Introducing programming to basic schools students using robotics

Detalhes bibliográficos
Autor(a) principal: Martins, V.
Data de Publicação: 2021
Outros Autores: Martins, L., Costa, Manuel F. M.
Idioma: eng
Título da fonte: Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos)
Texto Completo: https://hdl.handle.net/1822/74427
Resumo: The present work reports on the development of programming activities with students from the 1st and 2nd cycles of schools in the town of Braga in the northwestern Portuguese region of Minho. These activities of promotion of computer programming were applied in order to promote the programming and innovative practices on science and technology education. The explored interdisciplinary methodologies in STEM teaching-learning processes, stimulate critical thinking and creativity while promoting the benefits of learning in collaborative environments. The active involvement of the students in these robot programming, “high tech” and trendy, activities is easy to achieve if the proposed challenges are set at an adequate level of difficulty and appealing enough to the age group and level of cognitive development of the student. Whenever possible to the students is given the possibility of choosing or even defining the problem/subject they will be exploring by programming a robot, which is seen as a mechanical artificial being the students will be able to understand, interact with and use and control. The teacher/educator should be available to provide to the students a proper empowering environment and to provide all support requested by the students giving, as much as possible, not straight answers but yes clues and small hints and examples leading the students to reach, themselves, to a solution to the problem the students face or to an answer to the students’ question that satisfy their own critical judgment. Through the programming testing process, it is possible to verify and see the level of perception and proficiency of the students assessing what students have learned and accomplished, creating immediate feedback for students and adjusting or re-orienting the students’ focus on a particular task or reasoning process. If well succeeded these activities can develop among the students a sound appreaciation towards Science Technology and Engineering while establishing relevant knowledge, creativity critical reasoning abilities and a large number of other competencies that will be valuable for the future development of the students in their studies and academic life but also in their future careers. The improvement of the self-esteem of the students when they realize they can actually “do it” is also a major benefit of this type of activities. As well in what concerns the boost of the self-esteem and selft-appreaciation of their teachers and educators, that often fear to explore this type of innovative approaches.
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spelling Introducing programming to basic schools students using roboticsProgrammingSTEMHands-on scienceCreativityCiências Naturais::Ciências FísicasThe present work reports on the development of programming activities with students from the 1st and 2nd cycles of schools in the town of Braga in the northwestern Portuguese region of Minho. These activities of promotion of computer programming were applied in order to promote the programming and innovative practices on science and technology education. The explored interdisciplinary methodologies in STEM teaching-learning processes, stimulate critical thinking and creativity while promoting the benefits of learning in collaborative environments. The active involvement of the students in these robot programming, “high tech” and trendy, activities is easy to achieve if the proposed challenges are set at an adequate level of difficulty and appealing enough to the age group and level of cognitive development of the student. Whenever possible to the students is given the possibility of choosing or even defining the problem/subject they will be exploring by programming a robot, which is seen as a mechanical artificial being the students will be able to understand, interact with and use and control. The teacher/educator should be available to provide to the students a proper empowering environment and to provide all support requested by the students giving, as much as possible, not straight answers but yes clues and small hints and examples leading the students to reach, themselves, to a solution to the problem the students face or to an answer to the students’ question that satisfy their own critical judgment. Through the programming testing process, it is possible to verify and see the level of perception and proficiency of the students assessing what students have learned and accomplished, creating immediate feedback for students and adjusting or re-orienting the students’ focus on a particular task or reasoning process. If well succeeded these activities can develop among the students a sound appreaciation towards Science Technology and Engineering while establishing relevant knowledge, creativity critical reasoning abilities and a large number of other competencies that will be valuable for the future development of the students in their studies and academic life but also in their future careers. The improvement of the self-esteem of the students when they realize they can actually “do it” is also a major benefit of this type of activities. As well in what concerns the boost of the self-esteem and selft-appreaciation of their teachers and educators, that often fear to explore this type of innovative approaches.Servicio de Publicaciones de la Universidade de VigoUniversidade do MinhoMartins, V.Martins, L.Costa, Manuel F. M.2021-072021-07-01T00:00:00Zbook partinfo:eu-repo/semantics/publishedVersionapplication/pdfhttps://hdl.handle.net/1822/74427engMartins, V. Martins, L. ,Costa, M. F. M.(2021) Title of Chapter. Hands-on Science Education Activities - Challenges and Opportunities of Distant and Online Teaching and Learning. Costa MF, Dorrío BV (Eds.); Hands-on Science Network, 2021, Page numbers.978-84-8158-899-6http://www.hsci.info/hsci2021/info:eu-repo/semantics/openAccessreponame:Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos)instname:Agência para a Sociedade do Conhecimento (UMIC) - FCT - Sociedade da Informaçãoinstacron:RCAAP2024-05-11T06:15:56Zoai:repositorium.sdum.uminho.pt:1822/74427Portal AgregadorONGhttps://www.rcaap.pt/oai/openairemluisa.alvim@gmail.comopendoar:71602024-05-11T06:15:56Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos) - Agência para a Sociedade do Conhecimento (UMIC) - FCT - Sociedade da Informaçãofalse
dc.title.none.fl_str_mv Introducing programming to basic schools students using robotics
title Introducing programming to basic schools students using robotics
spellingShingle Introducing programming to basic schools students using robotics
Martins, V.
