Virtual reality web application for automotive data visualization

Detalhes bibliográficos
Autor(a) principal: Tomás Sousa Oliveira
Data de Publicação: 2020
Tipo de documento: Dissertação
Idioma: eng
Título da fonte: Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos)
Texto Completo: https://hdl.handle.net/10216/128966
Resumo: Nowadays, the automotive industry is one of the largest and continuously ongoing economic sectors in the world. Countless companies need and look for autonomous driving data to learn and test when creating new motor vehicles. Autonomous driving will play a big role in the future, and we can help continue its constant growth with with data visualization applications that display results of automotive experiments. Currently, there's an application in Altran, to visualize autonomous driving data online using WebGL. However, the showcasing of the elements and the sequence in 3D is confusing and not comprehensible enough, like it would be while using virtual reality. This happens as a result of the elements being displayed as lines according to their distance between the objects and the ground, instead of their real shapes. Since the data infrastructure can contain an abundant size of elements, like point-clouds and trajectories, the visualization of this data will be displayed more efficaciously, using virtual reality techniques. This will also complement the current large variety of tools concerning automotive demonstration in Altran, contributing to related public presentations in the company. To strengthen this 3D data visualization, this project aims to create a VR application that displays autonomous driving data. The compatibility between WebGL and WebXR will be tested, and in case this proves successful, the current structure of the application mentioned above will be reused. Besides being able to show the necessary automotive data, this new virtual reality structure, should maintain the functionalities of the WebGL application and contain extra features, like supporting different types of point-clouds and loading data from multiple sources. The usability of the Virtual Reality devices and its performance will also be evaluated, as well a comparison between the WebGL application.
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spelling Virtual reality web application for automotive data visualizationEngenharia electrotécnica, electrónica e informáticaElectrical engineering, Electronic engineering, Information engineeringNowadays, the automotive industry is one of the largest and continuously ongoing economic sectors in the world. Countless companies need and look for autonomous driving data to learn and test when creating new motor vehicles. Autonomous driving will play a big role in the future, and we can help continue its constant growth with with data visualization applications that display results of automotive experiments. Currently, there's an application in Altran, to visualize autonomous driving data online using WebGL. However, the showcasing of the elements and the sequence in 3D is confusing and not comprehensible enough, like it would be while using virtual reality. This happens as a result of the elements being displayed as lines according to their distance between the objects and the ground, instead of their real shapes. Since the data infrastructure can contain an abundant size of elements, like point-clouds and trajectories, the visualization of this data will be displayed more efficaciously, using virtual reality techniques. This will also complement the current large variety of tools concerning automotive demonstration in Altran, contributing to related public presentations in the company. To strengthen this 3D data visualization, this project aims to create a VR application that displays autonomous driving data. The compatibility between WebGL and WebXR will be tested, and in case this proves successful, the current structure of the application mentioned above will be reused. Besides being able to show the necessary automotive data, this new virtual reality structure, should maintain the functionalities of the WebGL application and contain extra features, like supporting different types of point-clouds and loading data from multiple sources. The usability of the Virtual Reality devices and its performance will also be evaluated, as well a comparison between the WebGL application.2020-07-282020-07-28T00:00:00Zinfo:eu-repo/semantics/publishedVersioninfo:eu-repo/semantics/masterThesisapplication/pdfhttps://hdl.handle.net/10216/128966TID:202826244engTomás Sousa Oliveirainfo:eu-repo/semantics/openAccessreponame:Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos)instname:Agência para a Sociedade do Conhecimento (UMIC) - FCT - Sociedade da Informaçãoinstacron:RCAAP2023-11-29T16:04:57Zoai:repositorio-aberto.up.pt:10216/128966Portal AgregadorONGhttps://www.rcaap.pt/oai/openaireopendoar:71602024-03-20T00:37:35.548476Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos) - Agência para a Sociedade do Conhecimento (UMIC) - FCT - Sociedade da Informaçãofalse
dc.title.none.fl_str_mv Virtual reality web application for automotive data visualization
title Virtual reality web application for automotive data visualization
spellingShingle Virtual reality web application for automotive data visualization
Tomás Sousa Oliveira
Engenharia electrotécnica, electrónica e informática
Electrical engineering, Electronic engineering, Information engineering
title_short Virtual reality web application for automotive data visualization
title_full Virtual reality web application for automotive data visualization
title_fullStr Virtual reality web application for automotive data visualization
title_full_unstemmed Virtual reality web application for automotive data visualization
title_sort Virtual reality web application for automotive data visualization
author Tomás Sousa Oliveira
author_facet Tomás Sousa Oliveira
author_role author
dc.contributor.author.fl_str_mv Tomás Sousa Oliveira
dc.subject.por.fl_str_mv Engenharia electrotécnica, electrónica e informática
Electrical engineering, Electronic engineering, Information engineering
topic Engenharia electrotécnica, electrónica e informática
Electrical engineering, Electronic engineering, Information engineering
description Nowadays, the automotive industry is one of the largest and continuously ongoing economic sectors in the world. Countless companies need and look for autonomous driving data to learn and test when creating new motor vehicles. Autonomous driving will play a big role in the future, and we can help continue its constant growth with with data visualization applications that display results of automotive experiments. Currently, there's an application in Altran, to visualize autonomous driving data online using WebGL. However, the showcasing of the elements and the sequence in 3D is confusing and not comprehensible enough, like it would be while using virtual reality. This happens as a result of the elements being displayed as lines according to their distance between the objects and the ground, instead of their real shapes. Since the data infrastructure can contain an abundant size of elements, like point-clouds and trajectories, the visualization of this data will be displayed more efficaciously, using virtual reality techniques. This will also complement the current large variety of tools concerning automotive demonstration in Altran, contributing to related public presentations in the company. To strengthen this 3D data visualization, this project aims to create a VR application that displays autonomous driving data. The compatibility between WebGL and WebXR will be tested, and in case this proves successful, the current structure of the application mentioned above will be reused. Besides being able to show the necessary automotive data, this new virtual reality structure, should maintain the functionalities of the WebGL application and contain extra features, like supporting different types of point-clouds and loading data from multiple sources. The usability of the Virtual Reality devices and its performance will also be evaluated, as well a comparison between the WebGL application.
publishDate 2020
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