Including social interaction in stroke VR-based motor rehabilitation enhances performance: a pilot study

Detalhes bibliográficos
Autor(a) principal: Rubio Ballester, Belém
Data de Publicação: 2012
Outros Autores: Bermúdez i Badia, Sergi, Verschure, Paul F. M. J.
Tipo de documento: Artigo
Idioma: eng
Título da fonte: Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos)
Texto Completo: http://hdl.handle.net/10400.13/2610
Resumo: Social factors and motivation are key factors for recovery in stroke patients (Glass, Matchar, Belyea, & Feussner, 1993). The goal of this study is to enhance accessibility and evaluate the effects of including social interaction in a virtual reality (VR) -based system for stroke rehabilitation. We hypothesize that a multiplayer competitive context will have a positive effect on the involvement of the patients in the therapy and thus on the rehabilitation process. We test this hypothesis using the Rehabilitation Gaming System (RGS), an ICT virtual reality tool for upper extremities motor rehabilitation. First, we implemented and evaluated a new interface based on a low-cost keyglove. Then, we developed a dedicated RGS scenario where the player has to match pairs of cards from a stack of playing cards. This task trains cognitive (memory) and motor tasks (grasping and reaching). Eight stroke patients participated in two sessions lasting 20 min, one using a single-player VR environment and another using a multiplayer version of the same game. A usability test showed that participants interact with the system much faster when using the new key-glove–based interface (p ¼ .02) in comparison to a mouse and keyboard. In addition, our results showed that upper limb exercises performed by the patients in multiplayer mode reached wider elbow flexion/extension movements than the ones performed during the single-player game session (p ¼ .04). Considering that the presence of spasticity is very common in patients affected by an ictus and that it causes an ongoing level of contraction, these results suggest that the patients affected displayed more effort in reaching if engaged in a social task. Our study shows that accessibility and social engagement in multiplayer environments positively affects the patients’ performance and enjoyment during the task. Although the long-term impact of this enhanced motivation needs to be further assessed, our results do suggest that the inclusion of social factors such as multiplayer capabilities is an important factor for the rehabilitation process in VR-based therapy and might have an impact on both performance and mood of stroke patients.
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spelling Including social interaction in stroke VR-based motor rehabilitation enhances performance: a pilot studyRecovery in stroke patientsSocial interaction in strokeMotor rehabilitationVirtual reality.Faculdade de Ciências Exatas e da EngenhariaSocial factors and motivation are key factors for recovery in stroke patients (Glass, Matchar, Belyea, & Feussner, 1993). The goal of this study is to enhance accessibility and evaluate the effects of including social interaction in a virtual reality (VR) -based system for stroke rehabilitation. We hypothesize that a multiplayer competitive context will have a positive effect on the involvement of the patients in the therapy and thus on the rehabilitation process. We test this hypothesis using the Rehabilitation Gaming System (RGS), an ICT virtual reality tool for upper extremities motor rehabilitation. First, we implemented and evaluated a new interface based on a low-cost keyglove. Then, we developed a dedicated RGS scenario where the player has to match pairs of cards from a stack of playing cards. This task trains cognitive (memory) and motor tasks (grasping and reaching). Eight stroke patients participated in two sessions lasting 20 min, one using a single-player VR environment and another using a multiplayer version of the same game. A usability test showed that participants interact with the system much faster when using the new key-glove–based interface (p ¼ .02) in comparison to a mouse and keyboard. In addition, our results showed that upper limb exercises performed by the patients in multiplayer mode reached wider elbow flexion/extension movements than the ones performed during the single-player game session (p ¼ .04). Considering that the presence of spasticity is very common in patients affected by an ictus and that it causes an ongoing level of contraction, these results suggest that the patients affected displayed more effort in reaching if engaged in a social task. Our study shows that accessibility and social engagement in multiplayer environments positively affects the patients’ performance and enjoyment during the task. Although the long-term impact of this enhanced motivation needs to be further assessed, our results do suggest that the inclusion of social factors such as multiplayer capabilities is an important factor for the rehabilitation process in VR-based therapy and might have an impact on both performance and mood of stroke patients.Massachusetts Institute of Technology PressDigitUMaRubio Ballester, BelémBermúdez i Badia, SergiVerschure, Paul F. M. J.2019-12-03T12:13:54Z20122012-01-01T00:00:00Zinfo:eu-repo/semantics/publishedVersioninfo:eu-repo/semantics/articleapplication/pdfhttp://hdl.handle.net/10400.13/2610engRubio Ballester, B., Bermúdez i Badia, S., & Verschure, P. F. (2012). Including Social Interaction in Stroke VR-Based Motor Rehabilitation Enhances Performance: A Pilot Study. PRESENCE: Teleoperators and Virtual Environments, 21(4), 490-501.info:eu-repo/semantics/openAccessreponame:Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos)instname:Agência para a Sociedade do Conhecimento (UMIC) - FCT - Sociedade da Informaçãoinstacron:RCAAP2023-03-26T03:37:39Zoai:digituma.uma.pt:10400.13/2610Portal AgregadorONGhttps://www.rcaap.pt/oai/openaireopendoar:71602024-03-19T15:05:23.657364Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos) - Agência para a Sociedade do Conhecimento (UMIC) - FCT - Sociedade da Informaçãofalse
dc.title.none.fl_str_mv Including social interaction in stroke VR-based motor rehabilitation enhances performance: a pilot study
title Including social interaction in stroke VR-based motor rehabilitation enhances performance: a pilot study
spellingShingle Including social interaction in stroke VR-based motor rehabilitation enhances performance: a pilot study
Rubio Ballester, Belém
Recovery in stroke patients
Social interaction in stroke
Motor rehabilitation
Virtual reality
.
