Radio interference of wireless networks and the impact of AR/VR applications in industrial environments

Detalhes bibliográficos
Autor(a) principal: Dionísio, Rogério Pais
Data de Publicação: 2022
Outros Autores: Ribeiro, Fernando, Metrôlho, José Carlos
Tipo de documento: Artigo
Idioma: eng
Título da fonte: Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos)
Texto Completo: http://hdl.handle.net/10400.11/8261
Resumo: The use of wireless communications systems on the factory shop floor is becoming an appealing solution with many advantages compared to cable-based solutions, including low cost, easy deployment, and flexibility. This, combined with the continuous growth of low-cost mobile devices, creates opportunities to develop innovative and powerful applications that, in many cases, rely on computing and memory-intensive algorithms and low-latency requirements. However, as the density of connected wireless devices increases, the spectral noise density rises, and, consequently, the radio interference between radio devices increase. In this paper, we discuss how the density of AR/VR mobile applications with high throughput and low latency affect industrial environments where other wireless devices use the same frequency channel. We also discuss how the growing number of these applications may have an impact on the radio interference of wireless networks. We present an agnostic methodology to assess the radio interferences between wireless communication systems on the factory floor by using appropriate radio and system models. Several interference scenarios are simulated between commonly used radio systems: Bluetooth, Wi-Fi, and WirelessHART, using SEAMCAT. For a 1% probability of interference and considering a criterion of C/I = 14 dB, the simulations on an 80 m × 80 m factory shop floor show that low-bandwidth systems, such as Bluetooth and WirelessHART, can coexist with high-bandwidth and low-latency AR/VR applications running on Wi-Fi mobile terminals if the number of 11 Wi-Fi access points and 80 mobile AR/VR devices transmitting simultaneously is not exceeded.
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spelling Radio interference of wireless networks and the impact of AR/VR applications in industrial environmentsAR/VR mobile applicationsedge computingindustrial wireless systemsIndustry 4.0mobile augmented realityradio interferenceThe use of wireless communications systems on the factory shop floor is becoming an appealing solution with many advantages compared to cable-based solutions, including low cost, easy deployment, and flexibility. This, combined with the continuous growth of low-cost mobile devices, creates opportunities to develop innovative and powerful applications that, in many cases, rely on computing and memory-intensive algorithms and low-latency requirements. However, as the density of connected wireless devices increases, the spectral noise density rises, and, consequently, the radio interference between radio devices increase. In this paper, we discuss how the density of AR/VR mobile applications with high throughput and low latency affect industrial environments where other wireless devices use the same frequency channel. We also discuss how the growing number of these applications may have an impact on the radio interference of wireless networks. We present an agnostic methodology to assess the radio interferences between wireless communication systems on the factory floor by using appropriate radio and system models. Several interference scenarios are simulated between commonly used radio systems: Bluetooth, Wi-Fi, and WirelessHART, using SEAMCAT. For a 1% probability of interference and considering a criterion of C/I = 14 dB, the simulations on an 80 m × 80 m factory shop floor show that low-bandwidth systems, such as Bluetooth and WirelessHART, can coexist with high-bandwidth and low-latency AR/VR applications running on Wi-Fi mobile terminals if the number of 11 Wi-Fi access points and 80 mobile AR/VR devices transmitting simultaneously is not exceeded.MDPIRepositório Científico do Instituto Politécnico de Castelo BrancoDionísio, Rogério PaisRibeiro, FernandoMetrôlho, José Carlos2022-12-27T12:57:26Z20222022-01-01T00:00:00Zinfo:eu-repo/semantics/publishedVersioninfo:eu-repo/semantics/articleapplication/pdfhttp://hdl.handle.net/10400.11/8261engDIONÍSIO, Rogério Pais ; RIBEIRO, F. ; METRÔLHO, J.C. (2023) - Radio interference of wireless networks and the impact of AR/VR applications in industrial environments. Electronics. 12:67, p. 12-19. DOI https://doi.org/10.3390/electronics1201006710.3390/electronics120100672079-9292info:eu-repo/semantics/openAccessreponame:Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos)instname:Agência para a Sociedade do Conhecimento (UMIC) - FCT - Sociedade da Informaçãoinstacron:RCAAP2023-03-18T01:47:50Zoai:repositorio.ipcb.pt:10400.11/8261Portal AgregadorONGhttps://www.rcaap.pt/oai/openaireopendoar:71602024-03-19T16:38:40.307125Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos) - Agência para a Sociedade do Conhecimento (UMIC) - FCT - Sociedade da Informaçãofalse
