Teaching database concepts to video game design and development students
Autor(a) principal: | |
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Data de Publicação: | 2018 |
Tipo de documento: | Artigo |
Idioma: | eng |
Título da fonte: | Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos) |
Texto Completo: | http://hdl.handle.net/10437/9326 |
Resumo: | A video game design and development degree is a very specific choice for students, who are mainly interested in making games or taking part in the game development process. Databases are not an apparent requirement in order to pursue these goals, often leading to a lack of motivation and interest in the subject. Nonetheless, a number of Bachelor degrees in video game design and development acknowledge the importance of Databases, and offer it as a mandatory course in their curricula. However, the subject exposition is often done in the context of typical database areas of application, such as business settings, websites or library and university management. In this paper we describe and propose four classroom database problems specifically designed for video game design and development students. It is our belief that using a context-aware approach yields not only more motivated students, but students with a better understanding of database concepts so often necessary to design and develop computer games. |
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Teaching database concepts to video game design and development studentsEDUCAÇÃOINFORMÁTICAPROGRAMAÇÃO DE COMPUTADORESVIDEOJOGOSBASES DE DADOSPROGRAMAÇÃO EM SQLEDUCATIONCOMPUTER SCIENCECOMPUTER PROGRAMMINGVIDEO GAMESDATABASESSQL PROGRAMMINGA video game design and development degree is a very specific choice for students, who are mainly interested in making games or taking part in the game development process. Databases are not an apparent requirement in order to pursue these goals, often leading to a lack of motivation and interest in the subject. Nonetheless, a number of Bachelor degrees in video game design and development acknowledge the importance of Databases, and offer it as a mandatory course in their curricula. However, the subject exposition is often done in the context of typical database areas of application, such as business settings, websites or library and university management. In this paper we describe and propose four classroom database problems specifically designed for video game design and development students. It is our belief that using a context-aware approach yields not only more motivated students, but students with a better understanding of database concepts so often necessary to design and develop computer games.Um curso superior sobre design e desenvolvimento de vídeo jogos é uma escolha bastante específica para alunos que estão sobretudo interessados em criar jogos ou em fazer parte do processo de desenvolvimento desses jogos. À primeira vista, a disciplina de Bases de Dados não é um pré-requisito na persecução destes objetivos, levando muitas vezes à desmotivação e desinteresse dos alunos que a frequentam. No entanto, boa parte dos cursos superiores de design e desenvolvimento de vídeo jogos incluem a disciplina de Bases de Dados na sua componente curricular obrigatória, reconhecendo de forma clara a importância da temática. Por outro lado, a exposição do assunto é geralmente realizada no contexto das áreas clássicas das Bases de Dados, como, por exemplo, cenários empresariais, websites ou gestão de bibliotecas e universidades. Neste artigo descrevemos e propomos quatro problemas de sala de aula especificamente elaborados para alunos de vídeo jogos. Acreditamos que o uso de uma abordagem contextualizada na criação destes conteúdos não só motivará mais os alunos como também os ajudará a compreender melhor os conceitos de Bases de Dados, muitas vezes necessários para desenvolver jogos de computador.Un diplôme de conception et de développement de jeux vidéo est un choix très spécifique pour les étudiants, qui sont principalement intéressés à développer des jeux ou à prendre part à son processus. Les bases de données ne sont pas une exigence évident pour poursuivre ces objectifs, conduisant souvent à un manque de motivation et d’intérêt pour le sujet. Cependant, un certain nombre de baccalauréats en conception et développement de jeux vidéo reconnaissent l’importance des bases de données, et l’offrent comme un cours obligatoire dans leurs programmes d’études. Malheureusement, l’exposition du sujet est souvent faite dans le contexte des domaines d’application typiques de la base de données, comme les scénarios des entreprises, les sites Web ou la gestion des bibliothèques et des universités. Dans cet article, nous décrivons et proposons quatre problèmes en classe de base de données, spécialement conçus pour les étudiants en conception et développement de jeux vidéo. Nous sommes d’avis que l’utilisation d’une approche contextuelle permet non seulement motive davantage