Oblivious to the Story: the Case of the Shooter Game RIO: Alheio à história: o caso do jogo de tiro RIO
Autor(a) principal: | |
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Data de Publicação: | 2021 |
Tipo de documento: | Artigo |
Idioma: | eng |
Título da fonte: | Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos) |
Texto Completo: | https://doi.org/10.34623/gswa-sa19 |
Resumo: | The article proposes a reading of the modes in which a Brazilian videogame pre-released in 2020, titled RIO — Raised in Oblivion, portrays the favelas as spaces of violence and appropriation of older —yet present— imaginaries about those environments. Retrieving Elite Squad (Tropa de Elite, directed by José Padilha in 2007) as a turning point in how shooting in Rio de Janeiro’s slums got fictionalized in the big screen — for its use of characters, documental narrative and transmedia techniques, the paper emphasizes postmodern qualities about RIO’s playability and storytelling, drawing from Lipovetsky (1989) and Lyotard (1989). New media theorists such as Bolter and Grusin (2000) and Turkle (1997) help us to recognize the singularities of the gaming experiences when it comes to comparing it to other media, and Soraya Murray (2018) bases our overall approach into the cultural fabric of a shooter game, inasmuch as we bring to the forefront the manner in which RIO borrows imaginations and dream-like scenarios of violence to serve a very impactful proposal of the favelas: they are spectacularized environs where otherness finds little to no human story substrate. In doing so, the present text intends to observe videogames produced in countries as inequal as Brazil as highly relevant artefacts to understanding how a certain perpetuation of violence representations of the favelas takes shape in society with new technology. |
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Oblivious to the Story: the Case of the Shooter Game RIO: Alheio à história: o caso do jogo de tiro RIOViolence and VideogamesShooter GamesBrazilian Cinema in the 2000’sPostmodernityFavela RepresentationsThe article proposes a reading of the modes in which a Brazilian videogame pre-released in 2020, titled RIO — Raised in Oblivion, portrays the favelas as spaces of violence and appropriation of older —yet present— imaginaries about those environments. Retrieving Elite Squad (Tropa de Elite, directed by José Padilha in 2007) as a turning point in how shooting in Rio de Janeiro’s slums got fictionalized in the big screen — for its use of characters, documental narrative and transmedia techniques, the paper emphasizes postmodern qualities about RIO’s playability and storytelling, drawing from Lipovetsky (1989) and Lyotard (1989). New media theorists such as Bolter and Grusin (2000) and Turkle (1997) help us to recognize the singularities of the gaming experiences when it comes to comparing it to other media, and Soraya Murray (2018) bases our overall approach into the cultural fabric of a shooter game, inasmuch as we bring to the forefront the manner in which RIO borrows imaginations and dream-like scenarios of violence to serve a very impactful proposal of the favelas: they are spectacularized environs where otherness finds little to no human story substrate. In doing so, the present text intends to observe videogames produced in countries as inequal as Brazil as highly relevant artefacts to understanding how a certain perpetuation of violence representations of the favelas takes shape in society with new technology.CIAC – Centro de Investigação em Artes e Comunicação2021-02-22T00:00:00Zinfo:eu-repo/semantics/publishedVersioninfo:eu-repo/semantics/articleapplication/pdfapplication/epub+ziphttps://doi.org/10.34623/gswa-sa19oai:ojs.publicacoes.ciac.pt:article/11Rotura – Revista de Comunicação, Cultura e Artes; n. 1 (2021): Filme e Videojogo; 32-382184-8661reponame:Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos)instname:Agência para a Sociedade do Conhecimento (UMIC) - FCT - Sociedade da Informaçãoinstacron:RCAAPenghttps://publicacoes.ciac.pt/index.php/rotura/article/view/11https://doi.org/10.34623/gswa-sa19https://publicacoes.ciac.pt/index.php/rotura/article/view/11/6https://publicacoes.ciac.pt/index.php/rotura/article/view/11/33Direitos de Autor (c) 2021 Eduardo Prado Cardosohttps://creativecommons.org/licenses/by-nc-nd/4.0/info:eu-repo/semantics/openAccessPrado Cardoso, Eduardo2022-09-20T15:24:44Zoai:ojs.publicacoes.ciac.pt:article/11Portal AgregadorONGhttps://www.rcaap.pt/oai/openaireopendoar:71602024-03-19T15:51:05.461245Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos) - Agência para a Sociedade do Conhecimento (UMIC) - FCT - Sociedade da Informaçãofalse |
dc.title.none.fl_str_mv |
Oblivious to the Story: the Case of the Shooter Game RIO: Alheio à história: o caso do jogo de tiro RIO |
title |
Oblivious to the Story: the Case of the Shooter Game RIO: Alheio à história: o caso do jogo de tiro RIO |
spellingShingle |