Programming
STEM
Hands-on science
Creativity
Ciências Naturais::Ciências Físicas
title_short Introducing programming to basic schools students using robotics
title_full Introducing programming to basic schools students using robotics
title_fullStr Introducing programming to basic schools students using robotics
title_full_unstemmed Introducing programming to basic schools students using robotics
title_sort Introducing programming to basic schools students using robotics
author Martins, V.
author_facet Martins, V.
Martins, L.
Costa, Manuel F. M.
author_role author
author2 Martins, L.
Costa, Manuel F. M.
author2_role author
author
dc.contributor.none.fl_str_mv Universidade do Minho
dc.contributor.author.fl_str_mv Martins, V.
Martins, L.
Costa, Manuel F. M.
dc.subject.por.fl_str_mv Programming
STEM
Hands-on science
Creativity
Ciências Naturais::Ciências Físicas
topic Programming
STEM
Hands-on science
Creativity
Ciências Naturais::Ciências Físicas
description The present work reports on the development of programming activities with students from the 1st and 2nd cycles of schools in the town of Braga in the northwestern Portuguese region of Minho. These activities of promotion of computer programming were applied in order to promote the programming and innovative practices on science and technology education. The explored interdisciplinary methodologies in STEM teaching-learning processes, stimulate critical thinking and creativity while promoting the benefits of learning in collaborative environments. The active involvement of the students in these robot programming, “high tech” and trendy, activities is easy to achieve if the proposed challenges are set at an adequate level of difficulty and appealing enough to the age group and level of cognitive development of the student. Whenever possible to the students is given the possibility of choosing or even defining the problem/subject they will be exploring by programming a robot, which is seen as a mechanical artificial being the students will be able to understand, interact with and use and control. The teacher/educator should be available to provide to the students a proper empowering environment and to provide all support requested by the students giving, as much as possible, not straight answers but yes clues and small hints and examples leading the students to reach, themselves, to a solution to the problem the students face or to an answer to the students’ question that satisfy their own critical judgment. Through the programming testing process, it is possible to verify and see the level of perception and proficiency of the students assessing what students have learned and accomplished, creating immediate feedback for students and adjusting or re-orienting the students’ focus on a particular task or reasoning process. If well succeeded these activities can develop among the students a sound appreaciation towards Science Technology and Engineering while establishing relevant knowledge, creativity critical reasoning abilities and a large number of other competencies that will be valuable for the future development of the students in their studies and academic life but also in their future careers. The improvement of the self-esteem of the students when they realize they can actually “do it” is also a major benefit of this type of activities. As well in what concerns the boost of the self-esteem and selft-appreaciation of their teachers and educators, that often fear to explore this type of innovative approaches.
publishDate 2021
dc.date.none.fl_str_mv 2021-07
2021-07-01T00:00:00Z
dc.type.driver.fl_str_mv book part
dc.type.status.fl_str_mv info:eu-repo/semantics/publishedVersion
status_str publishedVersion
dc.identifier.uri.fl_str_mv https://hdl.handle.net/1822/74427
url https://hdl.handle.net/1822/74427
dc.language.iso.fl_str_mv eng
language eng
dc.relation.none.fl_str_mv Martins, V. Martins, L. ,Costa, M. F. M.(2021) Title of Chapter. Hands-on Science Education Activities - Challenges and Opportunities of Distant and Online Teaching and Learning. Costa MF, Dorrío BV (Eds.); Hands-on Science Network, 2021, Page numbers.
978-84-8158-899-6
http://www.hsci.info/hsci2021/
dc.rights.driver.fl_str_mv info:eu-repo/semantics/openAccess
eu_rights_str_mv openAccess
dc.format.none.fl_str_mv application/pdf
dc.publisher.none.fl_str_mv Servicio de Publicaciones de la Universidade de Vigo
publisher.none.fl_str_mv Servicio de Publicaciones de la Universidade de Vigo
dc.source.none.fl_str_mv reponame:Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos)
instname:Agência para a Sociedade do Conhecimento (UMIC) - FCT - Sociedade da Informação
instacron:RCAAP
instname_str Agência para a Sociedade do Conhecimento (UMIC) - FCT - Sociedade da Informação
instacron_str RCAAP
institution RCAAP
reponame_str Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos)
collection Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos)
repository.name.fl_str_mv Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos) - Agência para a Sociedade do Conhecimento (UMIC) - FCT - Sociedade da Informação
repository.mail.fl_str_mv mluisa.alvim@gmail.com
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