dc.title.none.fl_str_mv Radio interference of wireless networks and the impact of AR/VR applications in industrial environments
title Radio interference of wireless networks and the impact of AR/VR applications in industrial environments
spellingShingle Radio interference of wireless networks and the impact of AR/VR applications in industrial environments
Dionísio, Rogério Pais
AR/VR mobile applications
edge computing
industrial wireless systems
Industry 4.0
mobile augmented reality
radio interference
title_short Radio interference of wireless networks and the impact of AR/VR applications in industrial environments
title_full Radio interference of wireless networks and the impact of AR/VR applications in industrial environments
title_fullStr Radio interference of wireless networks and the impact of AR/VR applications in industrial environments
title_full_unstemmed Radio interference of wireless networks and the impact of AR/VR applications in industrial environments
title_sort Radio interference of wireless networks and the impact of AR/VR applications in industrial environments
author Dionísio, Rogério Pais
author_facet Dionísio, Rogério Pais
Ribeiro, Fernando
Metrôlho, José Carlos
author_role author
author2 Ribeiro, Fernando
Metrôlho, José Carlos
author2_role author
author
dc.contributor.none.fl_str_mv Repositório Científico do Instituto Politécnico de Castelo Branco
dc.contributor.author.fl_str_mv Dionísio, Rogério Pais
Ribeiro, Fernando
Metrôlho, José Carlos
dc.subject.por.fl_str_mv AR/VR mobile applications
edge computing
industrial wireless systems
Industry 4.0
mobile augmented reality
radio interference
topic AR/VR mobile applications
edge computing
industrial wireless systems
Industry 4.0
mobile augmented reality
radio interference
description The use of wireless communications systems on the factory shop floor is becoming an appealing solution with many advantages compared to cable-based solutions, including low cost, easy deployment, and flexibility. This, combined with the continuous growth of low-cost mobile devices, creates opportunities to develop innovative and powerful applications that, in many cases, rely on computing and memory-intensive algorithms and low-latency requirements. However, as the density of connected wireless devices increases, the spectral noise density rises, and, consequently, the radio interference between radio devices increase. In this paper, we discuss how the density of AR/VR mobile applications with high throughput and low latency affect industrial environments where other wireless devices use the same frequency channel. We also discuss how the growing number of these applications may have an impact on the radio interference of wireless networks. We present an agnostic methodology to assess the radio interferences between wireless communication systems on the factory floor by using appropriate radio and system models. Several interference scenarios are simulated between commonly used radio systems: Bluetooth, Wi-Fi, and WirelessHART, using SEAMCAT. For a 1% probability of interference and considering a criterion of C/I = 14 dB, the simulations on an 80 m × 80 m factory shop floor show that low-bandwidth systems, such as Bluetooth and WirelessHART, can coexist with high-bandwidth and low-latency AR/VR applications running on Wi-Fi mobile terminals if the number of 11 Wi-Fi access points and 80 mobile AR/VR devices transmitting simultaneously is not exceeded.
publishDate 2022
dc.date.none.fl_str_mv 2022-12-27T12:57:26Z
2022
2022-01-01T00:00:00Z
dc.type.status.fl_str_mv info:eu-repo/semantics/publishedVersion
dc.type.driver.fl_str_mv info:eu-repo/semantics/article
format article
status_str publishedVersion
dc.identifier.uri.fl_str_mv http://hdl.handle.net/10400.11/8261
url http://hdl.handle.net/10400.11/8261
dc.language.iso.fl_str_mv eng
language eng
dc.relation.none.fl_str_mv DIONÍSIO, Rogério Pais ; RIBEIRO, F. ; METRÔLHO, J.C. (2023) - Radio interference of wireless networks and the impact of AR/VR applications in industrial environments. Electronics. 12:67, p. 12-19. DOI https://doi.org/10.3390/electronics12010067
10.3390/electronics12010067
2079-9292
dc.rights.driver.fl_str_mv info:eu-repo/semantics/openAccess
eu_rights_str_mv openAccess
dc.format.none.fl_str_mv application/pdf
dc.publisher.none.fl_str_mv MDPI
publisher.none.fl_str_mv MDPI
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instname:Agência para a Sociedade do Conhecimento (UMIC) - FCT - Sociedade da Informação
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repository.name.fl_str_mv Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos) - Agência para a Sociedade do Conhecimento (UMIC) - FCT - Sociedade da Informação
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