Gaming in Dyscalculia: a review on disMAT

Detalhes bibliográficos
Autor(a) principal: Ferraz, Filipa
Data de Publicação: 2017
Outros Autores: Costa, António, Alves, Victor, Vicente, Henrique, Neves, João, Neves, José
Tipo de documento: Artigo
Idioma: eng
Título da fonte: Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos)
Texto Completo: http://hdl.handle.net/10174/22195
https://doi.org/10.1007/978-3-319-56538-5_25
Resumo: Dyscalculia is a particular learning disability that affects around 6% of the world population. However, dyscalculics are not brainless; they fight to learn mathematics, notwithstanding nurturing an acceptable education environment at home and school. Indeed, dyscalculic children fall behind early in primary school, and may develop anxiety or a strong dislike of mathematics. When reach adult life are still paid less than ordinary people and have difficulties on handling their ordinary finances. Therefore, this work is about a game; disMAT, which is an app whose purpose entails to appeal children to train their mathematical skills. disMAT involves planning by choosing strategies for change as kids move through the game. Unlike a whole-class mathematics activity, a game may support one`s child’s individual needs. Undeniably, it must be challenging, have rules and structure, include a clear ending point, and focus on specific abilities.
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spelling Gaming in Dyscalculia: a review on disMATDyscalculiaGaming TherapeuticsLearning DisabilityDyscalculia is a particular learning disability that affects around 6% of the world population. However, dyscalculics are not brainless; they fight to learn mathematics, notwithstanding nurturing an acceptable education environment at home and school. Indeed, dyscalculic children fall behind early in primary school, and may develop anxiety or a strong dislike of mathematics. When reach adult life are still paid less than ordinary people and have difficulties on handling their ordinary finances. Therefore, this work is about a game; disMAT, which is an app whose purpose entails to appeal children to train their mathematical skills. disMAT involves planning by choosing strategies for change as kids move through the game. Unlike a whole-class mathematics activity, a game may support one`s child’s individual needs. Undeniably, it must be challenging, have rules and structure, include a clear ending point, and focus on specific abilities.Springer International Publishing2018-02-14T13:01:05Z2018-02-142017-01-01T00:00:00Zinfo:eu-repo/semantics/publishedVersioninfo:eu-repo/semantics/articlehttp://hdl.handle.net/10174/22195http://hdl.handle.net/10174/22195https://doi.org/10.1007/978-3-319-56538-5_25engFerraz, F., Costa, A., Alves, V., Vicente, H., Neves, J. & Neves, J., Gaming in Dyscalculia: A Review on disMAT. Advances in Intelligent Systems and Computing, 570, 232–241, 2017.http://link.springer.com/chapter/10.1007/978-3-319-56538-5_252194-5357 (paper)2194-5365 (electronic)filipatferraz@gmail.comcosta@di.uminho.ptvalves@di.uminho.pthvicente@uevora.ptjoaocpneves@gmail.comjneves@di.uminho.ptFerraz, FilipaCosta, AntónioAlves, VictorVicente, HenriqueNeves, JoãoNeves, Joséinfo:eu-repo/semantics/openAccessreponame:Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos)instname:Agência para a Sociedade do Conhecimento (UMIC) - FCT - Sociedade da Informaçãoinstacron:RCAAP2024-01-03T19:13:22Zoai:dspace.uevora.pt:10174/22195Portal AgregadorONGhttps://www.rcaap.pt/oai/openaireopendoar:71602024-03-20T01:13:17.406854Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos) - Agência para a Sociedade do Conhecimento (UMIC) - FCT - Sociedade da Informaçãofalse
dc.title.none.fl_str_mv Gaming in Dyscalculia: a review on disMAT
title Gaming in Dyscalculia: a review on disMAT
spellingShingle Gaming in Dyscalculia: a review on disMAT
Ferraz, Filipa
Dyscalculia
Gaming Therapeutics
Learning Disability
title_short Gaming in Dyscalculia: a review on disMAT
title_full Gaming in Dyscalculia: a review on disMAT
title_fullStr Gaming in Dyscalculia: a review on disMAT
title_full_unstemmed Gaming in Dyscalculia: a review on disMAT
title_sort Gaming in Dyscalculia: a review on disMAT
author Ferraz, Filipa
author_facet Ferraz, Filipa
Costa, António
Alves, Victor
Vicente, Henrique
Neves, João
Neves, José
author_role author
author2 Costa, António
Alves, Victor
Vicente, Henrique
Neves, João
Neves, José
author2_role author
author
author
author
author
dc.contributor.author.fl_str_mv Ferraz, Filipa
Costa, António
Alves, Victor
Vicente, Henrique
Neves, João
Neves, José
dc.subject.por.fl_str_mv Dyscalculia
Gaming Therapeutics
Learning Disability
topic Dyscalculia
Gaming Therapeutics
Learning Disability
description Dyscalculia is a particular learning disability that affects around 6% of the world population. However, dyscalculics are not brainless; they fight to learn mathematics, notwithstanding nurturing an acceptable education environment at home and school. Indeed, dyscalculic children fall behind early in primary school, and may develop anxiety or a strong dislike of mathematics. When reach adult life are still paid less than ordinary people and have difficulties on handling their ordinary finances. Therefore, this work is about a game; disMAT, which is an app whose purpose entails to appeal children to train their mathematical skills. disMAT involves planning by choosing strategies for change as kids move through the game. Unlike a whole-class mathematics activity, a game may support one`s child’s individual needs. Undeniably, it must be challenging, have rules and structure, include a clear ending point, and focus on specific abilities.
publishDate 2017
dc.date.none.fl_str_mv 2017-01-01T00:00:00Z
2018-02-14T13:01:05Z
2018-02-14
dc.type.status.fl_str_mv info:eu-repo/semantics/publishedVersion
dc.type.driver.fl_str_mv info:eu-repo/semantics/article
format article
status_str publishedVersion
dc.identifier.uri.fl_str_mv http://hdl.handle.net/10174/22195
http://hdl.handle.net/10174/22195
https://doi.org/10.1007/978-3-319-56538-5_25
url http://hdl.handle.net/10174/22195
https://doi.org/10.1007/978-3-319-56538-5_25
dc.language.iso.fl_str_mv eng
language eng
dc.relation.none.fl_str_mv Ferraz, F., Costa, A., Alves, V., Vicente, H., Neves, J. & Neves, J., Gaming in Dyscalculia: A Review on disMAT. Advances in Intelligent Systems and Computing, 570, 232–241, 2017.
http://link.springer.com/chapter/10.1007/978-3-319-56538-5_25
2194-5357 (paper)
2194-5365 (electronic)
filipatferraz@gmail.com
costa@di.uminho.pt
valves@di.uminho.pt
hvicente@uevora.pt
joaocpneves@gmail.com
jneves@di.uminho.pt
dc.rights.driver.fl_str_mv info:eu-repo/semantics/openAccess
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dc.publisher.none.fl_str_mv Springer International Publishing
publisher.none.fl_str_mv Springer International Publishing
dc.source.none.fl_str_mv reponame:Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos)
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collection Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos)
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