Gaming in Dyscalculia: a review on disMAT
Autor(a) principal: | |
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Data de Publicação: | 2017 |
Outros Autores: | , , , , |
Tipo de documento: | Artigo |
Idioma: | eng |
Título da fonte: | Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos) |
Texto Completo: | http://hdl.handle.net/10174/22195 https://doi.org/10.1007/978-3-319-56538-5_25 |
Resumo: | Dyscalculia is a particular learning disability that affects around 6% of the world population. However, dyscalculics are not brainless; they fight to learn mathematics, notwithstanding nurturing an acceptable education environment at home and school. Indeed, dyscalculic children fall behind early in primary school, and may develop anxiety or a strong dislike of mathematics. When reach adult life are still paid less than ordinary people and have difficulties on handling their ordinary finances. Therefore, this work is about a game; disMAT, which is an app whose purpose entails to appeal children to train their mathematical skills. disMAT involves planning by choosing strategies for change as kids move through the game. Unlike a whole-class mathematics activity, a game may support one`s child’s individual needs. Undeniably, it must be challenging, have rules and structure, include a clear ending point, and focus on specific abilities. |
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Gaming in Dyscalculia: a review on disMATDyscalculiaGaming TherapeuticsLearning DisabilityDyscalculia is a particular learning disability that affects around 6% of the world population. However, dyscalculics are not brainless; they fight to learn mathematics, notwithstanding nurturing an acceptable education environment at home and school. Indeed, dyscalculic children fall behind early in primary school, and may develop anxiety or a strong dislike of mathematics. When reach adult life are still paid less than ordinary people and have difficulties on handling their ordinary finances. Therefore, this work is about a game; disMAT, which is an app whose purpose entails to appeal children to train their mathematical skills. disMAT involves planning by choosing strategies for change as kids move through the game. Unlike a whole-class mathematics activity, a game may support one`s child’s individual needs. Undeniably, it must be challenging, have rules and structure, include a clear ending point, and focus on specific abilities.Springer International Publishing2018-02-14T13:01:05Z2018-02-142017-01-01T00:00:00Zinfo:eu-repo/semantics/publishedVersioninfo:eu-repo/semantics/articlehttp://hdl.handle.net/10174/22195http://hdl.handle.net/10174/22195https://doi.org/10.1007/978-3-319-56538-5_25engFerraz, F., Costa, A., Alves, V., Vicente, H., Neves, J. & Neves, J., Gaming in Dyscalculia: A Review on disMAT. Advances in Intelligent Systems and Computing, 570, 232–241, 2017.http://link.springer.com/chapter/10.1007/978-3-319-56538-5_252194-5357 (paper)2194-5365 (electronic)filipatferraz@gmail.comcosta@di.uminho.ptvalves@di.uminho.pthvicente@uevora.ptjoaocpneves@gmail.comjneves@di.uminho.ptFerraz, FilipaCosta, AntónioAlves, VictorVicente, HenriqueNeves, JoãoNeves, Joséinfo:eu-repo/semantics/openAccessreponame:Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos)instname:Agência para a Sociedade do Conhecimento (UMIC) - FCT - Sociedade da Informaçãoinstacron:RCAAP2024-01-03T19:13:22Zoai:dspace.uevora.pt:10174/22195Portal AgregadorONGhttps://www.rcaap.pt/oai/openaireopendoar:71602024-03-20T01:13:17.406854Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos) - Agência para a Sociedade do Conhecimento (UMIC) - FCT - Sociedade da Informaçãofalse |
dc.title.none.fl_str_mv |
Gaming in Dyscalculia: a review on disMAT |
title |
Gaming in Dyscalculia: a review on disMAT |
spellingShingle |
Gaming in Dyscalculia: a review on disMAT Ferraz, Filipa Dyscalculia Gaming Therapeutics Learning Disability |
title_short |
Gaming in Dyscalculia: a review on disMAT |
title_full |
Gaming in Dyscalculia: a review on disMAT |
title_fullStr |
Gaming in Dyscalculia: a review on disMAT |
title_full_unstemmed |
Gaming in Dyscalculia: a review on disMAT |
title_sort |
Gaming in Dyscalculia: a review on disMAT |
author |
Ferraz, Filipa |
author_facet |
Ferraz, Filipa Costa, António Alves, Victor Vicente, Henrique Neves, João Neves, José |
author_role |
author |
author2 |
Costa, António Alves, Victor Vicente, Henrique Neves, João Neves, José |
author2_role |
author author author author author |
dc.contributor.author.fl_str_mv |
Ferraz, Filipa Costa, António Alves, Victor Vicente, Henrique Neves, João Neves, José |
dc.subject.por.fl_str_mv |
Dyscalculia Gaming Therapeutics Learning Disability |
topic |
Dyscalculia Gaming Therapeutics Learning Disability |
description |
Dyscalculia is a particular learning disability that affects around 6% of the world population. However, dyscalculics are not brainless; they fight to learn mathematics, notwithstanding nurturing an acceptable education environment at home and school. Indeed, dyscalculic children fall behind early in primary school, and may develop anxiety or a strong dislike of mathematics. When reach adult life are still paid less than ordinary people and have difficulties on handling their ordinary finances. Therefore, this work is about a game; disMAT, which is an app whose purpose entails to appeal children to train their mathematical skills. disMAT involves planning by choosing strategies for change as kids move through the game. Unlike a whole-class mathematics activity, a game may support one`s child’s individual needs. Undeniably, it must be challenging, have rules and structure, include a clear ending point, and focus on specific abilities. |
publishDate |
2017 |
dc.date.none.fl_str_mv |
2017-01-01T00:00:00Z 2018-02-14T13:01:05Z 2018-02-14 |
dc.type.status.fl_str_mv |
info:eu-repo/semantics/publishedVersion |
dc.type.driver.fl_str_mv |
info:eu-repo/semantics/article |
format |
article |
status_str |
publishedVersion |
dc.identifier.uri.fl_str_mv |
http://hdl.handle.net/10174/22195 http://hdl.handle.net/10174/22195 https://doi.org/10.1007/978-3-319-56538-5_25 |
url |
http://hdl.handle.net/10174/22195 https://doi.org/10.1007/978-3-319-56538-5_25 |
dc.language.iso.fl_str_mv |
eng |
language |
eng |
dc.relation.none.fl_str_mv |
Ferraz, F., Costa, A., Alves, V., Vicente, H., Neves, J. & Neves, J., Gaming in Dyscalculia: A Review on disMAT. Advances in Intelligent Systems and Computing, 570, 232–241, 2017. http://link.springer.com/chapter/10.1007/978-3-319-56538-5_25 2194-5357 (paper) 2194-5365 (electronic) filipatferraz@gmail.com costa@di.uminho.pt valves@di.uminho.pt hvicente@uevora.pt joaocpneves@gmail.com jneves@di.uminho.pt |
dc.rights.driver.fl_str_mv |
info:eu-repo/semantics/openAccess |
eu_rights_str_mv |
openAccess |
dc.publisher.none.fl_str_mv |
Springer International Publishing |
publisher.none.fl_str_mv |
Springer International Publishing |
dc.source.none.fl_str_mv |
reponame:Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos) instname:Agência para a Sociedade do Conhecimento (UMIC) - FCT - Sociedade da Informação instacron:RCAAP |
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Agência para a Sociedade do Conhecimento (UMIC) - FCT - Sociedade da Informação |
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RCAAP |
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RCAAP |
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Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos) |
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Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos) |
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Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos) - Agência para a Sociedade do Conhecimento (UMIC) - FCT - Sociedade da Informação |
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1799136614287409152 |