The Gamification Octalysis Framework within the Primary English Teaching Process: the Quest for a Transformative Classroom
Autor(a) principal: | |
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Data de Publicação: | 2018 |
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Tipo de documento: | Artigo |
Idioma: | eng |
Título da fonte: | Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos) |
Texto Completo: | http://hdl.handle.net/10400.22/12388 |
Resumo: | The “Kwesukasukela” project, which focuses on African oral tradi- tion storytelling intermingled with the Ubuntu philosophy (Varty, 2013), has as its main aim to stimulate collaboration, communication, critical thinking and creativity, within primary school settings. In fact, through an experiential communicative approach (Fernández-Corbacho, 2014), South African storytelling can become a gamified experience and inte- grated into English classroom practices as a means of transformation and stimulation of social cohesion and sustainable development (Bat- tiste, 2005).The aim of this study is to reflect upon Chou’s (2016) Oc- talysis framework and how it can effectively be applied in Primary En- glish Teaching contexts. The implementation of gamification designs and practices within this type of framework allowed us to understand how we can implement effective approaches towards a transformative clas- sroom. An ethnographic methodological approach, with triangulation of data collection tools (questionnaires, self-assessment worksheets and project work), was resorted. Gamified practices, which deal with South African cultural and linguistic varieties (Nomlomo & Zilungile, 2016) and 21st Century Learning skills, were analized (Cruz & Orange, 2016).The project’s main results show that the gamification approach can foster the development of transformative skills. |
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The Gamification Octalysis Framework within the Primary English Teaching Process: the Quest for a Transformative ClassroomEnglishGamificationOctalysis FrameworkDidactics of Foreign LanguageThe “Kwesukasukela” project, which focuses on African oral tradi- tion storytelling intermingled with the Ubuntu philosophy (Varty, 2013), has as its main aim to stimulate collaboration, communication, critical thinking and creativity, within primary school settings. In fact, through an experiential communicative approach (Fernández-Corbacho, 2014), South African storytelling can become a gamified experience and inte- grated into English classroom practices as a means of transformation and stimulation of social cohesion and sustainable development (Bat- tiste, 2005).The aim of this study is to reflect upon Chou’s (2016) Oc- talysis framework and how it can effectively be applied in Primary En- glish Teaching contexts. The implementation of gamification designs and practices within this type of framework allowed us to understand how we can implement effective approaches towards a transformative clas- sroom. An ethnographic methodological approach, with triangulation of data collection tools (questionnaires, self-assessment worksheets and project work), was resorted. Gamified practices, which deal with South African cultural and linguistic varieties (Nomlomo & Zilungile, 2016) and 21st Century Learning skills, were analized (Cruz & Orange, 2016).The project’s main results show that the gamification approach can foster the development of transformative skills.Repositório Científico do Instituto Politécnico do PortoDuarte, SuzetteCruz, Mário2018-12-08T08:33:32Z2018-122018-12-01T00:00:00Zinfo:eu-repo/semantics/publishedVersioninfo:eu-repo/semantics/articleapplication/pdfhttp://hdl.handle.net/10400.22/12388enginfo:eu-repo/semantics/openAccessreponame:Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos)instname:Agência para a Sociedade do Conhecimento (UMIC) - FCT - Sociedade da Informaçãoinstacron:RCAAP2023-03-13T12:54:22Zoai:recipp.ipp.pt:10400.22/12388Portal AgregadorONGhttps://www.rcaap.pt/oai/openaireopendoar:71602024-03-19T17:32:43.525845Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos) - Agência para a Sociedade do Conhecimento (UMIC) - FCT - Sociedade da Informaçãofalse |
dc.title.none.fl_str_mv |
The Gamification Octalysis Framework within the Primary English Teaching Process: the Quest for a Transformative Classroom |
title |
The Gamification Octalysis Framework within the Primary English Teaching Process: the Quest for a Transformative Classroom |
spellingShingle |
The Gamification Octalysis Framework within the Primary English Teaching Process: the Quest for a Transformative Classroom Duarte, Suzette English Gamification Octalysis Framework Didactics of Foreign Language |
title_short |
The Gamification Octalysis Framework within the Primary English Teaching Process: the Quest for a Transformative Classroom |
title_full |
The Gamification Octalysis Framework within the Primary English Teaching Process: the Quest for a Transformative Classroom |
title_fullStr |
The Gamification Octalysis Framework within the Primary English Teaching Process: the Quest for a Transformative Classroom |
title_full_unstemmed |
The Gamification Octalysis Framework within the Primary English Teaching Process: the Quest for a Transformative Classroom |
title_sort |
The Gamification Octalysis Framework within the Primary English Teaching Process: the Quest for a Transformative Classroom |
author |
Duarte, Suzette |
author_facet |
Duarte, Suzette Cruz, Mário |
author_role |
author |
author2 |
Cruz, Mário |
author2_role |
author |
dc.contributor.none.fl_str_mv |
Repositório Científico do Instituto Politécnico do Porto |
dc.contributor.author.fl_str_mv |
Duarte, Suzette Cruz, Mário |
dc.subject.por.fl_str_mv |
English Gamification Octalysis Framework Didactics of Foreign Language |
topic |
English Gamification Octalysis Framework Didactics of Foreign Language |
description |
The “Kwesukasukela” project, which focuses on African oral tradi- tion storytelling intermingled with the Ubuntu philosophy (Varty, 2013), has as its main aim to stimulate collaboration, communication, critical thinking and creativity, within primary school settings. In fact, through an experiential communicative approach (Fernández-Corbacho, 2014), South African storytelling can become a gamified experience and inte- grated into English classroom practices as a means of transformation and stimulation of social cohesion and sustainable development (Bat- tiste, 2005).The aim of this study is to reflect upon Chou’s (2016) Oc- talysis framework and how it can effectively be applied in Primary En- glish Teaching contexts. The implementation of gamification designs and practices within this type of framework allowed us to understand how we can implement effective approaches towards a transformative clas- sroom. An ethnographic methodological approach, with triangulation of data collection tools (questionnaires, self-assessment worksheets and project work), was resorted. Gamified practices, which deal with South African cultural and linguistic varieties (Nomlomo & Zilungile, 2016) and 21st Century Learning skills, were analized (Cruz & Orange, 2016).The project’s main results show that the gamification approach can foster the development of transformative skills. |
publishDate |
2018 |
dc.date.none.fl_str_mv |
2018-12-08T08:33:32Z 2018-12 2018-12-01T00:00:00Z |
dc.type.status.fl_str_mv |
info:eu-repo/semantics/publishedVersion |
dc.type.driver.fl_str_mv |
info:eu-repo/semantics/article |
format |
article |
status_str |
publishedVersion |
dc.identifier.uri.fl_str_mv |
http://hdl.handle.net/10400.22/12388 |
url |
http://hdl.handle.net/10400.22/12388 |
dc.language.iso.fl_str_mv |
eng |
language |
eng |
dc.rights.driver.fl_str_mv |
info:eu-repo/semantics/openAccess |
eu_rights_str_mv |
openAccess |
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application/pdf |
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reponame:Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos) instname:Agência para a Sociedade do Conhecimento (UMIC) - FCT - Sociedade da Informação instacron:RCAAP |
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Agência para a Sociedade do Conhecimento (UMIC) - FCT - Sociedade da Informação |
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RCAAP |
institution |
RCAAP |
reponame_str |
Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos) |
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Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos) |
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Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos) - Agência para a Sociedade do Conhecimento (UMIC) - FCT - Sociedade da Informação |
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