Learning scorecard dashboards: visualizing student learning experience

Detalhes bibliográficos
Autor(a) principal: Cardoso, E.
Data de Publicação: 2018
Outros Autores: Pedroso, T., Rações, F., Baptista, A., Barateiro, J.
Tipo de documento: Artigo
Idioma: eng
Título da fonte: Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos)
Texto Completo: http://hdl.handle.net/10071/19776
Resumo: This paper presents the design of dashboards for the Learning Scorecard, a platform designed for improving the student experience in a Higher Education course using gamification and Business Intelligence (BI) techniques. LS is a Learning Analytics application, that has been used in Data Warehouse and BI courses in a University setting since 2016. The LS platform has two independent views: student view and faculty (or course coordinator) view. In the LS faculty view, dashboards were designed according to the best practices of information visualization for decision support, whereas in the student view the visualization of the learning experience is immersed in gamification elements. This paper focuses only on student dashboards, which are driven by engagement and motivation of students to improve their collaboration and learning experience. A central design decision for the LS implementation, was the recognition that the way students want to track their progress and their learning experience in a course is fundamentally different that the way teachers need to monitor student progress. The presented learning dashboards use gamification mechanisms to enable the visualization of self-assessment results giving a clear indication of the learning progress of students in a course.
id RCAP_4858943bdeef4bcb5a9c2c10b81b98cb
oai_identifier_str oai:repositorio.iscte-iul.pt:10071/19776
network_acronym_str RCAP
network_name_str Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos)
repository_id_str 7160
spelling Learning scorecard dashboards: visualizing student learning experienceLearning analyticsLearning dashboardsGamificationInformation visualizationThis paper presents the design of dashboards for the Learning Scorecard, a platform designed for improving the student experience in a Higher Education course using gamification and Business Intelligence (BI) techniques. LS is a Learning Analytics application, that has been used in Data Warehouse and BI courses in a University setting since 2016. The LS platform has two independent views: student view and faculty (or course coordinator) view. In the LS faculty view, dashboards were designed according to the best practices of information visualization for decision support, whereas in the student view the visualization of the learning experience is immersed in gamification elements. This paper focuses only on student dashboards, which are driven by engagement and motivation of students to improve their collaboration and learning experience. A central design decision for the LS implementation, was the recognition that the way students want to track their progress and their learning experience in a course is fundamentally different that the way teachers need to monitor student progress. The presented learning dashboards use gamification mechanisms to enable the visualization of self-assessment results giving a clear indication of the learning progress of students in a course.EUNIS2020-02-03T18:32:24Z2018-01-01T00:00:00Z20182020-02-03T18:31:02Zinfo:eu-repo/semantics/publishedVersioninfo:eu-repo/semantics/articleapplication/pdfhttp://hdl.handle.net/10071/19776eng2519-1764Cardoso, E.Pedroso, T.Rações, F.Baptista, A.Barateiro, J.info:eu-repo/semantics/openAccessreponame:Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos)instname:Agência para a Sociedade do Conhecimento (UMIC) - FCT - Sociedade da Informaçãoinstacron:RCAAP2023-11-09T17:39:11Zoai:repositorio.iscte-iul.pt:10071/19776Portal AgregadorONGhttps://www.rcaap.pt/oai/openaireopendoar:71602024-03-19T22:17:59.998530Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos) - Agência para a Sociedade do Conhecimento (UMIC) - FCT - Sociedade da Informaçãofalse
dc.title.none.fl_str_mv Learning scorecard dashboards: visualizing student learning experience
title Learning scorecard dashboards: visualizing student learning experience
spellingShingle Learning scorecard dashboards: visualizing student learning experience
Cardoso, E.
Learning analytics
Learning dashboards
Gamification
Information visualization
title_short Learning scorecard dashboards: visualizing student learning experience
title_full Learning scorecard dashboards: visualizing student learning experience
title_fullStr Learning scorecard dashboards: visualizing student learning experience
title_full_unstemmed Learning scorecard dashboards: visualizing student learning experience
title_sort Learning scorecard dashboards: visualizing student learning experience
author Cardoso, E.
author_facet Cardoso, E.
Pedroso, T.
Rações, F.
Baptista, A.
Barateiro, J.
author_role author
author2 Pedroso, T.
Rações, F.
Baptista, A.
Barateiro, J.
author2_role author
author
author
author
dc.contributor.author.fl_str_mv Cardoso, E.
Pedroso, T.
Rações, F.
Baptista, A.
Barateiro, J.
dc.subject.por.fl_str_mv Learning analytics
Learning dashboards
Gamification
Information visualization
topic Learning analytics
Learning dashboards
Gamification
Information visualization
description This paper presents the design of dashboards for the Learning Scorecard, a platform designed for improving the student experience in a Higher Education course using gamification and Business Intelligence (BI) techniques. LS is a Learning Analytics application, that has been used in Data Warehouse and BI courses in a University setting since 2016. The LS platform has two independent views: student view and faculty (or course coordinator) view. In the LS faculty view, dashboards were designed according to the best practices of information visualization for decision support, whereas in the student view the visualization of the learning experience is immersed in gamification elements. This paper focuses only on student dashboards, which are driven by engagement and motivation of students to improve their collaboration and learning experience. A central design decision for the LS implementation, was the recognition that the way students want to track their progress and their learning experience in a course is fundamentally different that the way teachers need to monitor student progress. The presented learning dashboards use gamification mechanisms to enable the visualization of self-assessment results giving a clear indication of the learning progress of students in a course.
publishDate 2018
dc.date.none.fl_str_mv 2018-01-01T00:00:00Z
2018
2020-02-03T18:32:24Z
2020-02-03T18:31:02Z
dc.type.status.fl_str_mv info:eu-repo/semantics/publishedVersion
dc.type.driver.fl_str_mv info:eu-repo/semantics/article
format article
status_str publishedVersion
dc.identifier.uri.fl_str_mv http://hdl.handle.net/10071/19776
url http://hdl.handle.net/10071/19776
dc.language.iso.fl_str_mv eng
language eng
dc.relation.none.fl_str_mv 2519-1764
dc.rights.driver.fl_str_mv info:eu-repo/semantics/openAccess
eu_rights_str_mv openAccess
dc.format.none.fl_str_mv application/pdf
dc.publisher.none.fl_str_mv EUNIS
publisher.none.fl_str_mv EUNIS
dc.source.none.fl_str_mv reponame:Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos)
instname:Agência para a Sociedade do Conhecimento (UMIC) - FCT - Sociedade da Informação
instacron:RCAAP
instname_str Agência para a Sociedade do Conhecimento (UMIC) - FCT - Sociedade da Informação
instacron_str RCAAP
institution RCAAP
reponame_str Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos)
collection Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos)
repository.name.fl_str_mv Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos) - Agência para a Sociedade do Conhecimento (UMIC) - FCT - Sociedade da Informação
repository.mail.fl_str_mv
_version_ 1799134739082248192