Immersive Stories: From Technological Determinism Towards Narrative Determinism
Autor(a) principal: | |
---|---|
Data de Publicação: | 2024 |
Tipo de documento: | Artigo |
Idioma: | eng |
Título da fonte: | Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos) |
DOI: | 10.17645/mac.8415 |
Texto Completo: | https://doi.org/10.17645/mac.8415 |
Resumo: | Following the wave of immersive production that occurred between 2015 and 2018, and in the face of new virtual, augmented, and mixed-reality devices, this article discusses the need to move from a technology- or device-focused perspective in the analysis and use of immersive technology towards a story-focused or story-first perspective. It starts with a technological perspective, contextualising the evolution of immersive technologies and their interpretation from a technological determinism point of view. Secondly, the ecological perspective provides an integrative reading of the technique, its use, and its experience, based on the concept of the environment. Finally, and after acknowledging previous research on the effects of immersive media on the audience, the article considers the narrative elements that are reinforced by immersive technologies in journalism and nonfiction, based on the qualitative analysis of projects. The article highlights narrative resources associated with the social character of the story, the spatio-temporal framework, and the emotional impact. It suggests a shift towards “narrative determinism,” which would allow us to analyse and employ immersive resources in terms of their contribution to storytelling and to overcome the limitations of perspectives that are highly dependent on specific platforms or technologies. |
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Immersive Stories: From Technological Determinism Towards Narrative Determinismimmersive storytelling; immersive technology; journalism; narrative; virtual realityFollowing the wave of immersive production that occurred between 2015 and 2018, and in the face of new virtual, augmented, and mixed-reality devices, this article discusses the need to move from a technology- or device-focused perspective in the analysis and use of immersive technology towards a story-focused or story-first perspective. It starts with a technological perspective, contextualising the evolution of immersive technologies and their interpretation from a technological determinism point of view. Secondly, the ecological perspective provides an integrative reading of the technique, its use, and its experience, based on the concept of the environment. Finally, and after acknowledging previous research on the effects of immersive media on the audience, the article considers the narrative elements that are reinforced by immersive technologies in journalism and nonfiction, based on the qualitative analysis of projects. The article highlights narrative resources associated with the social character of the story, the spatio-temporal framework, and the emotional impact. It suggests a shift towards “narrative determinism,” which would allow us to analyse and employ immersive resources in terms of their contribution to storytelling and to overcome the limitations of perspectives that are highly dependent on specific platforms or technologies.Cogitatio Press2024-10-03info:eu-repo/semantics/publishedVersioninfo:eu-repo/semantics/articleapplication/pdfhttps://doi.org/10.17645/mac.8415https://doi.org/10.17645/mac.8415Media and Communication; Vol 12 (2024): The Many Dimensions of Us: Harnessing Immersive Technologies to Communicate the Complexity of Human Experiences2183-243910.17645/mac.i455reponame:Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos)instname:Agência para a Sociedade do Conhecimento (UMIC) - FCT - Sociedade da Informaçãoinstacron:RCAAPenghttps://www.cogitatiopress.com/mediaandcommunication/article/view/8415https://www.cogitatiopress.com/mediaandcommunication/article/view/8415/3955Copyright (c) 2024 Jorge Vázquez-Herreroinfo:eu-repo/semantics/openAccessVázquez-Herrero, Jorge2024-11-28T17:45:19Zoai:ojs.cogitatiopress.com:article/8415Portal AgregadorONGhttps://www.rcaap.pt/oai/openairemluisa.alvim@gmail.comopendoar:71602024-11-28T17:45:19Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos) - Agência para a Sociedade do Conhecimento (UMIC) - FCT - Sociedade da Informaçãofalse |
dc.title.none.fl_str_mv |
Immersive Stories: From Technological Determinism Towards Narrative Determinism |
title |
Immersive Stories: From Technological Determinism Towards Narrative Determinism |
spellingShingle |
