The Scratch Card Gambler

Detalhes bibliográficos
Autor(a) principal: Maurício, Daniela Filipa Silvano
Data de Publicação: 2020
Tipo de documento: Dissertação
Idioma: eng
Título da fonte: Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos)
Texto Completo: http://hdl.handle.net/10400.6/10703
Resumo: Background: Scratch card gambling is a form of lottery highly available throughout the country and has common characteristics with some other addictive gambling activities, such as immediate reward, a short time interval between purchase and prize revelation and easiness to play. In Portugal, this game has had a substantial growth over the last few years, with a fifteen fold increase in revenue over the last 8 years, bringing it to a total of €1594 million in 2018. It’s also important to notice it is a game with almost no regulatory measures for those who play it. Aims: This study aims to describe sociodemographic characteristics, gambling habits and perceptions regarding scratch cards gambling, determine the frequency of pathological scratch card gambling and to find out the possible impact of regulatory measures. Methods: People were approached in several scratch cards reseller shops and invited to participate. A total of 200 people consented to participate and filled in the questionnaire. Pathological gambling was assessed with the South Oaks Gambling Scale (SOGS). Descriptive statistics and inferential analysis were performed using SPSS v22. Results: The frequency of not at-risk scratch card gambling was 48%, potential pathological gambler 33% and probable pathological gambler 19%. 95% played other games, however, 34% had spent a maximum >€10 in a day in scratch cards while only 18% report the same amount of maximum spending in other games (risk ratio: 1,8), and 9% spent a monthly average >€100 in scratch cards while only 3% report such spending with other games (risk ratio: 3.0). Just 2% asked for help regarding scratch card gambling and only 8% mentioned the way they play has a negative impact on their lives. Regarding regulatory measures, 27% said they would play less if ID presentation/recording is to be mandatory and 71% agreed with the possibility of self-exclusion. Conclusions: Our findings are worrying at best. More than half participants are possible pathological gamblers. Scratch cards seem to have a clear potential for higher spending than other games, perception biases regarding scratch cards gambling are frequent and almost no one seeks help. Regulatory measures such as mandatory ID presentation/recording and self-exclusion may have a strong effect mostly for those at higher risk. There is an urgent need to act based on present findings and past warnings regarding scratch cards gambling hazards.
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spelling The Scratch Card GamblerA hidden realityAddictionPathological GamblingScratch CardsSogsDomínio/Área Científica::Ciências Médicas::Ciências da Saúde::MedicinaBackground: Scratch card gambling is a form of lottery highly available throughout the country and has common characteristics with some other addictive gambling activities, such as immediate reward, a short time interval between purchase and prize revelation and easiness to play. In Portugal, this game has had a substantial growth over the last few years, with a fifteen fold increase in revenue over the last 8 years, bringing it to a total of €1594 million in 2018. It’s also important to notice it is a game with almost no regulatory measures for those who play it. Aims: This study aims to describe sociodemographic characteristics, gambling habits and perceptions regarding scratch cards gambling, determine the frequency of pathological scratch card gambling and to find out the possible impact of regulatory measures. Methods: People were approached in several scratch cards reseller shops and invited to participate. A total of 200 people consented to participate and filled in the questionnaire. Pathological gambling was assessed with the South Oaks Gambling Scale (SOGS). Descriptive statistics and inferential analysis were performed using SPSS v22. Results: The frequency of not at-risk scratch card gambling was 48%, potential pathological gambler 33% and probable pathological gambler 19%. 95% played other games, however, 34% had spent a maximum >€10 in a day in scratch cards while only 18% report the same amount of maximum spending in other games (risk ratio: 1,8), and 9% spent a monthly average >€100 in scratch cards while only 3% report such spending with other games (risk ratio: 3.0). Just 2% asked for help regarding scratch card gambling and only 8% mentioned the way they play has a negative impact on their lives. Regarding regulatory measures, 27% said they would play less if ID presentation/recording is to be mandatory and 71% agreed with the possibility of self-exclusion. Conclusions: Our findings are worrying at best. More than half participants are possible pathological gamblers. Scratch cards seem to have a clear potential for higher spending than other games, perception biases regarding scratch cards gambling are frequent and almost no one seeks help. Regulatory measures such as mandatory ID presentation/recording and self-exclusion may have a strong effect mostly for those at higher risk. There is an urgent need to act based on present findings and past warnings regarding scratch cards gambling hazards.Introdução: O jogo da Raspadinha em Portugal é uma forma de jogo que está amplamente distribuída pelo país e tem algumas características aditivas, como por exemplo: recompensa imediata, pequeno intervalo entre a compra e a entrega do prémio e a facilidade de adquirir o jogo. Tem tido um crescimento considerável nos últimos anos, com um aumento das receitas cerca de 15 vezes desde 2010 até 2018, com um total de €1594 milhões investidos neste jogo. É também importante referir que este jogo de apostas funciona quase sem medidas de regulação. Objetivos: Este artigo tem como objetivo descrever a população participante, a nível sociodemográfico e nos seus hábitos de jogo, determinar a frequência de jogadores de raspadinhas, sem risco, com risco potencial ou provável, bem como tentar perceber se existem medidas que possam ser efetivas na regulação deste jogo. Métodos: A amostra foi conseguida abordando os participantes nos locais de venda das raspadinhas. 