Flo[RA]: Uma aplicação móvel para comunicar ciência através do lúdico e da realidade aumentada

Detalhes bibliográficos
Autor(a) principal: David Jorge Lourenço Soares
Data de Publicação: 2021
Tipo de documento: Dissertação
Idioma: por
Título da fonte: Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos)
Texto Completo: https://hdl.handle.net/10216/135644
Resumo: At a time when the supply of content is greater than the time we have to consume it, it is necessary to find solutions and strategies that capture the attention and motivate users. These strategies are particularly important for museum spaces that increasingly need to innovate and create more interaction and interest in their spaces. This dissertation focuses on understanding how we can contribute to the communication of science through an application with ludic elements and augmented reality, but also good usability practices for this type of applications. For this, a mobile application was developed that allows visitors to have a ludic activity and with augmented reality in a botanical exhibition of the Biodiversity Gallery and later another in the Botanical Garden of Porto. At the end, they can place in augmented reality images of tree leaves that they previously collected, being able to create visual compositions that can be saved or shared, promoting dialogue and a sense of belonging to the scientific object. Data on its development, the technologies used, implementation procedures and some usability best practices are presented. Tests were conducted with usability and the botanical garden specialists, and user opinions were collected that helped redesign the application and understand the contribution of this type of application in science communication, but also with suggestions that can contribute to future work. The results were promising, showing a great need for applications of this kind for science communication in these museum spaces.
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spelling Flo[RA]: Uma aplicação móvel para comunicar ciência através do lúdico e da realidade aumentadaOutras ciências da engenharia e tecnologiasOther engineering and technologiesAt a time when the supply of content is greater than the time we have to consume it, it is necessary to find solutions and strategies that capture the attention and motivate users. These strategies are particularly important for museum spaces that increasingly need to innovate and create more interaction and interest in their spaces. This dissertation focuses on understanding how we can contribute to the communication of science through an application with ludic elements and augmented reality, but also good usability practices for this type of applications. For this, a mobile application was developed that allows visitors to have a ludic activity and with augmented reality in a botanical exhibition of the Biodiversity Gallery and later another in the Botanical Garden of Porto. At the end, they can place in augmented reality images of tree leaves that they previously collected, being able to create visual compositions that can be saved or shared, promoting dialogue and a sense of belonging to the scientific object. Data on its development, the technologies used, implementation procedures and some usability best practices are presented. Tests were conducted with usability and the botanical garden specialists, and user opinions were collected that helped redesign the application and understand the contribution of this type of application in science communication, but also with suggestions that can contribute to future work. The results were promising, showing a great need for applications of this kind for science communication in these museum spaces.2021-07-192021-07-19T00:00:00Zinfo:eu-repo/semantics/publishedVersioninfo:eu-repo/semantics/masterThesisapplication/pdfhttps://hdl.handle.net/10216/135644TID:202819060porDavid Jorge Lourenço Soaresinfo:eu-repo/semantics/openAccessreponame:Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos)instname:Agência para a Sociedade do Conhecimento (UMIC) - FCT - Sociedade da Informaçãoinstacron:RCAAP2023-11-29T14:21:56Zoai:repositorio-aberto.up.pt:10216/135644Portal AgregadorONGhttps://www.rcaap.pt/oai/openaireopendoar:71602024-03-19T23:59:44.190658Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos) - Agência para a Sociedade do Conhecimento (UMIC) - FCT - Sociedade da Informaçãofalse
dc.title.none.fl_str_mv Flo[RA]: Uma aplicação móvel para comunicar ciência através do lúdico e da realidade aumentada
title Flo[RA]: Uma aplicação móvel para comunicar ciência através do lúdico e da realidade aumentada
spellingShingle Flo[RA]: Uma aplicação móvel para comunicar ciência através do lúdico e da realidade aumentada
David Jorge Lourenço Soares
Outras ciências da engenharia e tecnologias
Other engineering and technologies
title_short Flo[RA]: Uma aplicação móvel para comunicar ciência através do lúdico e da realidade aumentada
title_full Flo[RA]: Uma aplicação móvel para comunicar ciência através do lúdico e da realidade aumentada
title_fullStr Flo[RA]: Uma aplicação móvel para comunicar ciência através do lúdico e da realidade aumentada
title_full_unstemmed Flo[RA]: Uma aplicação móvel para comunicar ciência através do lúdico e da realidade aumentada
title_sort Flo[RA]: Uma aplicação móvel para comunicar ciência através do lúdico e da realidade aumentada
author David Jorge Lourenço Soares
author_facet David Jorge Lourenço Soares
author_role author
dc.contributor.author.fl_str_mv David Jorge Lourenço Soares
dc.subject.por.fl_str_mv Outras ciências da engenharia e tecnologias
Other engineering and technologies
topic Outras ciências da engenharia e tecnologias
Other engineering and technologies
description At a time when the supply of content is greater than the time we have to consume it, it is necessary to find solutions and strategies that capture the attention and motivate users. These strategies are particularly important for museum spaces that increasingly need to innovate and create more interaction and interest in their spaces. This dissertation focuses on understanding how we can contribute to the communication of science through an application with ludic elements and augmented reality, but also good usability practices for this type of applications. For this, a mobile application was developed that allows visitors to have a ludic activity and with augmented reality in a botanical exhibition of the Biodiversity Gallery and later another in the Botanical Garden of Porto. At the end, they can place in augmented reality images of tree leaves that they previously collected, being able to create visual compositions that can be saved or shared, promoting dialogue and a sense of belonging to the scientific object. Data on its development, the technologies used, implementation procedures and some usability best practices are presented. Tests were conducted with usability and the botanical garden specialists, and user opinions were collected that helped redesign the application and understand the contribution of this type of application in science communication, but also with suggestions that can contribute to future work. The results were promising, showing a great need for applications of this kind for science communication in these museum spaces.
publishDate 2021
dc.date.none.fl_str_mv 2021-07-19
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instname_str Agência para a Sociedade do Conhecimento (UMIC) - FCT - Sociedade da Informação
instacron_str RCAAP
institution RCAAP
reponame_str Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos)
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repository.name.fl_str_mv Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos) - Agência para a Sociedade do Conhecimento (UMIC) - FCT - Sociedade da Informação
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