Oblivious to the Story: the Case of the Shooter Game RIO: Alheio à história: o caso do jogo de tiro RIO Prado Cardoso, Eduardo Violence and Videogames Shooter Games Brazilian Cinema in the 2000’s Postmodernity Favela Representations |
title_short |
Oblivious to the Story: the Case of the Shooter Game RIO: Alheio à história: o caso do jogo de tiro RIO |
title_full |
Oblivious to the Story: the Case of the Shooter Game RIO: Alheio à história: o caso do jogo de tiro RIO |
title_fullStr |
Oblivious to the Story: the Case of the Shooter Game RIO: Alheio à história: o caso do jogo de tiro RIO |
title_full_unstemmed |
Oblivious to the Story: the Case of the Shooter Game RIO: Alheio à história: o caso do jogo de tiro RIO |
title_sort |
Oblivious to the Story: the Case of the Shooter Game RIO: Alheio à história: o caso do jogo de tiro RIO |
author |
Prado Cardoso, Eduardo |
author_facet |
Prado Cardoso, Eduardo |
author_role |
author |
dc.contributor.author.fl_str_mv |
Prado Cardoso, Eduardo |
dc.subject.por.fl_str_mv |
Violence and Videogames Shooter Games Brazilian Cinema in the 2000’s Postmodernity Favela Representations |
topic |
Violence and Videogames Shooter Games Brazilian Cinema in the 2000’s Postmodernity Favela Representations |
description |
The article proposes a reading of the modes in which a Brazilian videogame pre-released in 2020, titled RIO — Raised in Oblivion, portrays the favelas as spaces of violence and appropriation of older —yet present— imaginaries about those environments. Retrieving Elite Squad (Tropa de Elite, directed by José Padilha in 2007) as a turning point in how shooting in Rio de Janeiro’s slums got fictionalized in the big screen — for its use of characters, documental narrative and transmedia techniques, the paper emphasizes postmodern qualities about RIO’s playability and storytelling, drawing from Lipovetsky (1989) and Lyotard (1989). New media theorists such as Bolter and Grusin (2000) and Turkle (1997) help us to recognize the singularities of the gaming experiences when it comes to comparing it to other media, and Soraya Murray (2018) bases our overall approach into the cultural fabric of a shooter game, inasmuch as we bring to the forefront the manner in which RIO borrows imaginations and dream-like scenarios of violence to serve a very impactful proposal of the favelas: they are spectacularized environs where otherness finds little to no human story substrate. In doing so, the present text intends to observe videogames produced in countries as inequal as Brazil as highly relevant artefacts to understanding how a certain perpetuation of violence representations of the favelas takes shape in society with new technology. |
publishDate |
2021 |
dc.date.none.fl_str_mv |
2021-02-22T00:00:00Z |
dc.type.status.fl_str_mv |
info:eu-repo/semantics/publishedVersion |
dc.type.driver.fl_str_mv |
info:eu-repo/semantics/article |
format |
article |
status_str |
publishedVersion |
dc.identifier.uri.fl_str_mv |
https://doi.org/10.34623/gswa-sa19 oai:ojs.publicacoes.ciac.pt:article/11 |
url |
https://doi.org/10.34623/gswa-sa19 |
identifier_str_mv |
oai:ojs.publicacoes.ciac.pt:article/11 |
dc.language.iso.fl_str_mv |
eng |
language |
eng |
dc.relation.none.fl_str_mv |
https://publicacoes.ciac.pt/index.php/rotura/article/view/11 https://doi.org/10.34623/gswa-sa19 https://publicacoes.ciac.pt/index.php/rotura/article/view/11/6 https://publicacoes.ciac.pt/index.php/rotura/article/view/11/33 |
dc.rights.driver.fl_str_mv |
Direitos de Autor (c) 2021 Eduardo Prado Cardoso https://creativecommons.org/licenses/by-nc-nd/4.0/ info:eu-repo/semantics/openAccess |
rights_invalid_str_mv |
Direitos de Autor (c) 2021 Eduardo Prado Cardoso https://creativecommons.org/licenses/by-nc-nd/4.0/ |
eu_rights_str_mv |
openAccess |
dc.format.none.fl_str_mv |
application/pdf application/epub+zip |
dc.publisher.none.fl_str_mv |
CIAC – Centro de Investigação em Artes e Comunicação |
publisher.none.fl_str_mv |
CIAC – Centro de Investigação em Artes e Comunicação |
dc.source.none.fl_str_mv |
Rotura – Revista de Comunicação, Cultura e Artes; n. 1 (2021): Filme e Videojogo; 32-38 2184-8661 reponame:Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos) instname:Agência para a Sociedade do Conhecimento (UMIC) - FCT - Sociedade da Informação instacron:RCAAP |
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Agência para a Sociedade do Conhecimento (UMIC) - FCT - Sociedade da Informação |
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RCAAP |
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Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos) |
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Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos) |
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Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos) - Agência para a Sociedade do Conhecimento (UMIC) - FCT - Sociedade da Informação |
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