200 pessoas consentiram a participação e foi-lhes entregue um questionário. O risco de jogo foi avaliado recorrendo ao uso da Escala de SOG. Foram realizadas analises descritiva e inferencial com uso do SPSS v22. Resultados: A frequência de jogadores sem risco de adição foi de 48%, com risco provável de jogo patológico de 33% e jogo patológico provável de 19%. 95% das pessoas referem participar noutros jogos, 34% já gastaram num dia >10€ nas raspadinhas enquanto que para os outros jogos, apenas 18% reportaram o mesmo (risco relativo: 1,8), e 9% gastou em média >100€/mês em raspadinhas, enquanto apenas 3% reportaram o mesmo para os outros jogos (risco relativo: 3.0). No que diz respeito a medidas de regulação, 27% disse que passaria a jogar menos caso fosse obrigatório apresentar uma forma de identificação e 71% concordou com a possibilidade de auto-exclusão. Conclusão: Em suma, estes resultados são preocupantes. Mais de metade dos participantes apresentam jogo patológico possível. As raspadinhas parecem ter potencial para gastos superiores a outros jogos e se há adições, ainda não há procura de ajuda. Medidas de regulação, caso sejam implementadas podem surtir efeito para os que mais precisam. Estes resultados, bem como chamadas de atenção anteriores, impõem uma ação rápida em relação a este problema.Silva, Nuno Fernando RodriguesuBibliorumMaurício, Daniela Filipa Silvano2021-04-29T00:30:14Z2020-07-092020-05-212020-07-09T00:00:00Zinfo:eu-repo/semantics/publishedVersioninfo:eu-repo/semantics/masterThesisapplication/pdfhttp://hdl.handle.net/10400.6/10703TID:202548325enginfo:eu-repo/semantics/openAccessreponame:Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos)instname:Agência para a Sociedade do Conhecimento (UMIC) - FCT - Sociedade da Informaçãoinstacron:RCAAP2023-12-15T09:52:40Zoai:ubibliorum.ubi.pt:10400.6/10703Portal AgregadorONGhttps://www.rcaap.pt/oai/openaireopendoar:71602024-03-20T00:50:36.037123Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos) - Agência para a Sociedade do Conhecimento (UMIC) - FCT - Sociedade da Informaçãofalse
dc.title.none.fl_str_mv The Scratch Card Gambler
A hidden reality
title The Scratch Card Gambler
spellingShingle The Scratch Card Gambler
Maurício, Daniela Filipa Silvano
Addiction
Pathological Gambling
Scratch Cards
Sogs
Domínio/Área Científica::Ciências Médicas::Ciências da Saúde::Medicina
title_short The Scratch Card Gambler
title_full The Scratch Card Gambler
title_fullStr The Scratch Card Gambler
title_full_unstemmed The Scratch Card Gambler
title_sort The Scratch Card Gambler
author Maurício, Daniela Filipa Silvano
author_facet Maurício, Daniela Filipa Silvano
author_role author
dc.contributor.none.fl_str_mv Silva, Nuno Fernando Rodrigues
uBibliorum
dc.contributor.author.fl_str_mv Maurício, Daniela Filipa Silvano
dc.subject.por.fl_str_mv Addiction
Pathological Gambling
Scratch Cards
Sogs
Domínio/Área Científica::Ciências Médicas::Ciências da Saúde::Medicina
topic Addiction
Pathological Gambling
Scratch Cards
Sogs
Domínio/Área Científica::Ciências Médicas::Ciências da Saúde::Medicina
description Background: Scratch card gambling is a form of lottery highly available throughout the country and has common characteristics with some other addictive gambling activities, such as immediate reward, a short time interval between purchase and prize revelation and easiness to play. In Portugal, this game has had a substantial growth over the last few years, with a fifteen fold increase in revenue over the last 8 years, bringing it to a total of €1594 million in 2018. It’s also important to notice it is a game with almost no regulatory measures for those who play it. Aims: This study aims to describe sociodemographic characteristics, gambling habits and perceptions regarding scratch cards gambling, determine the frequency of pathological scratch card gambling and to find out the possible impact of regulatory measures. Methods: People were approached in several scratch cards reseller shops and invited to participate. A total of 200 people consented to participate and filled in the questionnaire. Pathological gambling was assessed with the South Oaks Gambling Scale (SOGS). Descriptive statistics and inferential analysis were performed using SPSS v22. Results: The frequency of not at-risk scratch card gambling was 48%, potential pathological gambler 33% and probable pathological gambler 19%. 95% played other games, however, 34% had spent a maximum >€10 in a day in scratch cards while only 18% report the same amount of maximum spending in other games (risk ratio: 1,8), and 9% spent a monthly average >€100 in scratch cards while only 3% report such spending with other games (risk ratio: 3.0). Just 2% asked for help regarding scratch card gambling and only 8% mentioned the way they play has a negative impact on their lives. Regarding regulatory measures, 27% said they would play less if ID presentation/recording is to be mandatory and 71% agreed with the possibility of self-exclusion. Conclusions: Our findings are worrying at best. More than half participants are possible pathological gamblers. Scratch cards seem to have a clear potential for higher spending than other games, perception biases regarding scratch cards gambling are frequent and almost no one seeks help. Regulatory measures such as mandatory ID presentation/recording and self-exclusion may have a strong effect mostly for those at higher risk. There is an urgent need to act based on present findings and past warnings regarding scratch cards gambling hazards.
publishDate 2020
dc.date.none.fl_str_mv 2020-07-09
2020-05-21
2020-07-09T00:00:00Z
2021-04-29T00:30:14Z
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