Oblivious to the Story: the Case of the Shooter Game RIO: Alheio à história: o caso do jogo de tiro RIO

Detalhes bibliográficos
Autor(a) principal: Prado Cardoso, Eduardo
Data de Publicação: 2021
Tipo de documento: Artigo
Idioma: eng
Título da fonte: Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos)
Texto Completo: https://doi.org/10.34623/gswa-sa19
Resumo: The article proposes a reading of the modes in which a Brazilian videogame pre-released in 2020, titled RIO — Raised in Oblivion, portrays the favelas as spaces of violence and appropriation of older —yet present— imaginaries about those environments. Retrieving Elite Squad (Tropa de Elite, directed by José Padilha in 2007) as a turning point in how shooting in Rio de Janeiro’s slums got fictionalized in the big screen — for its use of characters, documental narrative and transmedia techniques, the paper emphasizes postmodern qualities about RIO’s playability and storytelling, drawing from Lipovetsky (1989) and Lyotard (1989). New media theorists such as Bolter and Grusin (2000) and Turkle (1997) help us to recognize the singularities of the gaming experiences when it comes to comparing it to other media, and Soraya Murray (2018) bases our overall approach into the cultural fabric of a shooter game, inasmuch as we bring to the forefront the manner in which RIO borrows imaginations and dream-like scenarios of violence to serve a very impactful proposal of the favelas: they are spectacularized environs where otherness finds little to no human story substrate. In doing so, the present text intends to observe videogames produced in countries as inequal as Brazil as highly relevant artefacts to understanding how a certain perpetuation of violence representations of the favelas takes shape in society with new technology.
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spelling Oblivious to the Story: the Case of the Shooter Game RIO: Alheio à história: o caso do jogo de tiro RIOViolence and VideogamesShooter GamesBrazilian Cinema in the 2000’sPostmodernityFavela RepresentationsThe article proposes a reading of the modes in which a Brazilian videogame pre-released in 2020, titled RIO — Raised in Oblivion, portrays the favelas as spaces of violence and appropriation of older —yet present— imaginaries about those environments. Retrieving Elite Squad (Tropa de Elite, directed by José Padilha in 2007) as a turning point in how shooting in Rio de Janeiro’s slums got fictionalized in the big screen — for its use of characters, documental narrative and transmedia techniques, the paper emphasizes postmodern qualities about RIO’s playability and storytelling, drawing from Lipovetsky (1989) and Lyotard (1989). New media theorists such as Bolter and Grusin (2000) and Turkle (1997) help us to recognize the singularities of the gaming experiences when it comes to comparing it to other media, and Soraya Murray (2018) bases our overall approach into the cultural fabric of a shooter game, inasmuch as we bring to the forefront the manner in which RIO borrows imaginations and dream-like scenarios of violence to serve a very impactful proposal of the favelas: they are spectacularized environs where otherness finds little to no human story substrate. In doing so, the present text intends to observe videogames produced in countries as inequal as Brazil as highly relevant artefacts to understanding how a certain perpetuation of violence representations of the favelas takes shape in society with new technology.CIAC – Centro de Investigação em Artes e Comunicação2021-02-22T00:00:00Zinfo:eu-repo/semantics/publishedVersioninfo:eu-repo/semantics/articleapplication/pdfapplication/epub+ziphttps://doi.org/10.34623/gswa-sa19oai:ojs.publicacoes.ciac.pt:article/11Rotura – Revista de Comunicação, Cultura e Artes; n. 1 (2021): Filme e Videojogo; 32-382184-8661reponame:Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos)instname:Agência para a Sociedade do Conhecimento (UMIC) - FCT - Sociedade da Informaçãoinstacron:RCAAPenghttps://publicacoes.ciac.pt/index.php/rotura/article/view/11https://doi.org/10.34623/gswa-sa19https://publicacoes.ciac.pt/index.php/rotura/article/view/11/6https://publicacoes.ciac.pt/index.php/rotura/article/view/11/33Direitos de Autor (c) 2021 Eduardo Prado Cardosohttps://creativecommons.org/licenses/by-nc-nd/4.0/info:eu-repo/semantics/openAccessPrado Cardoso, Eduardo2022-09-20T15:24:44Zoai:ojs.publicacoes.ciac.pt:article/11Portal AgregadorONGhttps://www.rcaap.pt/oai/openaireopendoar:71602024-03-19T15:51:05.461245Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos) - Agência para a Sociedade do Conhecimento (UMIC) - FCT - Sociedade da Informaçãofalse
