A User Trust System for Online Games: Part I

Detalhes bibliográficos
Autor(a) principal: Cardoso, Rui Costa
Data de Publicação: 2017
Outros Autores: Freire, Mario, Gomes, Abel
Tipo de documento: Artigo
Idioma: eng
Título da fonte: Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos)
Texto Completo: http://hdl.handle.net/10400.6/8305
Resumo: In virtual worlds (including computer games), users develop trust relationships from their in-world interactions with others. However, these trust relationships end up not being represented in the data structures (or databases) of such virtual worlds, though they sometimes appear associated with reputation and recommendation systems. In addition, as far as we know, the user is not provided with a personal trust tool to sustain his/her decision-making while he/she interacts with other users in the virtual or game world. In order to come up with a computational formal representation of these personal trust relationships, we need to succeed in converting in-world interactions into reliable sources of trust-related data. In this paper, we develop the required formalisms to gather and represent in-world interactions-which are based on the activity theory-as well as a method to convert in-world interactions into trust networks. In the companion paper, we use these trust networks to produce a computational trust decision based on subjective logic. This solution aims at supporting in-world user (or avatar) decisions about others in the game world.
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spelling A User Trust System for Online Games: Part IAn Activity Theory Approach for Trust RepresentationTrust inferenceActivity theoryOnline gamesTrust representationIn virtual worlds (including computer games), users develop trust relationships from their in-world interactions with others. However, these trust relationships end up not being represented in the data structures (or databases) of such virtual worlds, though they sometimes appear associated with reputation and recommendation systems. In addition, as far as we know, the user is not provided with a personal trust tool to sustain his/her decision-making while he/she interacts with other users in the virtual or game world. In order to come up with a computational formal representation of these personal trust relationships, we need to succeed in converting in-world interactions into reliable sources of trust-related data. In this paper, we develop the required formalisms to gather and represent in-world interactions-which are based on the activity theory-as well as a method to convert in-world interactions into trust networks. In the companion paper, we use these trust networks to produce a computational trust decision based on subjective logic. This solution aims at supporting in-world user (or avatar) decisions about others in the game world.Institute of Electrical and Electronics EngineersuBibliorumCardoso, Rui CostaFreire, MarioGomes, Abel2020-01-15T11:30:18Z20172017-01-01T00:00:00Zinfo:eu-repo/semantics/publishedVersioninfo:eu-repo/semantics/articleapplication/pdfhttp://hdl.handle.net/10400.6/8305eng2017-CardosoGomes1943-068X10.1109/TCIAIG.2016.2592965metadata only accessinfo:eu-repo/semantics/openAccessreponame:Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos)instname:Agência para a Sociedade do Conhecimento (UMIC) - FCT - Sociedade da Informaçãoinstacron:RCAAP2023-12-15T09:48:14Zoai:ubibliorum.ubi.pt:10400.6/8305Portal AgregadorONGhttps://www.rcaap.pt/oai/openaireopendoar:71602024-03-20T00:48:40.099659Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos) - Agência para a Sociedade do Conhecimento (UMIC) - FCT - Sociedade da Informaçãofalse
dc.title.none.fl_str_mv A User Trust System for Online Games: Part I
An Activity Theory Approach for Trust Representation
title A User Trust System for Online Games: Part I
spellingShingle A User Trust System for Online Games: Part I
Cardoso, Rui Costa
Trust inference
Activity theory
Online games
Trust representation
title_short A User Trust System for Online Games: Part I
title_full A User Trust System for Online Games: Part I
title_fullStr A User Trust System for Online Games: Part I
title_full_unstemmed A User Trust System for Online Games: Part I
title_sort A User Trust System for Online Games: Part I
author Cardoso, Rui Costa
author_facet Cardoso, Rui Costa
Freire, Mario
Gomes, Abel
author_role author
author2 Freire, Mario
Gomes, Abel
author2_role author
author
dc.contributor.none.fl_str_mv uBibliorum
dc.contributor.author.fl_str_mv Cardoso, Rui Costa
Freire, Mario
Gomes, Abel
dc.subject.por.fl_str_mv Trust inference
Activity theory
Online games
Trust representation
topic Trust inference
Activity theory
Online games
Trust representation
description In virtual worlds (including computer games), users develop trust relationships from their in-world interactions with others. However, these trust relationships end up not being represented in the data structures (or databases) of such virtual worlds, though they sometimes appear associated with reputation and recommendation systems. In addition, as far as we know, the user is not provided with a personal trust tool to sustain his/her decision-making while he/she interacts with other users in the virtual or game world. In order to come up with a computational formal representation of these personal trust relationships, we need to succeed in converting in-world interactions into reliable sources of trust-related data. In this paper, we develop the required formalisms to gather and represent in-world interactions-which are based on the activity theory-as well as a method to convert in-world interactions into trust networks. In the companion paper, we use these trust networks to produce a computational trust decision based on subjective logic. This solution aims at supporting in-world user (or avatar) decisions about others in the game world.
publishDate 2017
dc.date.none.fl_str_mv 2017
2017-01-01T00:00:00Z
2020-01-15T11:30:18Z
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1943-068X
10.1109/TCIAIG.2016.2592965
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