A digital manipulative for embodied "stage-narrative" creation

Detalhes bibliográficos
Autor(a) principal: Sylla, Cristina
Data de Publicação: 2014
Outros Autores: Coutinho, Clara Pereira, Branco, Pedro
Tipo de documento: Artigo
Idioma: eng
Título da fonte: Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos)
Texto Completo: http://hdl.handle.net/1822/32658
Resumo: This paper presents a study of the use of a digital manipulative developed to promote creative narrative construction and storytelling. The study was carried with 27 groups of preschoolers, of five years of age, who interacted with the digital manipulative during free-play time, during a period of six months. The study sought to assess aspects of children’s embodiment of the narratives, and how they shaped the creation of stories. We observed that by using the digital manipulative, children’s narrative construction occurred in two levels, as children shared the stage, (controlling the characters, the location, the props, and the nature elements) and simultaneously performed on this stage. The sharing of the input devices (blocks) gave children equal control of the performance and orchestration of the story, while promoting and supporting peer collaboration. We conclude that the digital manipulative enables the performance of what we call embodied stage-narratives, promoting children’s imagination and creative thinking, as well as fostering early literacy skills and metalinguistic awareness.
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spelling A digital manipulative for embodied "stage-narrative" creationstorytellingprescholersnarrative performancetangible interfacesemergent literacystage-narrativeslearningdigital manipulativesoral ExpressionPreschoolersCiências Sociais::Ciências da EducaçãoScience & TechnologyThis paper presents a study of the use of a digital manipulative developed to promote creative narrative construction and storytelling. The study was carried with 27 groups of preschoolers, of five years of age, who interacted with the digital manipulative during free-play time, during a period of six months. The study sought to assess aspects of children’s embodiment of the narratives, and how they shaped the creation of stories. We observed that by using the digital manipulative, children’s narrative construction occurred in two levels, as children shared the stage, (controlling the characters, the location, the props, and the nature elements) and simultaneously performed on this stage. The sharing of the input devices (blocks) gave children equal control of the performance and orchestration of the story, while promoting and supporting peer collaboration. We conclude that the digital manipulative enables the performance of what we call embodied stage-narratives, promoting children’s imagination and creative thinking, as well as fostering early literacy skills and metalinguistic awareness.Fundação para a Ciência e TecnologiaCIEC – Research Centre on Child Studies, UM (FCT R&D 317)ElsevierUniversidade do MinhoSylla, CristinaCoutinho, Clara PereiraBranco, Pedro20142014-01-01T00:00:00Zinfo:eu-repo/semantics/publishedVersioninfo:eu-repo/semantics/articleapplication/pdfhttp://hdl.handle.net/1822/32658engSylla, C., Coutinho, C., Branco, P. (2014). A Digital Manipulative for Embodied "Stage-Narrative" Creation. Entertainment Computing, Elsevier. DOI:10.1016/j.entcom.2014.08.011.1875-952110.1016/j.entcom.2014.08.011http://www.sciencedirect.com/science/article/pii/S1875952114000329.info:eu-repo/semantics/openAccessreponame:Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos)instname:Agência para a Sociedade do Conhecimento (UMIC) - FCT - Sociedade da Informaçãoinstacron:RCAAP2023-07-21T12:26:00Zoai:repositorium.sdum.uminho.pt:1822/32658Portal AgregadorONGhttps://www.rcaap.pt/oai/openaireopendoar:71602024-03-19T19:20:19.656967Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos) - Agência para a Sociedade do Conhecimento (UMIC) - FCT - Sociedade da Informaçãofalse
dc.title.none.fl_str_mv A digital manipulative for embodied "stage-narrative" creation
title A digital manipulative for embodied "stage-narrative" creation
spellingShingle A digital manipulative for embodied "stage-narrative" creation
Sylla, Cristina
storytelling
prescholers
narrative performance
tangible interfaces
emergent literacy
stage-narratives
learning
digital manipulatives
oral Expression
Preschoolers
Ciências Sociais::Ciências da Educação
Science & Technology
title_short A digital manipulative for embodied "stage-narrative" creation
title_full A digital manipulative for embodied "stage-narrative" creation
title_fullStr A digital manipulative for embodied "stage-narrative" creation
title_full_unstemmed A digital manipulative for embodied "stage-narrative" creation
title_sort A digital manipulative for embodied "stage-narrative" creation
author Sylla, Cristina
author_facet Sylla, Cristina
Coutinho, Clara Pereira
Branco, Pedro
author_role author
author2 Coutinho, Clara Pereira
Branco, Pedro
author2_role author
author
dc.contributor.none.fl_str_mv Universidade do Minho
dc.contributor.author.fl_str_mv Sylla, Cristina
Coutinho, Clara Pereira
Branco, Pedro
dc.subject.por.fl_str_mv storytelling
prescholers
narrative performance
tangible interfaces
emergent literacy
stage-narratives
learning
digital manipulatives
oral Expression
Preschoolers
Ciências Sociais::Ciências da Educação
Science & Technology
topic storytelling
prescholers
narrative performance
tangible interfaces
emergent literacy
stage-narratives
learning
digital manipulatives
oral Expression
Preschoolers
Ciências Sociais::Ciências da Educação
Science & Technology
description This paper presents a study of the use of a digital manipulative developed to promote creative narrative construction and storytelling. The study was carried with 27 groups of preschoolers, of five years of age, who interacted with the digital manipulative during free-play time, during a period of six months. The study sought to assess aspects of children’s embodiment of the narratives, and how they shaped the creation of stories. We observed that by using the digital manipulative, children’s narrative construction occurred in two levels, as children shared the stage, (controlling the characters, the location, the props, and the nature elements) and simultaneously performed on this stage. The sharing of the input devices (blocks) gave children equal control of the performance and orchestration of the story, while promoting and supporting peer collaboration. We conclude that the digital manipulative enables the performance of what we call embodied stage-narratives, promoting children’s imagination and creative thinking, as well as fostering early literacy skills and metalinguistic awareness.
publishDate 2014
dc.date.none.fl_str_mv 2014
2014-01-01T00:00:00Z
dc.type.status.fl_str_mv info:eu-repo/semantics/publishedVersion
dc.type.driver.fl_str_mv info:eu-repo/semantics/article
format article
status_str publishedVersion
dc.identifier.uri.fl_str_mv http://hdl.handle.net/1822/32658
url http://hdl.handle.net/1822/32658
dc.language.iso.fl_str_mv eng
language eng
dc.relation.none.fl_str_mv Sylla, C., Coutinho, C., Branco, P. (2014). A Digital Manipulative for Embodied "Stage-Narrative" Creation. Entertainment Computing, Elsevier. DOI:10.1016/j.entcom.2014.08.011.
1875-9521
10.1016/j.entcom.2014.08.011
http://www.sciencedirect.com/science/article/pii/S1875952114000329.
dc.rights.driver.fl_str_mv info:eu-repo/semantics/openAccess
eu_rights_str_mv openAccess
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dc.publisher.none.fl_str_mv Elsevier
publisher.none.fl_str_mv Elsevier
dc.source.none.fl_str_mv reponame:Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos)
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