Attention and concentration in normal and deaf gamers
Autor(a) principal: | |
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Data de Publicação: | 2018 |
Outros Autores: | , , |
Idioma: | eng |
Título da fonte: | Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos) |
Texto Completo: | http://hdl.handle.net/10400.26/47366 |
Resumo: | In this research the performance of individuals with normal hearing and impaired hearing while playing a computer game was evaluated. The aim was to study and understand if impaired hearing gamers are at disadvantage when playing games without being able to hear the music. Three levels (attention, concentration and blinking) were measured to compare and understand how sound can influence players’ attention and concentration performance. The data was recorded using Mindwave equipment during the game Outlast considering two scenarios: game with sound and game without sound. The results show that hearing impaired individuals have the same standard of attention and level of concentration as individuals with normal hearing when there is sound in the game. In the case of the blinking level, this is quite different between the scenarios and the analyzed groups. For this particular study the results suggest that sound is not an important level in the attention and concentration performance of impaired hearing players. Although much work still needs to be done, there is evidence of a relation between the attention and the concentration levels between normal hearing and impaired hearing individuals in the presence and absence of sound. |
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Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos) |
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7160 |
spelling |
Attention and concentration in normal and deaf gamersEEGMindwaveImpaired HearingAttentionConcentrationBlinkingBCIn this research the performance of individuals with normal hearing and impaired hearing while playing a computer game was evaluated. The aim was to study and understand if impaired hearing gamers are at disadvantage when playing games without being able to hear the music. Three levels (attention, concentration and blinking) were measured to compare and understand how sound can influence players’ attention and concentration performance. The data was recorded using Mindwave equipment during the game Outlast considering two scenarios: game with sound and game without sound. The results show that hearing impaired individuals have the same standard of attention and level of concentration as individuals with normal hearing when there is sound in the game. In the case of the blinking level, this is quite different between the scenarios and the analyzed groups. For this particular study the results suggest that sound is not an important level in the attention and concentration performance of impaired hearing players. Although much work still needs to be done, there is evidence of a relation between the attention and the concentration levels between normal hearing and impaired hearing individuals in the presence and absence of sound.[IEEE]Repositório ComumTeixeira, AnaTomé, AnaRoseiro, LuísGomes, Anabela2023-10-20T11:16:37Z20182018-01-01T00:00:00Zconference objectinfo:eu-repo/semantics/publishedVersionapplication/pdfhttp://hdl.handle.net/10400.26/47366enginfo:eu-repo/semantics/openAccessreponame:Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos)instname:Agência para a Sociedade do Conhecimento (UMIC) - FCT - Sociedade da Informaçãoinstacron:RCAAP2024-06-25T16:08:43Zoai:comum.rcaap.pt:10400.26/47366Portal AgregadorONGhttps://www.rcaap.pt/oai/openairemluisa.alvim@gmail.comopendoar:71602024-06-25T16:08:43Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos) - Agência para a Sociedade do Conhecimento (UMIC) - FCT - Sociedade da Informaçãofalse |
dc.title.none.fl_str_mv |
Attention and concentration in normal and deaf gamers |
title |
Attention and concentration in normal and deaf gamers |
spellingShingle |
Attention and concentration in normal and deaf gamers Teixeira, Ana EEG Mindwave Impaired Hearing Attention Concentration Blinking BC |
title_short |
Attention and concentration in normal and deaf gamers |
title_full |
Attention and concentration in normal and deaf gamers |
title_fullStr |
Attention and concentration in normal and deaf gamers |
title_full_unstemmed |
Attention and concentration in normal and deaf gamers |
title_sort |
Attention and concentration in normal and deaf gamers |
author |
Teixeira, Ana |
author_facet |
Teixeira, Ana Tomé, Ana Roseiro, Luís Gomes, Anabela |
author_role |
author |
author2 |
Tomé, Ana Roseiro, Luís Gomes, Anabela |
author2_role |
author author author |
dc.contributor.none.fl_str_mv |
Repositório Comum |
dc.contributor.author.fl_str_mv |
Teixeira, Ana Tomé, Ana Roseiro, Luís Gomes, Anabela |
dc.subject.por.fl_str_mv |
EEG Mindwave Impaired Hearing Attention Concentration Blinking BC |
topic |
EEG Mindwave Impaired Hearing Attention Concentration Blinking BC |
description |
In this research the performance of individuals with normal hearing and impaired hearing while playing a computer game was evaluated. The aim was to study and understand if impaired hearing gamers are at disadvantage when playing games without being able to hear the music. Three levels (attention, concentration and blinking) were measured to compare and understand how sound can influence players’ attention and concentration performance. The data was recorded using Mindwave equipment during the game Outlast considering two scenarios: game with sound and game without sound. The results show that hearing impaired individuals have the same standard of attention and level of concentration as individuals with normal hearing when there is sound in the game. In the case of the blinking level, this is quite different between the scenarios and the analyzed groups. For this particular study the results suggest that sound is not an important level in the attention and concentration performance of impaired hearing players. Although much work still needs to be done, there is evidence of a relation between the attention and the concentration levels between normal hearing and impaired hearing individuals in the presence and absence of sound. |
publishDate |
2018 |
dc.date.none.fl_str_mv |
2018 2018-01-01T00:00:00Z 2023-10-20T11:16:37Z |
dc.type.driver.fl_str_mv |
conference object |
dc.type.status.fl_str_mv |
info:eu-repo/semantics/publishedVersion |
status_str |
publishedVersion |
dc.identifier.uri.fl_str_mv |
http://hdl.handle.net/10400.26/47366 |
url |
http://hdl.handle.net/10400.26/47366 |
dc.language.iso.fl_str_mv |
eng |
language |
eng |
dc.rights.driver.fl_str_mv |
info:eu-repo/semantics/openAccess |
eu_rights_str_mv |
openAccess |
dc.format.none.fl_str_mv |
application/pdf |
dc.publisher.none.fl_str_mv |
[IEEE] |
publisher.none.fl_str_mv |
[IEEE] |
dc.source.none.fl_str_mv |
reponame:Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos) instname:Agência para a Sociedade do Conhecimento (UMIC) - FCT - Sociedade da Informação instacron:RCAAP |
instname_str |
Agência para a Sociedade do Conhecimento (UMIC) - FCT - Sociedade da Informação |
instacron_str |
RCAAP |
institution |
RCAAP |
reponame_str |
Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos) |
collection |
Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos) |
repository.name.fl_str_mv |
Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos) - Agência para a Sociedade do Conhecimento (UMIC) - FCT - Sociedade da Informação |
repository.mail.fl_str_mv |
mluisa.alvim@gmail.com |
_version_ |
1817546169507643392 |