A Genetic Programming-Based Low-Level Instructions Robot for Realtimebattle

Detalhes bibliográficos
Autor(a) principal: Romero, Juan
Data de Publicação: 2020
Outros Autores: Santos, Antonino, Carballal, Adrian, Rodiguez-Fernandez, Nereida, Santos, Iria, Torrente-Patiño, Alvaro, Tuñas, Juan, Machado, Penousal
Tipo de documento: Artigo
Idioma: eng
Título da fonte: Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos)
Texto Completo: http://hdl.handle.net/10316/106024
https://doi.org/10.3390/e22121362
Resumo: RealTimeBattle is an environment in which robots controlled by programs fight each other. Programs control the simulated robots using low-level messages (e.g., turn radar, accelerate). Unlike other tools like Robocode, each of these robots can be developed using different programming languages. Our purpose is to generate, without human programming or other intervention, a robot that is highly competitive in RealTimeBattle. To that end, we implemented an Evolutionary Computation technique: Genetic Programming. The robot controllers created in the course of the experiments exhibit several different and effective combat strategies such as avoidance, sniping, encircling and shooting. To further improve their performance, we propose a function-set that includes short-term memory mechanisms, which allowed us to evolve a robot that is superior to all of the rivals used for its training. The robot was also tested in a bout with the winner of the previous "RealTimeBattle Championship," which it won. Finally, our robot was tested in a multi-robot battle arena, with five simultaneous opponents, and obtained the best results among the contenders.
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spelling A Genetic Programming-Based Low-Level Instructions Robot for RealtimebattleRealTimeBattlegenetic programmingrobotsevolutionary roboticsevolutionary gameartificial intelligencecreative computationRealTimeBattle is an environment in which robots controlled by programs fight each other. Programs control the simulated robots using low-level messages (e.g., turn radar, accelerate). Unlike other tools like Robocode, each of these robots can be developed using different programming languages. Our purpose is to generate, without human programming or other intervention, a robot that is highly competitive in RealTimeBattle. To that end, we implemented an Evolutionary Computation technique: Genetic Programming. The robot controllers created in the course of the experiments exhibit several different and effective combat strategies such as avoidance, sniping, encircling and shooting. To further improve their performance, we propose a function-set that includes short-term memory mechanisms, which allowed us to evolve a robot that is superior to all of the rivals used for its training. The robot was also tested in a bout with the winner of the previous "RealTimeBattle Championship," which it won. Finally, our robot was tested in a multi-robot battle arena, with five simultaneous opponents, and obtained the best results among the contenders.General Directorate of Culture, Education and University Management of Xunta de Galicia (Ref. GRC2014/049) and the European Fund for Regional Development (FEDER) allocated by the European Union Ministry of Education, Culture and Sport for mobility stays of professors and researchers in foreign higher education centers and investigation (PRX18/00117)MDPI2020-11-30info:eu-repo/semantics/publishedVersioninfo:eu-repo/semantics/articlehttp://hdl.handle.net/10316/106024http://hdl.handle.net/10316/106024https://doi.org/10.3390/e22121362eng1099-4300Romero, JuanSantos, AntoninoCarballal, AdrianRodiguez-Fernandez, NereidaSantos, IriaTorrente-Patiño, AlvaroTuñas, JuanMachado, Penousalinfo:eu-repo/semantics/openAccessreponame:Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos)instname:Agência para a Sociedade do Conhecimento (UMIC) - FCT - Sociedade da Informaçãoinstacron:RCAAP2023-04-06T10:20:26Zoai:estudogeral.uc.pt:10316/106024Portal AgregadorONGhttps://www.rcaap.pt/oai/openaireopendoar:71602024-03-19T21:22:29.133933Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos) - Agência para a Sociedade do Conhecimento (UMIC) - FCT - Sociedade da Informaçãofalse
dc.title.none.fl_str_mv A Genetic Programming-Based Low-Level Instructions Robot for Realtimebattle
title A Genetic Programming-Based Low-Level Instructions Robot for Realtimebattle
spellingShingle A Genetic Programming-Based Low-Level Instructions Robot for Realtimebattle
Romero, Juan
RealTimeBattle
genetic programming
robots
evolutionary robotics
evolutionary game
artificial intelligence
creative computation
title_short A Genetic Programming-Based Low-Level Instructions Robot for Realtimebattle
title_full A Genetic Programming-Based Low-Level Instructions Robot for Realtimebattle
title_fullStr A Genetic Programming-Based Low-Level Instructions Robot for Realtimebattle
title_full_unstemmed A Genetic Programming-Based Low-Level Instructions Robot for Realtimebattle
title_sort A Genetic Programming-Based Low-Level Instructions Robot for Realtimebattle
author Romero, Juan
author_facet Romero, Juan
Santos, Antonino
Carballal, Adrian
Rodiguez-Fernandez, Nereida
Santos, Iria
Torrente-Patiño, Alvaro
Tuñas, Juan
Machado, Penousal
author_role author
author2 Santos, Antonino
Carballal, Adrian
Rodiguez-Fernandez, Nereida
Santos, Iria
Torrente-Patiño, Alvaro
Tuñas, Juan
Machado, Penousal
author2_role author
author
author
author
author
author
author
dc.contributor.author.fl_str_mv Romero, Juan
Santos, Antonino
Carballal, Adrian
Rodiguez-Fernandez, Nereida
Santos, Iria
Torrente-Patiño, Alvaro
Tuñas, Juan
Machado, Penousal
dc.subject.por.fl_str_mv RealTimeBattle
genetic programming
robots
evolutionary robotics
evolutionary game
artificial intelligence
creative computation
topic RealTimeBattle
genetic programming
robots
evolutionary robotics
evolutionary game
artificial intelligence
creative computation
description RealTimeBattle is an environment in which robots controlled by programs fight each other. Programs control the simulated robots using low-level messages (e.g., turn radar, accelerate). Unlike other tools like Robocode, each of these robots can be developed using different programming languages. Our purpose is to generate, without human programming or other intervention, a robot that is highly competitive in RealTimeBattle. To that end, we implemented an Evolutionary Computation technique: Genetic Programming. The robot controllers created in the course of the experiments exhibit several different and effective combat strategies such as avoidance, sniping, encircling and shooting. To further improve their performance, we propose a function-set that includes short-term memory mechanisms, which allowed us to evolve a robot that is superior to all of the rivals used for its training. The robot was also tested in a bout with the winner of the previous "RealTimeBattle Championship," which it won. Finally, our robot was tested in a multi-robot battle arena, with five simultaneous opponents, and obtained the best results among the contenders.
publishDate 2020
dc.date.none.fl_str_mv 2020-11-30
dc.type.status.fl_str_mv info:eu-repo/semantics/publishedVersion
dc.type.driver.fl_str_mv info:eu-repo/semantics/article
format article
status_str publishedVersion
dc.identifier.uri.fl_str_mv http://hdl.handle.net/10316/106024
http://hdl.handle.net/10316/106024
https://doi.org/10.3390/e22121362
url http://hdl.handle.net/10316/106024
https://doi.org/10.3390/e22121362
dc.language.iso.fl_str_mv eng
language eng
dc.relation.none.fl_str_mv 1099-4300
dc.rights.driver.fl_str_mv info:eu-repo/semantics/openAccess
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dc.publisher.none.fl_str_mv MDPI
publisher.none.fl_str_mv MDPI
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