Playing for the Future: Using Codesign Games to Explore Alternative Sanitation Systems in London

Detalhes bibliográficos
Autor(a) principal: Teh, Tse-Hui
Data de Publicação: 2019
Tipo de documento: Artigo
Idioma: eng
Título da fonte: Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos)
Texto Completo: https://doi.org/10.17645/up.v4i4.2338
Resumo: Public participation is viewed as a best practice in planning, and yet most people who participate in it (planners included) often feel that it is a cynical box-ticking exercise. Citizen participation rates are usually low, implying that they may feel this way too. There are two good reasons for this feeling: On the one hand, public consultation often only occurs when it is a mandatory exercise required by government for development approval; on the other, when public consultation occurs it is after much time and effort has been invested by professionals to develop a scheme therefore change is made reluctantly or not at all. These factors create a reactionary and adversarial atmosphere during consultation. These structural limitations mean that there is no time to find alignment of interests between project developers and the public, or to develop trust and collaborations. This article explores how codesign games as a form of public participation can be done at an early stage of project development to contribute to finding alignment of interests and collaborations between project developers and different public interests. The empirical case study is focussed on the possibilities for the retrofit of sustainable sanitation systems in London. Three future sanitation systems were developed by 14 workshop participants. They demonstrate new alignments of interests, from methods of collection and treatment, to new economies of reuse and production. It also established reasons why the current water-based sanitation systems are obdurate, and the work involved in keeping the status quo.
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spelling Playing for the Future: Using Codesign Games to Explore Alternative Sanitation Systems in Londonactor-network theory; codesign games; coevolution; London; public participation; sanitationPublic participation is viewed as a best practice in planning, and yet most people who participate in it (planners included) often feel that it is a cynical box-ticking exercise. Citizen participation rates are usually low, implying that they may feel this way too. There are two good reasons for this feeling: On the one hand, public consultation often only occurs when it is a mandatory exercise required by government for development approval; on the other, when public consultation occurs it is after much time and effort has been invested by professionals to develop a scheme therefore change is made reluctantly or not at all. These factors create a reactionary and adversarial atmosphere during consultation. These structural limitations mean that there is no time to find alignment of interests between project developers and the public, or to develop trust and collaborations. This article explores how codesign games as a form of public participation can be done at an early stage of project development to contribute to finding alignment of interests and collaborations between project developers and different public interests. The empirical case study is focussed on the possibilities for the retrofit of sustainable sanitation systems in London. Three future sanitation systems were developed by 14 workshop participants. They demonstrate new alignments of interests, from methods of collection and treatment, to new economies of reuse and production. It also established reasons why the current water-based sanitation systems are obdurate, and the work involved in keeping the status quo.Cogitatio2019-12-27info:eu-repo/semantics/publishedVersioninfo:eu-repo/semantics/articleapplication/pdfhttps://doi.org/10.17645/up.v4i4.2338https://doi.org/10.17645/up.v4i4.2338Urban Planning; Vol 4, No 4 (2019): Towards Transformative Practice Frameworks: Planners, Professional Agency and Sustainable Urbanism; 126-1382183-7635reponame:Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos)instname:Agência para a Sociedade do Conhecimento (UMIC) - FCT - Sociedade da Informaçãoinstacron:RCAAPenghttps://www.cogitatiopress.com/urbanplanning/article/view/2338https://www.cogitatiopress.com/urbanplanning/article/view/2338/2338Copyright (c) 2019 Tse-Hui Tehhttp://creativecommons.org/licenses/by/4.0info:eu-repo/semantics/openAccessTeh, Tse-Hui2023-01-26T21:15:35Zoai:ojs.cogitatiopress.com:article/2338Portal AgregadorONGhttps://www.rcaap.pt/oai/openaireopendoar:71602024-03-19T16:45:47.386790Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos) - Agência para a Sociedade do Conhecimento (UMIC) - FCT - Sociedade da Informaçãofalse
dc.title.none.fl_str_mv Playing for the Future: Using Codesign Games to Explore Alternative Sanitation Systems in London
title Playing for the Future: Using Codesign Games to Explore Alternative Sanitation Systems in London
spellingShingle Playing for the Future: Using Codesign Games to Explore Alternative Sanitation Systems in London
Teh, Tse-Hui
actor-network theory; codesign games; coevolution; London; public participation; sanitation
title_short Playing for the Future: Using Codesign Games to Explore Alternative Sanitation Systems in London
title_full Playing for the Future: Using Codesign Games to Explore Alternative Sanitation Systems in London
title_fullStr Playing for the Future: Using Codesign Games to Explore Alternative Sanitation Systems in London
title_full_unstemmed Playing for the Future: Using Codesign Games to Explore Alternative Sanitation Systems in London
title_sort Playing for the Future: Using Codesign Games to Explore Alternative Sanitation Systems in London
author Teh, Tse-Hui
author_facet Teh, Tse-Hui
author_role author
dc.contributor.author.fl_str_mv Teh, Tse-Hui
dc.subject.por.fl_str_mv actor-network theory; codesign games; coevolution; London; public participation; sanitation
topic actor-network theory; codesign games; coevolution; London; public participation; sanitation
description Public participation is viewed as a best practice in planning, and yet most people who participate in it (planners included) often feel that it is a cynical box-ticking exercise. Citizen participation rates are usually low, implying that they may feel this way too. There are two good reasons for this feeling: On the one hand, public consultation often only occurs when it is a mandatory exercise required by government for development approval; on the other, when public consultation occurs it is after much time and effort has been invested by professionals to develop a scheme therefore change is made reluctantly or not at all. These factors create a reactionary and adversarial atmosphere during consultation. These structural limitations mean that there is no time to find alignment of interests between project developers and the public, or to develop trust and collaborations. This article explores how codesign games as a form of public participation can be done at an early stage of project development to contribute to finding alignment of interests and collaborations between project developers and different public interests. The empirical case study is focussed on the possibilities for the retrofit of sustainable sanitation systems in London. Three future sanitation systems were developed by 14 workshop participants. They demonstrate new alignments of interests, from methods of collection and treatment, to new economies of reuse and production. It also established reasons why the current water-based sanitation systems are obdurate, and the work involved in keeping the status quo.
publishDate 2019
dc.date.none.fl_str_mv 2019-12-27
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url https://doi.org/10.17645/up.v4i4.2338
dc.language.iso.fl_str_mv eng
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dc.relation.none.fl_str_mv https://www.cogitatiopress.com/urbanplanning/article/view/2338
https://www.cogitatiopress.com/urbanplanning/article/view/2338/2338
dc.rights.driver.fl_str_mv Copyright (c) 2019 Tse-Hui Teh
http://creativecommons.org/licenses/by/4.0
info:eu-repo/semantics/openAccess
rights_invalid_str_mv Copyright (c) 2019 Tse-Hui Teh
http://creativecommons.org/licenses/by/4.0
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dc.publisher.none.fl_str_mv Cogitatio
publisher.none.fl_str_mv Cogitatio
dc.source.none.fl_str_mv Urban Planning; Vol 4, No 4 (2019): Towards Transformative Practice Frameworks: Planners, Professional Agency and Sustainable Urbanism; 126-138
2183-7635
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