les étudiants, mais également fournit une meilleure compréhension des concepts de base de données, habituellement nécessaires au développement de jeux informatiques.Edições Universitárias Lusófonas2019-01-16T11:29:19Z2018-01-01T00:00:00Z2018info:eu-repo/semantics/publishedVersioninfo:eu-repo/semantics/articleapplication/pdfhttp://hdl.handle.net/10437/9326eng1646-401XFachada, Nunoinfo:eu-repo/semantics/openAccessreponame:Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos)instname:Agência para a Sociedade do Conhecimento (UMIC) - FCT - Sociedade da Informaçãoinstacron:RCAAP2024-02-09T01:32:03Zoai:recil.ensinolusofona.pt:10437/9326Portal AgregadorONGhttps://www.rcaap.pt/oai/openaireopendoar:71602024-03-20T02:37:03.808564Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos) - Agência para a Sociedade do Conhecimento (UMIC) - FCT - Sociedade da Informaçãofalse |
dc.title.none.fl_str_mv |
Teaching database concepts to video game design and development students |
title |
Teaching database concepts to video game design and development students |
spellingShingle |
Teaching database concepts to video game design and development students Fachada, Nuno EDUCAÇÃO INFORMÁTICA PROGRAMAÇÃO DE COMPUTADORES VIDEOJOGOS BASES DE DADOS PROGRAMAÇÃO EM SQL EDUCATION COMPUTER SCIENCE COMPUTER PROGRAMMING VIDEO GAMES DATABASES SQL PROGRAMMING |
title_short |
Teaching database concepts to video game design and development students |
title_full |
Teaching database concepts to video game design and development students |
title_fullStr |
Teaching database concepts to video game design and development students |
title_full_unstemmed |
Teaching database concepts to video game design and development students |
title_sort |
Teaching database concepts to video game design and development students |
author |
Fachada, Nuno |
author_facet |
Fachada, Nuno |
author_role |
author |
dc.contributor.author.fl_str_mv |
Fachada, Nuno |
dc.subject.por.fl_str_mv |
EDUCAÇÃO INFORMÁTICA PROGRAMAÇÃO DE COMPUTADORES VIDEOJOGOS BASES DE DADOS PROGRAMAÇÃO EM SQL EDUCATION COMPUTER SCIENCE COMPUTER PROGRAMMING VIDEO GAMES DATABASES SQL PROGRAMMING |
topic |
EDUCAÇÃO INFORMÁTICA PROGRAMAÇÃO DE COMPUTADORES VIDEOJOGOS BASES DE DADOS PROGRAMAÇÃO EM SQL EDUCATION COMPUTER SCIENCE COMPUTER PROGRAMMING VIDEO GAMES DATABASES SQL PROGRAMMING |
description |
A video game design and development degree is a very specific choice for students, who are mainly interested in making games or taking part in the game development process. Databases are not an apparent requirement in order to pursue these goals, often leading to a lack of motivation and interest in the subject. Nonetheless, a number of Bachelor degrees in video game design and development acknowledge the importance of Databases, and offer it as a mandatory course in their curricula. However, the subject exposition is often done in the context of typical database areas of application, such as business settings, websites or library and university management. In this paper we describe and propose four classroom database problems specifically designed for video game design and development students. It is our belief that using a context-aware approach yields not only more motivated students, but students with a better understanding of database concepts so often necessary to design and develop computer games. |
publishDate |
2018 |
dc.date.none.fl_str_mv |
2018-01-01T00:00:00Z 2018 2019-01-16T11:29:19Z |
dc.type.status.fl_str_mv |
info:eu-repo/semantics/publishedVersion |
dc.type.driver.fl_str_mv |
info:eu-repo/semantics/article |
format |
article |
status_str |
publishedVersion |
dc.identifier.uri.fl_str_mv |
http://hdl.handle.net/10437/9326 |
url |
http://hdl.handle.net/10437/9326 |
dc.language.iso.fl_str_mv |
eng |
language |
eng |
dc.relation.none.fl_str_mv |
1646-401X |
dc.rights.driver.fl_str_mv |
info:eu-repo/semantics/openAccess |
eu_rights_str_mv |
openAccess |
dc.format.none.fl_str_mv |
application/pdf |
dc.publisher.none.fl_str_mv |
Edições Universitárias Lusófonas |
publisher.none.fl_str_mv |
Edições Universitárias Lusófonas |
dc.source.none.fl_str_mv |
reponame:Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos) instname:Agência para a Sociedade do Conhecimento (UMIC) - FCT - Sociedade da Informação instacron:RCAAP |
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Agência para a Sociedade do Conhecimento (UMIC) - FCT - Sociedade da Informação |
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RCAAP |
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RCAAP |
reponame_str |
Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos) |
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Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos) |
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Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos) - Agência para a Sociedade do Conhecimento (UMIC) - FCT - Sociedade da Informação |
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