Rift) para controlo remoto de braço robótico
title Sistema de realidade virtual (Oculus Rift) para controlo remoto de braço robótico
spellingShingle Sistema de realidade virtual (Oculus Rift) para controlo remoto de braço robótico
Daniel António Teixeira Varum
Engenharia electrotécnica, electrónica e informática
Electrical engineering, Electronic engineering, Information engineering
title_short Sistema de realidade virtual (Oculus Rift) para controlo remoto de braço robótico
title_full Sistema de realidade virtual (Oculus Rift) para controlo remoto de braço robótico
title_fullStr Sistema de realidade virtual (Oculus Rift) para controlo remoto de braço robótico
title_full_unstemmed Sistema de realidade virtual (Oculus Rift) para controlo remoto de braço robótico
title_sort Sistema de realidade virtual (Oculus Rift) para controlo remoto de braço robótico
author Daniel António Teixeira Varum
author_facet Daniel António Teixeira Varum
author_role author
dc.contributor.author.fl_str_mv Daniel António Teixeira Varum
dc.subject.por.fl_str_mv Engenharia electrotécnica, electrónica e informática
Electrical engineering, Electronic engineering, Information engineering
topic Engenharia electrotécnica, electrónica e informática
Electrical engineering, Electronic engineering, Information engineering
description Recently, immersive interfaces have entered the scene, notoriously coupled with natural interactions. We have Head-Mounted Displays that allow for virtual worlds to be rendered and viewed in 3D, and motion sensors that track the user's body and recognize certain gestures. One of many potential usages of these technologies is in the teleoperation of robots without the need of technical expertise.The idea is to build a proof of concept that combines these areas of study. In order to do that, a case study was chosen: physical maintenance of computer network devices. Currently this is done by experts that need to reach each network rack to handle these devices. This dissertation aims to change the way these tasks are performed by trying to eliminate the need to walk to each rack.The goal is to develop an immersive system with a natural interface to remotely control a robotic arm through gestural commands of the arms, hands and fingers of the user so that the mentioned network device maintenance tasks can be executed potentially from a distance. The studied references describe systems that solve similar problems using technologies such as inertial sensors and computer vision algorithms, but do not consider the issues of robot movement precision and visualization of the physical space where the robot operates.In the proposed solution, an Oculus Rift and a stream of real time 3D video are used to solve the problem of visualization of the area where the network devices are. The recognition of several gestures and poses performed by the user is done with the aid of a Leap Motion. A set of gestures and a set of robot actions are defined and translation is done from the first to the latter. It is also expected to balance the trade-off between the gesture recognition rate and the delay between commands and robot actions.
publishDate 2015
dc.date.none.fl_str_mv 2015-07-22
2015-07-22T00:00:00Z
dc.type.status.fl_str_mv info:eu-repo/semantics/publishedVersion
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dc.identifier.uri.fl_str_mv https://repositorio-aberto.up.pt/handle/10216/88268
TID:201300150
url https://repositorio-aberto.up.pt/handle/10216/88268
identifier_str_mv TID:201300150
dc.language.iso.fl_str_mv por
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dc.format.none.fl_str_mv application/pdf
dc.source.none.fl_str_mv reponame:Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos)
instname:Agência para a Sociedade do Conhecimento (UMIC) - FCT - Sociedade da Informação
instacron:RCAAP
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repository.name.fl_str_mv Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos) - Agência para a Sociedade do Conhecimento (UMIC) - FCT - Sociedade da Informação
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