Interactive Communication via Virtuality and Reality. AR Application Game Design
Autor(a) principal: | |
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Data de Publicação: | 2020 |
Tipo de documento: | Dissertação |
Idioma: | eng |
Título da fonte: | Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos) |
Texto Completo: | http://hdl.handle.net/10400.8/5158 |
Resumo: | This report presents the curricular internship carried out at the company &samhoud creative tech, with the development of the practical project WKZ maatje AR application game to the Wilhelmina Kinderziekenhuis Children’s Hospital (WKZ). The goal was to help the WKZ young patients to feel more at ease and decrease anxiety and stress before, during, and after surgery with an AR application game. The project was completed during my internship with &samhoud creative tech team at the Department of Graphic in Amsterdam from October 5th, 2017 until February 28th, 2018. The report is divide into four chapters. The first chapter describes the personal motivations for the internship, the company description and methodologies and the internship schedule. The second chapter presents the theoretical context of the areas of digital image, UX & UI methodologies and game design for developing a game application. The third chapter corresponds to the practical project of the internship – WKZ maatje AR application game. In the fourth chapter, the conclusions about the development of the curricular internship and the practical results obtained are presented. |
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Interactive Communication via Virtuality and Reality. AR Application Game DesignScreenVirtualityInteractionSemioticsARGameDomínio/Área Científica::Humanidades::ArtesThis report presents the curricular internship carried out at the company &samhoud creative tech, with the development of the practical project WKZ maatje AR application game to the Wilhelmina Kinderziekenhuis Children’s Hospital (WKZ). The goal was to help the WKZ young patients to feel more at ease and decrease anxiety and stress before, during, and after surgery with an AR application game. The project was completed during my internship with &samhoud creative tech team at the Department of Graphic in Amsterdam from October 5th, 2017 until February 28th, 2018. The report is divide into four chapters. The first chapter describes the personal motivations for the internship, the company description and methodologies and the internship schedule. The second chapter presents the theoretical context of the areas of digital image, UX & UI methodologies and game design for developing a game application. The third chapter corresponds to the practical project of the internship – WKZ maatje AR application game. In the fourth chapter, the conclusions about the development of the curricular internship and the practical results obtained are presented.Ferreira, Elga Patrícia MaximianoBarreto, Luísa Maria PiresIC-OnlineLu, Wanjou2020-10-13T16:57:13Z2020-10-012020-10-01T00:00:00Zinfo:eu-repo/semantics/publishedVersioninfo:eu-repo/semantics/masterThesisapplication/pdfhttp://hdl.handle.net/10400.8/5158TID:202525830enginfo:eu-repo/semantics/openAccessreponame:Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos)instname:Agência para a Sociedade do Conhecimento (UMIC) - FCT - Sociedade da Informaçãoinstacron:RCAAP2024-01-17T15:50:46Zoai:iconline.ipleiria.pt:10400.8/5158Portal AgregadorONGhttps://www.rcaap.pt/oai/openaireopendoar:71602024-03-20T01:48:49.773742Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos) - Agência para a Sociedade do Conhecimento (UMIC) - FCT - Sociedade da Informaçãofalse |
dc.title.none.fl_str_mv |
Interactive Communication via Virtuality and Reality. AR Application Game Design |
title |
Interactive Communication via Virtuality and Reality. AR Application Game Design |
spellingShingle |
Interactive Communication via Virtuality and Reality. AR Application Game Design Lu, Wanjou Screen Virtuality Interaction Semiotics AR Game Domínio/Área Científica::Humanidades::Artes |
title_short |
Interactive Communication via Virtuality and Reality. AR Application Game Design |
title_full |
Interactive Communication via Virtuality and Reality. AR Application Game Design |
title_fullStr |
Interactive Communication via Virtuality and Reality. AR Application Game Design |
title_full_unstemmed |
Interactive Communication via Virtuality and Reality. AR Application Game Design |
title_sort |
Interactive Communication via Virtuality and Reality. AR Application Game Design |
author |
Lu, Wanjou |
author_facet |
Lu, Wanjou |
author_role |
author |
dc.contributor.none.fl_str_mv |
Ferreira, Elga Patrícia Maximiano Barreto, Luísa Maria Pires IC-Online |
dc.contributor.author.fl_str_mv |
Lu, Wanjou |
dc.subject.por.fl_str_mv |
Screen Virtuality Interaction Semiotics AR Game Domínio/Área Científica::Humanidades::Artes |
topic |
Screen Virtuality Interaction Semiotics AR Game Domínio/Área Científica::Humanidades::Artes |
description |
This report presents the curricular internship carried out at the company &samhoud creative tech, with the development of the practical project WKZ maatje AR application game to the Wilhelmina Kinderziekenhuis Children’s Hospital (WKZ). The goal was to help the WKZ young patients to feel more at ease and decrease anxiety and stress before, during, and after surgery with an AR application game. The project was completed during my internship with &samhoud creative tech team at the Department of Graphic in Amsterdam from October 5th, 2017 until February 28th, 2018. The report is divide into four chapters. The first chapter describes the personal motivations for the internship, the company description and methodologies and the internship schedule. The second chapter presents the theoretical context of the areas of digital image, UX & UI methodologies and game design for developing a game application. The third chapter corresponds to the practical project of the internship – WKZ maatje AR application game. In the fourth chapter, the conclusions about the development of the curricular internship and the practical results obtained are presented. |
publishDate |
2020 |
dc.date.none.fl_str_mv |
2020-10-13T16:57:13Z 2020-10-01 2020-10-01T00:00:00Z |
dc.type.status.fl_str_mv |
info:eu-repo/semantics/publishedVersion |
dc.type.driver.fl_str_mv |
info:eu-repo/semantics/masterThesis |
format |
masterThesis |
status_str |
publishedVersion |
dc.identifier.uri.fl_str_mv |
http://hdl.handle.net/10400.8/5158 TID:202525830 |
url |
http://hdl.handle.net/10400.8/5158 |
identifier_str_mv |
TID:202525830 |
dc.language.iso.fl_str_mv |
eng |
language |
eng |
dc.rights.driver.fl_str_mv |
info:eu-repo/semantics/openAccess |
eu_rights_str_mv |
openAccess |
dc.format.none.fl_str_mv |
application/pdf |
dc.source.none.fl_str_mv |
reponame:Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos) instname:Agência para a Sociedade do Conhecimento (UMIC) - FCT - Sociedade da Informação instacron:RCAAP |
instname_str |
Agência para a Sociedade do Conhecimento (UMIC) - FCT - Sociedade da Informação |
instacron_str |
RCAAP |
institution |
RCAAP |
reponame_str |
Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos) |
collection |
Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos) |
repository.name.fl_str_mv |
Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos) - Agência para a Sociedade do Conhecimento (UMIC) - FCT - Sociedade da Informação |
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1799136981442101248 |