Gamifying image annotation: focus of attention identification

Detalhes bibliográficos
Autor(a) principal: Uthrapathy, Vignesh
Data de Publicação: 2019
Tipo de documento: Dissertação
Idioma: eng
Título da fonte: Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos)
Texto Completo: http://hdl.handle.net/10400.22/15711
Resumo: With the growth of digital multimedia (especially images) in recent years, effective acquisition of proper metadata for images is still an open issue today. Crowd-based human computation represents a family of approaches able to provide large scale of metadata with decent quality. This thesis aims to provide a solution for a collaborative approach of image annotation. The solution proposed by this thesis uses a collaborative approach that includes the concepts of Games with a Purpose (GWAP) to enable identifying the more relevant areas of a photo. The idea behind using GWAP here, is to gather information based on user’s visual attention. The GWAP in this work depends on the ability of the user to quickly pay attention to parts of image instead of processing the whole scene of the image. This method helps the user to create tags on the image based on the important focus areas absorbed during the game. Thus, as a first objective, a game with a purpose was developed which motivates the user to identify regions of interest in the later part. The system developed includes the most important gamification elements expected to increase the user participation.
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spelling Gamifying image annotation: focus of attention identificationCollaborative annotationAnnotation toolGames with a PurposeVisual attentionAbordagem colaborativaFerramenta de anotaçãoJogos com propósitoFoco de atençãoWith the growth of digital multimedia (especially images) in recent years, effective acquisition of proper metadata for images is still an open issue today. Crowd-based human computation represents a family of approaches able to provide large scale of metadata with decent quality. This thesis aims to provide a solution for a collaborative approach of image annotation. The solution proposed by this thesis uses a collaborative approach that includes the concepts of Games with a Purpose (GWAP) to enable identifying the more relevant areas of a photo. The idea behind using GWAP here, is to gather information based on user’s visual attention. The GWAP in this work depends on the ability of the user to quickly pay attention to parts of image instead of processing the whole scene of the image. This method helps the user to create tags on the image based on the important focus areas absorbed during the game. Thus, as a first objective, a game with a purpose was developed which motivates the user to identify regions of interest in the later part. The system developed includes the most important gamification elements expected to increase the user participation.A grande quantidade de dados multimédia (especialmente imagens) produzida nos últimos anos, coloca o problema da associação de metadados que permitam garantir a sua reutilização para diferentes fins. Sendo o processo de anotação de conteúdos moroso, diversas abordagens têm sido experimentadas, incluindo a utilização de técnicas colaborativas. Esta tese visa fornecer uma solução para a abordagem colaborativa da anotação de imagem. A solução proposta por esta tese utiliza uma abordagem colaborativa que inclui os conceitos de Jogos com Propósito (GWAP - Games with a Purpose) com o objetivo de identificar as zonas mais relevantes de uma fotografia. Assim, como primeiro objetivo, foi desenvolvido um jogo que pretende motivar o jogador a identificar as regiões de interesse numa fase posterior. O sistema desenvolvido possui importantes elementos de gamificação que visam aumentar a participação do utilizador.Viana, Paula Maria Marques Moura GomesRepositório Científico do Instituto Politécnico do PortoUthrapathy, Vignesh2020-04-02T11:12:51Z20192019-01-01T00:00:00Zinfo:eu-repo/semantics/publishedVersioninfo:eu-repo/semantics/masterThesisapplication/pdfhttp://hdl.handle.net/10400.22/15711TID:202343979enginfo:eu-repo/semantics/openAccessreponame:Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos)instname:Agência para a Sociedade do Conhecimento (UMIC) - FCT - Sociedade da Informaçãoinstacron:RCAAP2023-03-13T12:59:51Zoai:recipp.ipp.pt:10400.22/15711Portal AgregadorONGhttps://www.rcaap.pt/oai/openaireopendoar:71602024-03-19T17:35:25.358752Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos) - Agência para a Sociedade do Conhecimento (UMIC) - FCT - Sociedade da Informaçãofalse
dc.title.none.fl_str_mv Gamifying image annotation: focus of attention identification
title Gamifying image annotation: focus of attention identification
spellingShingle Gamifying image annotation: focus of attention identification
Uthrapathy, Vignesh
Collaborative annotation
Annotation tool
Games with a Purpose
Visual attention
Abordagem colaborativa
Ferramenta de anotação
Jogos com propósito
Foco de atenção
title_short Gamifying image annotation: focus of attention identification
title_full Gamifying image annotation: focus of attention identification
title_fullStr Gamifying image annotation: focus of attention identification
title_full_unstemmed Gamifying image annotation: focus of attention identification
title_sort Gamifying image annotation: focus of attention identification
author Uthrapathy, Vignesh
author_facet Uthrapathy, Vignesh
author_role author
dc.contributor.none.fl_str_mv Viana, Paula Maria Marques Moura Gomes
Repositório Científico do Instituto Politécnico do Porto
dc.contributor.author.fl_str_mv Uthrapathy, Vignesh
dc.subject.por.fl_str_mv Collaborative annotation
Annotation tool
Games with a Purpose
Visual attention
Abordagem colaborativa
Ferramenta de anotação
Jogos com propósito
Foco de atenção
topic Collaborative annotation
Annotation tool
Games with a Purpose
Visual attention
Abordagem colaborativa
Ferramenta de anotação
Jogos com propósito
Foco de atenção
description With the growth of digital multimedia (especially images) in recent years, effective acquisition of proper metadata for images is still an open issue today. Crowd-based human computation represents a family of approaches able to provide large scale of metadata with decent quality. This thesis aims to provide a solution for a collaborative approach of image annotation. The solution proposed by this thesis uses a collaborative approach that includes the concepts of Games with a Purpose (GWAP) to enable identifying the more relevant areas of a photo. The idea behind using GWAP here, is to gather information based on user’s visual attention. The GWAP in this work depends on the ability of the user to quickly pay attention to parts of image instead of processing the whole scene of the image. This method helps the user to create tags on the image based on the important focus areas absorbed during the game. Thus, as a first objective, a game with a purpose was developed which motivates the user to identify regions of interest in the later part. The system developed includes the most important gamification elements expected to increase the user participation.
publishDate 2019
dc.date.none.fl_str_mv 2019
2019-01-01T00:00:00Z
2020-04-02T11:12:51Z
dc.type.status.fl_str_mv info:eu-repo/semantics/publishedVersion
dc.type.driver.fl_str_mv info:eu-repo/semantics/masterThesis
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status_str publishedVersion
dc.identifier.uri.fl_str_mv http://hdl.handle.net/10400.22/15711
TID:202343979
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reponame_str Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos)
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