The microtransaction business model: a study on modern videogame monetization and the economic sustainability of microtransactions

Detalhes bibliográficos
Autor(a) principal: Coutinho, Tomás de Oliveira Serra Bettencourt
Data de Publicação: 2021
Tipo de documento: Dissertação
Idioma: eng
Título da fonte: Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos)
Texto Completo: http://hdl.handle.net/10071/24260
Resumo: Currently, the profitability of the video game industry is at an all-time high. The traditional system of selling physical copies of video games in electronic stores is progressively falling out of practice, as the internet and mobile trends have exponentially transferred business to direct digital access on personal devices. The majority of revenue being generated by video game publishers come from digital in-game purchases, known as microtransactions, which offerin-game content in exchange for a monet a ryfee. The subject of microtransactions have generated significant interest from consumers, developers, academics and legislators resulting in a complete remodeling of the business strategies used in the video game industry. This study aims to document the impacts of the microtransaction business model on the various aspects and stakeholders of video game production and video game consumer markets.
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spelling The microtransaction business model: a study on modern videogame monetization and the economic sustainability of microtransactionsVideo gamesMicrotransactionsGames-as-a-serviceSoftware-as-a-servicePay-to-winMobile GamesVideo jogosMicrotransaçõesCurrently, the profitability of the video game industry is at an all-time high. The traditional system of selling physical copies of video games in electronic stores is progressively falling out of practice, as the internet and mobile trends have exponentially transferred business to direct digital access on personal devices. The majority of revenue being generated by video game publishers come from digital in-game purchases, known as microtransactions, which offerin-game content in exchange for a monet a ryfee. The subject of microtransactions have generated significant interest from consumers, developers, academics and legislators resulting in a complete remodeling of the business strategies used in the video game industry. This study aims to document the impacts of the microtransaction business model on the various aspects and stakeholders of video game production and video game consumer markets.Atualmente, a lucratividade da indústria dos video jogos está a atingir os seus maiores valores. O sistema tradicional de venda de videojogos por cópias físicas em lojas de eletrónica está progressivamente a cair em desuso devido ao crescimento exponencial de negócio digital através da internet, onde permite o processo de compra ocorrer diretamente nos dispositivos pessoais dos consumidores. A maioria da receita gerada por companhias de videojogos provém de compras digitais dentro dos videojogos. Estas compras denominadas de microtransações, oferecem conteúdo adicional para um videojogo por um valor monetário. O tópico de microtransações gera interesse por parte de consumidores, produtores, académicos e legisladores, de tal modo que resultou numa reestruturação completa das estratégias de negócio utilizadas na indústria. Este estudo visa documentar os impactos do modelo de negócio das microtransações nos vários aspetos relacionados com os stakeholders e com os mercados de videojogos.2022-01-24T11:50:12Z2022-01-03T00:00:00Z2022-01-032021-09info:eu-repo/semantics/publishedVersioninfo:eu-repo/semantics/masterThesisapplication/pdfhttp://hdl.handle.net/10071/24260TID:202844056engCoutinho, Tomás de Oliveira Serra Bettencourtinfo:eu-repo/semantics/openAccessreponame:Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos)instname:Agência para a Sociedade do Conhecimento (UMIC) - FCT - Sociedade da Informaçãoinstacron:RCAAP2023-11-09T17:42:19Zoai:repositorio.iscte-iul.pt:10071/24260Portal AgregadorONGhttps://www.rcaap.pt/oai/openaireopendoar:71602024-03-19T22:19:46.442866Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos) - Agência para a Sociedade do Conhecimento (UMIC) - FCT - Sociedade da Informaçãofalse
dc.title.none.fl_str_mv The microtransaction business model: a study on modern videogame monetization and the economic sustainability of microtransactions
title The microtransaction business model: a study on modern videogame monetization and the economic sustainability of microtransactions
spellingShingle The microtransaction business model: a study on modern videogame monetization and the economic sustainability of microtransactions
Coutinho, Tomás de Oliveira Serra Bettencourt
Video games
Microtransactions
Games-as-a-service
Software-as-a-service
Pay-to-win
Mobile Games
Video jogos
Microtransações
title_short The microtransaction business model: a study on modern videogame monetization and the economic sustainability of microtransactions
title_full The microtransaction business model: a study on modern videogame monetization and the economic sustainability of microtransactions
title_fullStr The microtransaction business model: a study on modern videogame monetization and the economic sustainability of microtransactions
title_full_unstemmed The microtransaction business model: a study on modern videogame monetization and the economic sustainability of microtransactions
title_sort The microtransaction business model: a study on modern videogame monetization and the economic sustainability of microtransactions
author Coutinho, Tomás de Oliveira Serra Bettencourt
author_facet Coutinho, Tomás de Oliveira Serra Bettencourt
author_role author
dc.contributor.author.fl_str_mv Coutinho, Tomás de Oliveira Serra Bettencourt
dc.subject.por.fl_str_mv Video games
Microtransactions
Games-as-a-service
Software-as-a-service
Pay-to-win
Mobile Games
Video jogos
Microtransações
topic Video games
Microtransactions
Games-as-a-service
Software-as-a-service
Pay-to-win
Mobile Games
Video jogos
Microtransações
description Currently, the profitability of the video game industry is at an all-time high. The traditional system of selling physical copies of video games in electronic stores is progressively falling out of practice, as the internet and mobile trends have exponentially transferred business to direct digital access on personal devices. The majority of revenue being generated by video game publishers come from digital in-game purchases, known as microtransactions, which offerin-game content in exchange for a monet a ryfee. The subject of microtransactions have generated significant interest from consumers, developers, academics and legislators resulting in a complete remodeling of the business strategies used in the video game industry. This study aims to document the impacts of the microtransaction business model on the various aspects and stakeholders of video game production and video game consumer markets.
publishDate 2021
dc.date.none.fl_str_mv 2021-09
2022-01-24T11:50:12Z
2022-01-03T00:00:00Z
2022-01-03
dc.type.status.fl_str_mv info:eu-repo/semantics/publishedVersion
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dc.identifier.uri.fl_str_mv http://hdl.handle.net/10071/24260
TID:202844056
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