Faculdade de Ciências Exatas e da Engenharia
title_short Including social interaction in stroke VR-based motor rehabilitation enhances performance: a pilot study
title_full Including social interaction in stroke VR-based motor rehabilitation enhances performance: a pilot study
title_fullStr Including social interaction in stroke VR-based motor rehabilitation enhances performance: a pilot study
title_full_unstemmed Including social interaction in stroke VR-based motor rehabilitation enhances performance: a pilot study
title_sort Including social interaction in stroke VR-based motor rehabilitation enhances performance: a pilot study
author Rubio Ballester, Belém
author_facet Rubio Ballester, Belém
Bermúdez i Badia, Sergi
Verschure, Paul F. M. J.
author_role author
author2 Bermúdez i Badia, Sergi
Verschure, Paul F. M. J.
author2_role author
author
dc.contributor.none.fl_str_mv DigitUMa
dc.contributor.author.fl_str_mv Rubio Ballester, Belém
Bermúdez i Badia, Sergi
Verschure, Paul F. M. J.
dc.subject.por.fl_str_mv Recovery in stroke patients
Social interaction in stroke
Motor rehabilitation
Virtual reality
.
Faculdade de Ciências Exatas e da Engenharia
topic Recovery in stroke patients
Social interaction in stroke
Motor rehabilitation
Virtual reality
.
Faculdade de Ciências Exatas e da Engenharia
description Social factors and motivation are key factors for recovery in stroke patients (Glass, Matchar, Belyea, & Feussner, 1993). The goal of this study is to enhance accessibility and evaluate the effects of including social interaction in a virtual reality (VR) -based system for stroke rehabilitation. We hypothesize that a multiplayer competitive context will have a positive effect on the involvement of the patients in the therapy and thus on the rehabilitation process. We test this hypothesis using the Rehabilitation Gaming System (RGS), an ICT virtual reality tool for upper extremities motor rehabilitation. First, we implemented and evaluated a new interface based on a low-cost keyglove. Then, we developed a dedicated RGS scenario where the player has to match pairs of cards from a stack of playing cards. This task trains cognitive (memory) and motor tasks (grasping and reaching). Eight stroke patients participated in two sessions lasting 20 min, one using a single-player VR environment and another using a multiplayer version of the same game. A usability test showed that participants interact with the system much faster when using the new key-glove–based interface (p ¼ .02) in comparison to a mouse and keyboard. In addition, our results showed that upper limb exercises performed by the patients in multiplayer mode reached wider elbow flexion/extension movements than the ones performed during the single-player game session (p ¼ .04). Considering that the presence of spasticity is very common in patients affected by an ictus and that it causes an ongoing level of contraction, these results suggest that the patients affected displayed more effort in reaching if engaged in a social task. Our study shows that accessibility and social engagement in multiplayer environments positively affects the patients’ performance and enjoyment during the task. Although the long-term impact of this enhanced motivation needs to be further assessed, our results do suggest that the inclusion of social factors such as multiplayer capabilities is an important factor for the rehabilitation process in VR-based therapy and might have an impact on both performance and mood of stroke patients.
publishDate 2012
dc.date.none.fl_str_mv 2012
2012-01-01T00:00:00Z
2019-12-03T12:13:54Z
dc.type.status.fl_str_mv info:eu-repo/semantics/publishedVersion
dc.type.driver.fl_str_mv info:eu-repo/semantics/article
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status_str publishedVersion
dc.identifier.uri.fl_str_mv http://hdl.handle.net/10400.13/2610
url http://hdl.handle.net/10400.13/2610
dc.language.iso.fl_str_mv eng
language eng
dc.relation.none.fl_str_mv Rubio Ballester, B., Bermúdez i Badia, S., & Verschure, P. F. (2012). Including Social Interaction in Stroke VR-Based Motor Rehabilitation Enhances Performance: A Pilot Study. PRESENCE: Teleoperators and Virtual Environments, 21(4), 490-501.
dc.rights.driver.fl_str_mv info:eu-repo/semantics/openAccess
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dc.publisher.none.fl_str_mv Massachusetts Institute of Technology Press
publisher.none.fl_str_mv Massachusetts Institute of Technology Press
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