Immersive Stories: From Technological Determinism Towards Narrative Determinism Immersive Stories: From Technological Determinism Towards Narrative Determinism Vázquez-Herrero, Jorge immersive storytelling; immersive technology; journalism; narrative; virtual reality Vázquez-Herrero, Jorge immersive storytelling; immersive technology; journalism; narrative; virtual reality |
title_short |
Immersive Stories: From Technological Determinism Towards Narrative Determinism |
title_full |
Immersive Stories: From Technological Determinism Towards Narrative Determinism |
title_fullStr |
Immersive Stories: From Technological Determinism Towards Narrative Determinism Immersive Stories: From Technological Determinism Towards Narrative Determinism |
title_full_unstemmed |
Immersive Stories: From Technological Determinism Towards Narrative Determinism Immersive Stories: From Technological Determinism Towards Narrative Determinism |
title_sort |
Immersive Stories: From Technological Determinism Towards Narrative Determinism |
author |
Vázquez-Herrero, Jorge |
author_facet |
Vázquez-Herrero, Jorge Vázquez-Herrero, Jorge |
author_role |
author |
dc.contributor.author.fl_str_mv |
Vázquez-Herrero, Jorge |
dc.subject.por.fl_str_mv |
immersive storytelling; immersive technology; journalism; narrative; virtual reality |
topic |
immersive storytelling; immersive technology; journalism; narrative; virtual reality |
description |
Following the wave of immersive production that occurred between 2015 and 2018, and in the face of new virtual, augmented, and mixed-reality devices, this article discusses the need to move from a technology- or device-focused perspective in the analysis and use of immersive technology towards a story-focused or story-first perspective. It starts with a technological perspective, contextualising the evolution of immersive technologies and their interpretation from a technological determinism point of view. Secondly, the ecological perspective provides an integrative reading of the technique, its use, and its experience, based on the concept of the environment. Finally, and after acknowledging previous research on the effects of immersive media on the audience, the article considers the narrative elements that are reinforced by immersive technologies in journalism and nonfiction, based on the qualitative analysis of projects. The article highlights narrative resources associated with the social character of the story, the spatio-temporal framework, and the emotional impact. It suggests a shift towards “narrative determinism,” which would allow us to analyse and employ immersive resources in terms of their contribution to storytelling and to overcome the limitations of perspectives that are highly dependent on specific platforms or technologies. |
publishDate |
2024 |
dc.date.none.fl_str_mv |
2024-10-03 |
dc.type.status.fl_str_mv |
info:eu-repo/semantics/publishedVersion |
dc.type.driver.fl_str_mv |
info:eu-repo/semantics/article |
format |
article |
status_str |
publishedVersion |
dc.identifier.uri.fl_str_mv |
https://doi.org/10.17645/mac.8415 https://doi.org/10.17645/mac.8415 |
url |
https://doi.org/10.17645/mac.8415 |
dc.language.iso.fl_str_mv |
eng |
language |
eng |
dc.relation.none.fl_str_mv |
https://www.cogitatiopress.com/mediaandcommunication/article/view/8415 https://www.cogitatiopress.com/mediaandcommunication/article/view/8415/3955 |
dc.rights.driver.fl_str_mv |
Copyright (c) 2024 Jorge Vázquez-Herrero info:eu-repo/semantics/openAccess |
rights_invalid_str_mv |
Copyright (c) 2024 Jorge Vázquez-Herrero |
eu_rights_str_mv |
openAccess |
dc.format.none.fl_str_mv |
application/pdf |
dc.publisher.none.fl_str_mv |
Cogitatio Press |
publisher.none.fl_str_mv |
Cogitatio Press |
dc.source.none.fl_str_mv |
Media and Communication; Vol 12 (2024): The Many Dimensions of Us: Harnessing Immersive Technologies to Communicate the Complexity of Human Experiences 2183-2439 10.17645/mac.i455 reponame:Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos) instname:Agência para a Sociedade do Conhecimento (UMIC) - FCT - Sociedade da Informação instacron:RCAAP |
instname_str |
Agência para a Sociedade do Conhecimento (UMIC) - FCT - Sociedade da Informação |
instacron_str |
RCAAP |
institution |
RCAAP |
reponame_str |
Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos) |
collection |
Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos) |
repository.name.fl_str_mv |
Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos) - Agência para a Sociedade do Conhecimento (UMIC) - FCT - Sociedade da Informação |
repository.mail.fl_str_mv |
mluisa.alvim@gmail.com |
_version_ |
1822218209596538881 |
dc.identifier.doi.none.fl_str_mv |
10.17645/mac.8415 |