Procedural Content Generation for Location-based Games
Autor(a) principal: | |
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Data de Publicação: | 2014 |
Tipo de documento: | Dissertação |
Idioma: | eng |
Título da fonte: | Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos) |
Texto Completo: | https://repositorio-aberto.up.pt/handle/10216/73193 |
Resumo: | Location-based games are games where the physical position of the player has influence on thegameplay. Most of these games are currently developed with a specific location in mind, so asto provide the user with a more immersive experience. Thus, procedural content generation haspotential to be of great value to this type of games, as they can be extended to arbitrary locationsin a less labor-intensive fashion.The main goal of this dissertation is to create a tool that is able to generate a model of thecurrent location based on geographical data. Non-player characters containing knowledge of thelocation are used to interact with the player. Procedural Content Generation techniques will beused to generate the components, and a possible impact of the use of this tool for tourism purposeswill be studied. |
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Procedural Content Generation for Location-based GamesEngenharia electrotécnica, electrónica e informáticaElectrical engineering, Electronic engineering, Information engineeringLocation-based games are games where the physical position of the player has influence on thegameplay. Most of these games are currently developed with a specific location in mind, so asto provide the user with a more immersive experience. Thus, procedural content generation haspotential to be of great value to this type of games, as they can be extended to arbitrary locationsin a less labor-intensive fashion.The main goal of this dissertation is to create a tool that is able to generate a model of thecurrent location based on geographical data. Non-player characters containing knowledge of thelocation are used to interact with the player. Procedural Content Generation techniques will beused to generate the components, and a possible impact of the use of this tool for tourism purposeswill be studied.2014-07-162014-07-16T00:00:00Zinfo:eu-repo/semantics/publishedVersioninfo:eu-repo/semantics/masterThesisapplication/pdfhttps://repositorio-aberto.up.pt/handle/10216/73193TID:201295156engAna Margarida Cardoso Carracainfo:eu-repo/semantics/openAccessreponame:Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos)instname:Agência para a Sociedade do Conhecimento (UMIC) - FCT - Sociedade da Informaçãoinstacron:RCAAP2023-11-29T13:42:17Zoai:repositorio-aberto.up.pt:10216/73193Portal AgregadorONGhttps://www.rcaap.pt/oai/openaireopendoar:71602024-03-19T23:46:08.494724Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos) - Agência para a Sociedade do Conhecimento (UMIC) - FCT - Sociedade da Informaçãofalse |
dc.title.none.fl_str_mv |
Procedural Content Generation for Location-based Games |
title |
Procedural Content Generation for Location-based Games |
spellingShingle |
Procedural Content Generation for Location-based Games Ana Margarida Cardoso Carraca Engenharia electrotécnica, electrónica e informática Electrical engineering, Electronic engineering, Information engineering |
title_short |
Procedural Content Generation for Location-based Games |
title_full |
Procedural Content Generation for Location-based Games |
title_fullStr |
Procedural Content Generation for Location-based Games |
title_full_unstemmed |
Procedural Content Generation for Location-based Games |
title_sort |
Procedural Content Generation for Location-based Games |
author |
Ana Margarida Cardoso Carraca |
author_facet |
Ana Margarida Cardoso Carraca |
author_role |
author |
dc.contributor.author.fl_str_mv |
Ana Margarida Cardoso Carraca |
dc.subject.por.fl_str_mv |
Engenharia electrotécnica, electrónica e informática Electrical engineering, Electronic engineering, Information engineering |
topic |
Engenharia electrotécnica, electrónica e informática Electrical engineering, Electronic engineering, Information engineering |
description |
Location-based games are games where the physical position of the player has influence on thegameplay. Most of these games are currently developed with a specific location in mind, so asto provide the user with a more immersive experience. Thus, procedural content generation haspotential to be of great value to this type of games, as they can be extended to arbitrary locationsin a less labor-intensive fashion.The main goal of this dissertation is to create a tool that is able to generate a model of thecurrent location based on geographical data. Non-player characters containing knowledge of thelocation are used to interact with the player. Procedural Content Generation techniques will beused to generate the components, and a possible impact of the use of this tool for tourism purposeswill be studied. |
publishDate |
2014 |
dc.date.none.fl_str_mv |
2014-07-16 2014-07-16T00:00:00Z |
dc.type.status.fl_str_mv |
info:eu-repo/semantics/publishedVersion |
dc.type.driver.fl_str_mv |
info:eu-repo/semantics/masterThesis |
format |
masterThesis |
status_str |
publishedVersion |
dc.identifier.uri.fl_str_mv |
https://repositorio-aberto.up.pt/handle/10216/73193 TID:201295156 |
url |
https://repositorio-aberto.up.pt/handle/10216/73193 |
identifier_str_mv |
TID:201295156 |
dc.language.iso.fl_str_mv |
eng |
language |
eng |
dc.rights.driver.fl_str_mv |
info:eu-repo/semantics/openAccess |
eu_rights_str_mv |
openAccess |
dc.format.none.fl_str_mv |
application/pdf |
dc.source.none.fl_str_mv |
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Agência para a Sociedade do Conhecimento (UMIC) - FCT - Sociedade da Informação |
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RCAAP |
institution |
RCAAP |
reponame_str |
Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos) |
collection |
Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos) |
repository.name.fl_str_mv |
Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos) - Agência para a Sociedade do Conhecimento (UMIC) - FCT - Sociedade da Informação |
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