Editorial - games and learning : consolidating and expanding the potential of analogue and digital games

Detalhes bibliográficos
Autor(a) principal: Neves, Pedro Pinto
Data de Publicação: 2023
Outros Autores: Sousa, Carla, Fonseca, Micaela, Rye, Sara
Tipo de documento: Artigo
Idioma: eng
Título da fonte: Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos)
Texto Completo: http://hdl.handle.net/10437/14009
Resumo: For a long time, Games Research suffered from what Jaakko Stenros and Annika Waern classified as the Digital Fallacy – the tendency to regard analog games as a subset of digital games rather than the other way around. Where boardgames were once associated with the past of games and learning and digital games with the future, there are now fresh insights and applications for boardgames in learning – alongside with their renaissance as games for entertainment. Even as boardgames found new relevance in learning, the already-recognized possibilities in digital games for learning have continued to expand, with more flexible and ubiquitous tools and platforms allowing for a greater variety of avenues of learning research and practice to be explored. Augmented and mixed reality as well as virtual reality are frontiers in learning that beg for further exploration.
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spelling Editorial - games and learning : consolidating and expanding the potential of analogue and digital gamesAUDIOVISUALCINEMATOGRAFIAVIDEOJOGOSREALIDADE VIRTUALCINEMATOGRAPHYVIDEO GAMESVIRTUAL REALITYFor a long time, Games Research suffered from what Jaakko Stenros and Annika Waern classified as the Digital Fallacy – the tendency to regard analog games as a subset of digital games rather than the other way around. Where boardgames were once associated with the past of games and learning and digital games with the future, there are now fresh insights and applications for boardgames in learning – alongside with their renaissance as games for entertainment. Even as boardgames found new relevance in learning, the already-recognized possibilities in digital games for learning have continued to expand, with more flexible and ubiquitous tools and platforms allowing for a greater variety of avenues of learning research and practice to be explored. Augmented and mixed reality as well as virtual reality are frontiers in learning that beg for further exploration.Edições Universitárias Lusófonas2023-06-28T15:27:53Z2023-01-01T00:00:00Z2023info:eu-repo/semantics/publishedVersioninfo:eu-repo/semantics/articleapplication/pdfhttp://hdl.handle.net/10437/14009eng2183-9271Neves, Pedro PintoSousa, CarlaFonseca, MicaelaRye, Sarainfo:eu-repo/semantics/openAccessreponame:Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos)instname:Agência para a Sociedade do Conhecimento (UMIC) - FCT - Sociedade da Informaçãoinstacron:RCAAP2023-06-30T01:30:46Zoai:recil.ensinolusofona.pt:10437/14009Portal AgregadorONGhttps://www.rcaap.pt/oai/openaireopendoar:71602024-03-19T18:01:44.351664Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos) - Agência para a Sociedade do Conhecimento (UMIC) - FCT - Sociedade da Informaçãofalse
dc.title.none.fl_str_mv Editorial - games and learning : consolidating and expanding the potential of analogue and digital games
title Editorial - games and learning : consolidating and expanding the potential of analogue and digital games
spellingShingle Editorial - games and learning : consolidating and expanding the potential of analogue and digital games
Neves, Pedro Pinto
AUDIOVISUAL
CINEMATOGRAFIA
VIDEOJOGOS
REALIDADE VIRTUAL
CINEMATOGRAPHY
VIDEO GAMES
VIRTUAL REALITY
title_short Editorial - games and learning : consolidating and expanding the potential of analogue and digital games
title_full Editorial - games and learning : consolidating and expanding the potential of analogue and digital games
title_fullStr Editorial - games and learning : consolidating and expanding the potential of analogue and digital games
title_full_unstemmed Editorial - games and learning : consolidating and expanding the potential of analogue and digital games
title_sort Editorial - games and learning : consolidating and expanding the potential of analogue and digital games
author Neves, Pedro Pinto
author_facet Neves, Pedro Pinto
Sousa, Carla
Fonseca, Micaela
Rye, Sara
author_role author
author2 Sousa, Carla
Fonseca, Micaela
Rye, Sara
author2_role author
author
author
dc.contributor.author.fl_str_mv Neves, Pedro Pinto
Sousa, Carla
Fonseca, Micaela
Rye, Sara
dc.subject.por.fl_str_mv AUDIOVISUAL
CINEMATOGRAFIA
VIDEOJOGOS
REALIDADE VIRTUAL
CINEMATOGRAPHY
VIDEO GAMES
VIRTUAL REALITY
topic AUDIOVISUAL
CINEMATOGRAFIA
VIDEOJOGOS
REALIDADE VIRTUAL
CINEMATOGRAPHY
VIDEO GAMES
VIRTUAL REALITY
description For a long time, Games Research suffered from what Jaakko Stenros and Annika Waern classified as the Digital Fallacy – the tendency to regard analog games as a subset of digital games rather than the other way around. Where boardgames were once associated with the past of games and learning and digital games with the future, there are now fresh insights and applications for boardgames in learning – alongside with their renaissance as games for entertainment. Even as boardgames found new relevance in learning, the already-recognized possibilities in digital games for learning have continued to expand, with more flexible and ubiquitous tools and platforms allowing for a greater variety of avenues of learning research and practice to be explored. Augmented and mixed reality as well as virtual reality are frontiers in learning that beg for further exploration.
publishDate 2023
dc.date.none.fl_str_mv 2023-06-28T15:27:53Z
2023-01-01T00:00:00Z
2023
dc.type.status.fl_str_mv info:eu-repo/semantics/publishedVersion
dc.type.driver.fl_str_mv info:eu-repo/semantics/article
format article
status_str publishedVersion
dc.identifier.uri.fl_str_mv http://hdl.handle.net/10437/14009
url http://hdl.handle.net/10437/14009
dc.language.iso.fl_str_mv eng
language eng
dc.relation.none.fl_str_mv 2183-9271
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dc.publisher.none.fl_str_mv Edições Universitárias Lusófonas
publisher.none.fl_str_mv Edições Universitárias Lusófonas
dc.source.none.fl_str_mv reponame:Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos)
instname:Agência para a Sociedade do Conhecimento (UMIC) - FCT - Sociedade da Informação
instacron:RCAAP
instname_str Agência para a Sociedade do Conhecimento (UMIC) - FCT - Sociedade da Informação
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reponame_str Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos)
collection Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos)
repository.name.fl_str_mv Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos) - Agência para a Sociedade do Conhecimento (UMIC) - FCT - Sociedade da Informação
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