dc.title.none.fl_str_mv Oblivious to the Story: the Case of the Shooter Game RIO: Alheio à história: o caso do jogo de tiro RIO
title Oblivious to the Story: the Case of the Shooter Game RIO: Alheio à história: o caso do jogo de tiro RIO
spellingShingle Oblivious to the Story: the Case of the Shooter Game RIO: Alheio à história: o caso do jogo de tiro RIO
Prado Cardoso, Eduardo
Violence and Videogames
Shooter Games
Brazilian Cinema in the 2000’s
Postmodernity
Favela Representations
title_short Oblivious to the Story: the Case of the Shooter Game RIO: Alheio à história: o caso do jogo de tiro RIO
title_full Oblivious to the Story: the Case of the Shooter Game RIO: Alheio à história: o caso do jogo de tiro RIO
title_fullStr Oblivious to the Story: the Case of the Shooter Game RIO: Alheio à história: o caso do jogo de tiro RIO
title_full_unstemmed Oblivious to the Story: the Case of the Shooter Game RIO: Alheio à história: o caso do jogo de tiro RIO
title_sort Oblivious to the Story: the Case of the Shooter Game RIO: Alheio à história: o caso do jogo de tiro RIO
author Prado Cardoso, Eduardo
author_facet Prado Cardoso, Eduardo
author_role author
dc.contributor.author.fl_str_mv Prado Cardoso, Eduardo
dc.subject.por.fl_str_mv Violence and Videogames
Shooter Games
Brazilian Cinema in the 2000’s
Postmodernity
Favela Representations
topic Violence and Videogames
Shooter Games
Brazilian Cinema in the 2000’s
Postmodernity
Favela Representations
description The article proposes a reading of the modes in which a Brazilian videogame pre-released in 2020, titled RIO — Raised in Oblivion, portrays the favelas as spaces of violence and appropriation of older —yet present— imaginaries about those environments. Retrieving Elite Squad (Tropa de Elite, directed by José Padilha in 2007) as a turning point in how shooting in Rio de Janeiro’s slums got fictionalized in the big screen — for its use of characters, documental narrative and transmedia techniques, the paper emphasizes postmodern qualities about RIO’s playability and storytelling, drawing from Lipovetsky (1989) and Lyotard (1989). New media theorists such as Bolter and Grusin (2000) and Turkle (1997) help us to recognize the singularities of the gaming experiences when it comes to comparing it to other media, and Soraya Murray (2018) bases our overall approach into the cultural fabric of a shooter game, inasmuch as we bring to the forefront the manner in which RIO borrows imaginations and dream-like scenarios of violence to serve a very impactful proposal of the favelas: they are spectacularized environs where otherness finds little to no human story substrate. In doing so, the present text intends to observe videogames produced in countries as inequal as Brazil as highly relevant artefacts to understanding how a certain perpetuation of violence representations of the favelas takes shape in society with new technology.
publishDate 2021
dc.date.none.fl_str_mv 2021-02-22T00:00:00Z
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dc.identifier.uri.fl_str_mv https://doi.org/10.34623/gswa-sa19
oai:ojs.publicacoes.ciac.pt:article/11
url https://doi.org/10.34623/gswa-sa19
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dc.relation.none.fl_str_mv https://publicacoes.ciac.pt/index.php/rotura/article/view/11
https://doi.org/10.34623/gswa-sa19
https://publicacoes.ciac.pt/index.php/rotura/article/view/11/6
https://publicacoes.ciac.pt/index.php/rotura/article/view/11/33
dc.rights.driver.fl_str_mv Direitos de Autor (c) 2021 Eduardo Prado Cardoso
https://creativecommons.org/licenses/by-nc-nd/4.0/
info:eu-repo/semantics/openAccess
rights_invalid_str_mv Direitos de Autor (c) 2021 Eduardo Prado Cardoso
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eu_rights_str_mv openAccess
dc.format.none.fl_str_mv application/pdf
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dc.publisher.none.fl_str_mv CIAC – Centro de Investigação em Artes e Comunicação
publisher.none.fl_str_mv CIAC – Centro de Investigação em Artes e Comunicação
dc.source.none.fl_str_mv Rotura – Revista de Comunicação, Cultura e Artes; n. 1 (2021): Filme e Videojogo; 32-38
2184-8661
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