A new virtual reality experience for portuguese football fans : testing the factors leading to adoption based on TAM
Autor(a) principal: | |
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Data de Publicação: | 2020 |
Tipo de documento: | Dissertação |
Idioma: | eng |
Título da fonte: | Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos) |
Texto Completo: | http://hdl.handle.net/10400.14/29736 |
Resumo: | Virtual reality is a promising technology with the potential to disrupt the football industry since fans are seeking new ways of getting a home-watching experience closer to the real experience. This study tests the concept of a new virtual reality football experience by means of using the extended technology acceptance model to determine the factors that lead to the adoption of virtual reality equipment. The virtual reality experience is intended to simulate the real experience of attending the stadium in a matchday. Data was collected and 203 valid responses were obtained. The results were analysed using structural equation modelling, which allowed predicting purchase and use intentions. Findings suggest that perceived usefulness, perceived enjoyment and attitudes are strong predictors of the outcomes. Moreover, the results support the potential of virtual reality and its integration in sports. This study paves the way to further research on this matter and provides several insights and recommendations for sports organisations about whether offering the experience is viable or not and possible approaches to different segments of the Portuguese football fandom. |
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A new virtual reality experience for portuguese football fans : testing the factors leading to adoption based on TAMVirtual realityFootball spectatorshipTechnology acceptance modelFootball industryPurchase intentionUse intentionDomínio/Área Científica::Ciências Sociais::Economia e GestãoVirtual reality is a promising technology with the potential to disrupt the football industry since fans are seeking new ways of getting a home-watching experience closer to the real experience. This study tests the concept of a new virtual reality football experience by means of using the extended technology acceptance model to determine the factors that lead to the adoption of virtual reality equipment. The virtual reality experience is intended to simulate the real experience of attending the stadium in a matchday. Data was collected and 203 valid responses were obtained. The results were analysed using structural equation modelling, which allowed predicting purchase and use intentions. Findings suggest that perceived usefulness, perceived enjoyment and attitudes are strong predictors of the outcomes. Moreover, the results support the potential of virtual reality and its integration in sports. This study paves the way to further research on this matter and provides several insights and recommendations for sports organisations about whether offering the experience is viable or not and possible approaches to different segments of the Portuguese football fandom.A realidade virtual é uma tecnologia promissora com o potencial de revolucionar a indústria do futebol tendo em conta que os adeptos estão cada vez mais a procurar uma nova experiência de ver futebol em casa que seja semelhante à experiência real. Este estudo testa o conceito de uma nova experiência de realidade virtual aplicada ao futebol através da extensão do modelo de aceitação de tecnologias (TAM) para determinar os fatores que conduzem à adoção de equipamento de realidade virtual. A experiência de realidade virtual testada neste estudo simula a experiência real de ir ao estádio em dia de jogo. A recolha de dados permitiu obter 203 respostas válidas. Os resultados foram analisados usando um modelo de equações estruturais (SEM) que permitiu prever as intenções de compra e de uso. Os resultados sugerem que a perceção de utilidade e perceção de divertimento e as atitudes determinam fortemente as intenções. Este estudo abre caminho para futuros estudos neste tópico e fornece vários indicadores e recomendações às organizações desportivas sobre se devem incluir esta experiência na sua oferta e possíveis abordagens a diferentes segmentos da massa adepta em Portugal.Souto, Daniela Langaro da Silva doVeritati - Repositório Institucional da Universidade Católica PortuguesaOliveira, Pedro Miguel Marques2020-03-02T10:31:29Z2020-01-2720202020-01-27T00:00:00Zinfo:eu-repo/semantics/publishedVersioninfo:eu-repo/semantics/masterThesisapplication/pdfhttp://hdl.handle.net/10400.14/29736TID:202440648enginfo:eu-repo/semantics/openAccessreponame:Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos)instname:Agência para a Sociedade do Conhecimento (UMIC) - FCT - Sociedade da Informaçãoinstacron:RCAAP2023-07-12T17:35:17Zoai:repositorio.ucp.pt:10400.14/29736Portal AgregadorONGhttps://www.rcaap.pt/oai/openaireopendoar:71602024-03-19T18:23:54.624683Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos) - Agência para a Sociedade do Conhecimento (UMIC) - FCT - Sociedade da Informaçãofalse |
