The Gamification Octalysis Framework within the Primary English Teaching Process: the Quest for a Transformative Classroom

Detalhes bibliográficos
Autor(a) principal: Duarte, Suzette
Data de Publicação: 2018
Outros Autores: Cruz, Mário
Tipo de documento: Artigo
Idioma: eng
Título da fonte: Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos)
Texto Completo: http://hdl.handle.net/10400.22/12388
Resumo: The “Kwesukasukela” project, which focuses on African oral tradi- tion storytelling intermingled with the Ubuntu philosophy (Varty, 2013), has as its main aim to stimulate collaboration, communication, critical thinking and creativity, within primary school settings. In fact, through an experiential communicative approach (Fernández-Corbacho, 2014), South African storytelling can become a gamified experience and inte- grated into English classroom practices as a means of transformation and stimulation of social cohesion and sustainable development (Bat- tiste, 2005).The aim of this study is to reflect upon Chou’s (2016) Oc- talysis framework and how it can effectively be applied in Primary En- glish Teaching contexts. The implementation of gamification designs and practices within this type of framework allowed us to understand how we can implement effective approaches towards a transformative clas- sroom. An ethnographic methodological approach, with triangulation of data collection tools (questionnaires, self-assessment worksheets and project work), was resorted. Gamified practices, which deal with South African cultural and linguistic varieties (Nomlomo & Zilungile, 2016) and 21st Century Learning skills, were analized (Cruz & Orange, 2016).The project’s main results show that the gamification approach can foster the development of transformative skills.
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spelling The Gamification Octalysis Framework within the Primary English Teaching Process: the Quest for a Transformative ClassroomEnglishGamificationOctalysis FrameworkDidactics of Foreign LanguageThe “Kwesukasukela” project, which focuses on African oral tradi- tion storytelling intermingled with the Ubuntu philosophy (Varty, 2013), has as its main aim to stimulate collaboration, communication, critical thinking and creativity, within primary school settings. In fact, through an experiential communicative approach (Fernández-Corbacho, 2014), South African storytelling can become a gamified experience and inte- grated into English classroom practices as a means of transformation and stimulation of social cohesion and sustainable development (Bat- tiste, 2005).The aim of this study is to reflect upon Chou’s (2016) Oc- talysis framework and how it can effectively be applied in Primary En- glish Teaching contexts. The implementation of gamification designs and practices within this type of framework allowed us to understand how we can implement effective approaches towards a transformative clas- sroom. An ethnographic methodological approach, with triangulation of data collection tools (questionnaires, self-assessment worksheets and project work), was resorted. Gamified practices, which deal with South African cultural and linguistic varieties (Nomlomo & Zilungile, 2016) and 21st Century Learning skills, were analized (Cruz & Orange, 2016).The project’s main results show that the gamification approach can foster the development of transformative skills.Repositório Científico do Instituto Politécnico do PortoDuarte, SuzetteCruz, Mário2018-12-08T08:33:32Z2018-122018-12-01T00:00:00Zinfo:eu-repo/semantics/publishedVersioninfo:eu-repo/semantics/articleapplication/pdfhttp://hdl.handle.net/10400.22/12388enginfo:eu-repo/semantics/openAccessreponame:Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos)instname:Agência para a Sociedade do Conhecimento (UMIC) - FCT - Sociedade da Informaçãoinstacron:RCAAP2023-03-13T12:54:22Zoai:recipp.ipp.pt:10400.22/12388Portal AgregadorONGhttps://www.rcaap.pt/oai/openaireopendoar:71602024-03-19T17:32:43.525845Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos) - Agência para a Sociedade do Conhecimento (UMIC) - FCT - Sociedade da Informaçãofalse
dc.title.none.fl_str_mv The Gamification Octalysis Framework within the Primary English Teaching Process: the Quest for a Transformative Classroom
title The Gamification Octalysis Framework within the Primary English Teaching Process: the Quest for a Transformative Classroom
spellingShingle The Gamification Octalysis Framework within the Primary English Teaching Process: the Quest for a Transformative Classroom
Duarte, Suzette
English
Gamification
Octalysis Framework
Didactics of Foreign Language
title_short The Gamification Octalysis Framework within the Primary English Teaching Process: the Quest for a Transformative Classroom
title_full The Gamification Octalysis Framework within the Primary English Teaching Process: the Quest for a Transformative Classroom
title_fullStr The Gamification Octalysis Framework within the Primary English Teaching Process: the Quest for a Transformative Classroom
title_full_unstemmed The Gamification Octalysis Framework within the Primary English Teaching Process: the Quest for a Transformative Classroom
title_sort The Gamification Octalysis Framework within the Primary English Teaching Process: the Quest for a Transformative Classroom
author Duarte, Suzette
author_facet Duarte, Suzette
Cruz, Mário
author_role author
author2 Cruz, Mário
author2_role author
dc.contributor.none.fl_str_mv Repositório Científico do Instituto Politécnico do Porto
dc.contributor.author.fl_str_mv Duarte, Suzette
Cruz, Mário
dc.subject.por.fl_str_mv English
Gamification
Octalysis Framework
Didactics of Foreign Language
topic English
Gamification
Octalysis Framework
Didactics of Foreign Language
description The “Kwesukasukela” project, which focuses on African oral tradi- tion storytelling intermingled with the Ubuntu philosophy (Varty, 2013), has as its main aim to stimulate collaboration, communication, critical thinking and creativity, within primary school settings. In fact, through an experiential communicative approach (Fernández-Corbacho, 2014), South African storytelling can become a gamified experience and inte- grated into English classroom practices as a means of transformation and stimulation of social cohesion and sustainable development (Bat- tiste, 2005).The aim of this study is to reflect upon Chou’s (2016) Oc- talysis framework and how it can effectively be applied in Primary En- glish Teaching contexts. The implementation of gamification designs and practices within this type of framework allowed us to understand how we can implement effective approaches towards a transformative clas- sroom. An ethnographic methodological approach, with triangulation of data collection tools (questionnaires, self-assessment worksheets and project work), was resorted. Gamified practices, which deal with South African cultural and linguistic varieties (Nomlomo & Zilungile, 2016) and 21st Century Learning skills, were analized (Cruz & Orange, 2016).The project’s main results show that the gamification approach can foster the development of transformative skills.
publishDate 2018
dc.date.none.fl_str_mv 2018-12-08T08:33:32Z
2018-12
2018-12-01T00:00:00Z
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