A survey of the video game industry in Portugal

Detalhes bibliográficos
Autor(a) principal: Santos, Pedro A.
Data de Publicação: 2018
Outros Autores: Romeiro, Patrícia, Nunes, Flávio, Hollins, Paul, Riestra, Ruben
Tipo de documento: Artigo
Idioma: por
Título da fonte: Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos)
Texto Completo: https://doi.org/10.34627/rcc.v12iEspecial.11
Resumo: Despite the impressive growth of the video game industry in Europe and a growing interest emerging in that industrial sector, there is still a knowledge deficiency in respect of its characteristics, and its contribution to urban and regional development. This paper explores the characteristics of the industry communities, location factors, types of games developed, tools used, marketing and sales channels and economic impact. This research is based on data collected in Portugal through a survey of 70 economic agents, under the auspices of the First Atlas of video games Industry in Portugal research project. The paper concludes with an elaboration of the opportunities and challenges associated with the industry and the potential role of public and institutional policies in supporting its development and sustainability.
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spelling A survey of the video game industry in PortugalDespite the impressive growth of the video game industry in Europe and a growing interest emerging in that industrial sector, there is still a knowledge deficiency in respect of its characteristics, and its contribution to urban and regional development. This paper explores the characteristics of the industry communities, location factors, types of games developed, tools used, marketing and sales channels and economic impact. This research is based on data collected in Portugal through a survey of 70 economic agents, under the auspices of the First Atlas of video games Industry in Portugal research project. The paper concludes with an elaboration of the opportunities and challenges associated with the industry and the potential role of public and institutional policies in supporting its development and sustainability.Universidade Aberta2018-03-15info:eu-repo/semantics/articleinfo:eu-repo/semantics/otherinfo:eu-repo/semantics/publishedVersionapplication/pdfhttps://doi.org/10.34627/rcc.v12iEspecial.11oai:ojs2.journals.uab.pt:article/11Revista de Ciências da Computação; v. 12 n. Especial (2017)2182-18011646-633010.34627/rcc.v12iEspecialreponame:Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos)instname:Agência para a Sociedade do Conhecimento (UMIC) - FCT - Sociedade da Informaçãoinstacron:RCAAPporhttps://journals.uab.pt/index.php/rcc/article/view/11https://doi.org/10.34627/rcc.v12iEspecial.11https://journals.uab.pt/index.php/rcc/article/view/11/10Direitos de Autor (c) 2017 Universidade Abertahttp://creativecommons.org/licenses/by/4.0info:eu-repo/semantics/openAccessSantos, Pedro A.Romeiro, PatríciaNunes, FlávioHollins, PaulRiestra, Ruben2022-10-25T11:31:49Zoai:ojs2.journals.uab.pt:article/11Portal AgregadorONGhttps://www.rcaap.pt/oai/openaireopendoar:71602024-03-19T16:13:57.054889Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos) - Agência para a Sociedade do Conhecimento (UMIC) - FCT - Sociedade da Informaçãofalse
dc.title.none.fl_str_mv A survey of the video game industry in Portugal
title A survey of the video game industry in Portugal
spellingShingle A survey of the video game industry in Portugal
Santos, Pedro A.
title_short A survey of the video game industry in Portugal
title_full A survey of the video game industry in Portugal
title_fullStr A survey of the video game industry in Portugal
title_full_unstemmed A survey of the video game industry in Portugal
title_sort A survey of the video game industry in Portugal
author Santos, Pedro A.
author_facet Santos, Pedro A.
Romeiro, Patrícia
Nunes, Flávio
Hollins, Paul
Riestra, Ruben
author_role author
author2 Romeiro, Patrícia
Nunes, Flávio
Hollins, Paul
Riestra, Ruben
author2_role author
author
author
author
dc.contributor.author.fl_str_mv Santos, Pedro A.
Romeiro, Patrícia
Nunes, Flávio
Hollins, Paul
Riestra, Ruben
description Despite the impressive growth of the video game industry in Europe and a growing interest emerging in that industrial sector, there is still a knowledge deficiency in respect of its characteristics, and its contribution to urban and regional development. This paper explores the characteristics of the industry communities, location factors, types of games developed, tools used, marketing and sales channels and economic impact. This research is based on data collected in Portugal through a survey of 70 economic agents, under the auspices of the First Atlas of video games Industry in Portugal research project. The paper concludes with an elaboration of the opportunities and challenges associated with the industry and the potential role of public and institutional policies in supporting its development and sustainability.
publishDate 2018
dc.date.none.fl_str_mv 2018-03-15
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url https://doi.org/10.34627/rcc.v12iEspecial.11
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https://journals.uab.pt/index.php/rcc/article/view/11/10
dc.rights.driver.fl_str_mv Direitos de Autor (c) 2017 Universidade Aberta
http://creativecommons.org/licenses/by/4.0
info:eu-repo/semantics/openAccess
rights_invalid_str_mv Direitos de Autor (c) 2017 Universidade Aberta
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publisher.none.fl_str_mv Universidade Aberta
dc.source.none.fl_str_mv Revista de Ciências da Computação; v. 12 n. Especial (2017)
2182-1801
1646-6330
10.34627/rcc.v12iEspecial
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