dc.title.none.fl_str_mv |
A new virtual reality experience for portuguese football fans : testing the factors leading to adoption based on TAM |
title |
A new virtual reality experience for portuguese football fans : testing the factors leading to adoption based on TAM |
spellingShingle |
A new virtual reality experience for portuguese football fans : testing the factors leading to adoption based on TAM Oliveira, Pedro Miguel Marques Virtual reality Football spectatorship Technology acceptance model Football industry Purchase intention Use intention Domínio/Área Científica::Ciências Sociais::Economia e Gestão |
title_short |
A new virtual reality experience for portuguese football fans : testing the factors leading to adoption based on TAM |
title_full |
A new virtual reality experience for portuguese football fans : testing the factors leading to adoption based on TAM |
title_fullStr |
A new virtual reality experience for portuguese football fans : testing the factors leading to adoption based on TAM |
title_full_unstemmed |
A new virtual reality experience for portuguese football fans : testing the factors leading to adoption based on TAM |
title_sort |
A new virtual reality experience for portuguese football fans : testing the factors leading to adoption based on TAM |
author |
Oliveira, Pedro Miguel Marques |
author_facet |
Oliveira, Pedro Miguel Marques |
author_role |
author |
dc.contributor.none.fl_str_mv |
Souto, Daniela Langaro da Silva do Veritati - Repositório Institucional da Universidade Católica Portuguesa |
dc.contributor.author.fl_str_mv |
Oliveira, Pedro Miguel Marques |
dc.subject.por.fl_str_mv |
Virtual reality Football spectatorship Technology acceptance model Football industry Purchase intention Use intention Domínio/Área Científica::Ciências Sociais::Economia e Gestão |
topic |
Virtual reality Football spectatorship Technology acceptance model Football industry Purchase intention Use intention Domínio/Área Científica::Ciências Sociais::Economia e Gestão |
description |
Virtual reality is a promising technology with the potential to disrupt the football industry since fans are seeking new ways of getting a home-watching experience closer to the real experience. This study tests the concept of a new virtual reality football experience by means of using the extended technology acceptance model to determine the factors that lead to the adoption of virtual reality equipment. The virtual reality experience is intended to simulate the real experience of attending the stadium in a matchday. Data was collected and 203 valid responses were obtained. The results were analysed using structural equation modelling, which allowed predicting purchase and use intentions. Findings suggest that perceived usefulness, perceived enjoyment and attitudes are strong predictors of the outcomes. Moreover, the results support the potential of virtual reality and its integration in sports. This study paves the way to further research on this matter and provides several insights and recommendations for sports organisations about whether offering the experience is viable or not and possible approaches to different segments of the Portuguese football fandom. |
publishDate |
2020 |
dc.date.none.fl_str_mv |
2020-03-02T10:31:29Z 2020-01-27 2020 2020-01-27T00:00:00Z |
dc.type.status.fl_str_mv |
info:eu-repo/semantics/publishedVersion |
dc.type.driver.fl_str_mv |
info:eu-repo/semantics/masterThesis |
format |
masterThesis |
status_str |
publishedVersion |
dc.identifier.uri.fl_str_mv |
http://hdl.handle.net/10400.14/29736 TID:202440648 |
url |
http://hdl.handle.net/10400.14/29736 |
identifier_str_mv |
TID:202440648 |
dc.language.iso.fl_str_mv |
eng |
language |
eng |
dc.rights.driver.fl_str_mv |
info:eu-repo/semantics/openAccess |
eu_rights_str_mv |
openAccess |
dc.format.none.fl_str_mv |
application/pdf |
dc.source.none.fl_str_mv |
reponame:Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos) instname:Agência para a Sociedade do Conhecimento (UMIC) - FCT - Sociedade da Informação instacron:RCAAP |
instname_str |
Agência para a Sociedade do Conhecimento (UMIC) - FCT - Sociedade da Informação |
instacron_str |
RCAAP |
institution |
RCAAP |
reponame_str |
Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos) |
collection |
Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos) |
repository.name.fl_str_mv |
Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos) - Agência para a Sociedade do Conhecimento (UMIC) - FCT - Sociedade da Informação |
repository.mail.fl_str_mv |
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1799131948450316288 |