Fragmented narratives : exploring storytelling approaches for animation in spatial context

Detalhes bibliográficos
Autor(a) principal: Vidakovic, Lea
Data de Publicação: 2021
Tipo de documento: Artigo
Idioma: eng
Título da fonte: Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos)
Texto Completo: http://hdl.handle.net/10437/12364
Resumo: Animation is considered a prevalent medium in contemporary moving image culture, which increasingly appears across non- -conventional surfaces and spaces. And while storytelling in animation films has been extensively theorized, narrative forms that employ physical space as part of storytelling have been less explored. This paper will examine the narrative aspect of animation works which are screened outside the traditional cinematic venues. It will look at how these animation works tell stories differently - using the full potential of the space, as a narrative device, a tool, and a stage where the narratives unfold. This paper will look at the historical perspective and the state of the art in animation installation today, exploring the relationship between the space and narrative in pre-cinematic, cinematic and post-cinematic conditions. It will examine how narrative structures in animation have changed over time, on their way from the black box of the cinema to the white cube of the gallery and even further, where they became part of any space or architecture. Through case studies of works by Tabaimo, Rose Bond, William Kentridge and other relevant artists, the interdependency of the narrative and the space where it appears will be explored, in order to identify new strategies for storytelling in animation. The aim of this paper is to emphasize the storytelling novelty that animation installations offer, which goes beyond the narrative structures that we are used to see on a single flat surface.
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spelling Fragmented narratives : exploring storytelling approaches for animation in spatial contextAUDIOVISUALANIMAÇÃO DIGITALNARRATIVASTORYTELLINGAUDIOVISUALDIGITAL ANIMATIONNARRATIVESTORYTELLINGAnimation is considered a prevalent medium in contemporary moving image culture, which increasingly appears across non- -conventional surfaces and spaces. And while storytelling in animation films has been extensively theorized, narrative forms that employ physical space as part of storytelling have been less explored. This paper will examine the narrative aspect of animation works which are screened outside the traditional cinematic venues. It will look at how these animation works tell stories differently - using the full potential of the space, as a narrative device, a tool, and a stage where the narratives unfold. This paper will look at the historical perspective and the state of the art in animation installation today, exploring the relationship between the space and narrative in pre-cinematic, cinematic and post-cinematic conditions. It will examine how narrative structures in animation have changed over time, on their way from the black box of the cinema to the white cube of the gallery and even further, where they became part of any space or architecture. Through case studies of works by Tabaimo, Rose Bond, William Kentridge and other relevant artists, the interdependency of the narrative and the space where it appears will be explored, in order to identify new strategies for storytelling in animation. The aim of this paper is to emphasize the storytelling novelty that animation installations offer, which goes beyond the narrative structures that we are used to see on a single flat surface.Universidade Lusófona de Humanidades e Tecnologias2022-01-13T14:39:37Z2021-01-01T00:00:00Z2021info:eu-repo/semantics/publishedVersioninfo:eu-repo/semantics/articleapplication/pdfhttp://hdl.handle.net/10437/12364eng2183-9271Vidakovic, Leainfo:eu-repo/semantics/openAccessreponame:Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos)instname:Agência para a Sociedade do Conhecimento (UMIC) - FCT - Sociedade da Informaçãoinstacron:RCAAP2023-03-09T14:05:22Zoai:recil.ensinolusofona.pt:10437/12364Portal AgregadorONGhttps://www.rcaap.pt/oai/openaireopendoar:71602024-03-19T17:13:08.371826Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos) - Agência para a Sociedade do Conhecimento (UMIC) - FCT - Sociedade da Informaçãofalse
dc.title.none.fl_str_mv Fragmented narratives : exploring storytelling approaches for animation in spatial context
title Fragmented narratives : exploring storytelling approaches for animation in spatial context
spellingShingle Fragmented narratives : exploring storytelling approaches for animation in spatial context
Vidakovic, Lea
AUDIOVISUAL
ANIMAÇÃO DIGITAL
NARRATIVA
STORYTELLING
AUDIOVISUAL
DIGITAL ANIMATION
NARRATIVE
STORYTELLING
title_short Fragmented narratives : exploring storytelling approaches for animation in spatial context
title_full Fragmented narratives : exploring storytelling approaches for animation in spatial context
title_fullStr Fragmented narratives : exploring storytelling approaches for animation in spatial context
title_full_unstemmed Fragmented narratives : exploring storytelling approaches for animation in spatial context
title_sort Fragmented narratives : exploring storytelling approaches for animation in spatial context
author Vidakovic, Lea
author_facet Vidakovic, Lea
author_role author
dc.contributor.author.fl_str_mv Vidakovic, Lea
dc.subject.por.fl_str_mv AUDIOVISUAL
ANIMAÇÃO DIGITAL
NARRATIVA
STORYTELLING
AUDIOVISUAL
DIGITAL ANIMATION
NARRATIVE
STORYTELLING
topic AUDIOVISUAL
ANIMAÇÃO DIGITAL
NARRATIVA
STORYTELLING
AUDIOVISUAL
DIGITAL ANIMATION
NARRATIVE
STORYTELLING
description Animation is considered a prevalent medium in contemporary moving image culture, which increasingly appears across non- -conventional surfaces and spaces. And while storytelling in animation films has been extensively theorized, narrative forms that employ physical space as part of storytelling have been less explored. This paper will examine the narrative aspect of animation works which are screened outside the traditional cinematic venues. It will look at how these animation works tell stories differently - using the full potential of the space, as a narrative device, a tool, and a stage where the narratives unfold. This paper will look at the historical perspective and the state of the art in animation installation today, exploring the relationship between the space and narrative in pre-cinematic, cinematic and post-cinematic conditions. It will examine how narrative structures in animation have changed over time, on their way from the black box of the cinema to the white cube of the gallery and even further, where they became part of any space or architecture. Through case studies of works by Tabaimo, Rose Bond, William Kentridge and other relevant artists, the interdependency of the narrative and the space where it appears will be explored, in order to identify new strategies for storytelling in animation. The aim of this paper is to emphasize the storytelling novelty that animation installations offer, which goes beyond the narrative structures that we are used to see on a single flat surface.
publishDate 2021
dc.date.none.fl_str_mv 2021-01-01T00:00:00Z
2021
2022-01-13T14:39:37Z
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dc.publisher.none.fl_str_mv Universidade Lusófona de Humanidades e Tecnologias
publisher.none.fl_str_mv Universidade Lusófona de Humanidades e Tecnologias
dc.source.none.fl_str_mv reponame:Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos)
instname:Agência para a Sociedade do Conhecimento (UMIC) - FCT - Sociedade da Informação
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