Theoretical model of subjective realism in multisensory virtual experiences

Detalhes bibliográficos
Autor(a) principal: Gonçalves, Guilherme Santos
Data de Publicação: 2024
Idioma: eng
Título da fonte: Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos)
Texto Completo: https://hdl.handle.net/10348/12860
Resumo: Virtual Reality (VR) presents itself as an innovative technology with the potential to change paradigms across multiple fields. At its core, it has the ability to provide users with such realistic Immersive Virtual Experience (IVE) that we become and feel a part of the virtual world. However, realism in IVEs, specifically multisensory, lacks more study and comprehension. This gains even more relevance given that increasing the realism of IVEs is resource-intensive and requires a careful balance between quality, performance and costs. Thus, it becomes important to understand the effects of realism on the user experience and what causes the perception of realism. This would not only highlight the impact that realistic IVEs can have but also create guidelines on how to optimize these experiences towards a higher Subjective Realism. By exploring human perception, the following Research Question was set: “What are the dimensions that explain the perception of Realism and how do they relate?”. To answer the Research Question, three main objectives were set: analyse the current state of realism in immersive VR, propose a theoretical model of Subjective Realism in multisensory experiences, and validate the proposed theoretical model through experimental studies. After an in-depth literature review, several key concepts were identified and discussed. The results and methodologies of several experimental studies on immersive VR were analysed, providing a comprehensive understanding of different constructs related to the perception of realism. Based on this scientific background, a theoretical model of Subjective Realism on multisensory IVEs was proposed, comprising 12 constructs and 23 hypotheses. A questionnaire with 61 items was specifically developed to address every construct. The proposed theoretical model was then submitted to validation in user studies, recruiting 240 participants. The Confirmatory Factor Analysis (CFA) revealed that 4 items did not properly address their latent construct, being consequently removed. The resulting items fit the model well. A Structural Equation Modeling (SEM) analysis rejected 11 of the 23 hypotheses, leading to removing 2 constructs. The final model presented a good fit with all regressions being significant. Based on these results, the theoretical model implications were discussed, presenting guidelines on how to optimize multisensory Virtual Reality (VR) systems towards Subjective Realism, as well as how it affects other aspects of the overall user experience. The final version of the theoretical model was thus validated, answering the Research Question.
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spelling Theoretical model of subjective realism in multisensory virtual experiencesVirtual RealityRealismImmersiveMultisensoryTheoretical ModelVirtual Reality (VR) presents itself as an innovative technology with the potential to change paradigms across multiple fields. At its core, it has the ability to provide users with such realistic Immersive Virtual Experience (IVE) that we become and feel a part of the virtual world. However, realism in IVEs, specifically multisensory, lacks more study and comprehension. This gains even more relevance given that increasing the realism of IVEs is resource-intensive and requires a careful balance between quality, performance and costs. Thus, it becomes important to understand the effects of realism on the user experience and what causes the perception of realism. This would not only highlight the impact that realistic IVEs can have but also create guidelines on how to optimize these experiences towards a higher Subjective Realism. By exploring human perception, the following Research Question was set: “What are the dimensions that explain the perception of Realism and how do they relate?”. To answer the Research Question, three main objectives were set: analyse the current state of realism in immersive VR, propose a theoretical model of Subjective Realism in multisensory experiences, and validate the proposed theoretical model through experimental studies. After an in-depth literature review, several key concepts were identified and discussed. The results and methodologies of several experimental studies on immersive VR were analysed, providing a comprehensive understanding of different constructs related to the perception of realism. Based on this scientific background, a theoretical model of Subjective Realism on multisensory IVEs was proposed, comprising 12 constructs and 23 hypotheses. A questionnaire with 61 items was specifically developed to address every construct. The proposed theoretical model was then submitted to validation in user studies, recruiting 240 participants. The Confirmatory Factor Analysis (CFA) revealed that 4 items did not properly address their latent construct, being consequently removed. The resulting items fit the model well. A Structural Equation Modeling (SEM) analysis rejected 11 of the 23 hypotheses, leading to removing 2 constructs. The final model presented a good fit with all regressions being significant. Based on these results, the theoretical model implications were discussed, presenting guidelines on how to optimize multisensory Virtual Reality (VR) systems towards Subjective Realism, as well as how it affects other aspects of the overall user experience. The final version of the theoretical model was thus validated, answering the Research Question.A Realidade Virtual (RV) apresenta-se como uma tecnologia inovadora com o potencial de mudar paradigmas em várias áreas de conhecimento e aplicação. No seu centro, tem a capacidade de proporcionar aos utilizadores experiências virtuais imersivas (EVIs) realistas que nos leva a sentir como parte do mundo virtual. Contudo, a compreensão e a investigação do realismo em EVIs, particularmente no que se refere a experiências multissensoriais, ainda se encontram numa fase inicial e necessita de um estudo mais aprofundado. Este problema ganha ainda mais relevância pois aumentar o realismo de EVIs pode ser um processo intensivo e requer um equilíbrio entre qualidade, desempenho e custos. Assim, torna-se importante entender os efeitos do realismo na experiência do utilizador, bem como o que causa a percepção de realismo. Isto não só destacaria o impacto que as EVI realistas podem ter, mas também criaria linhas guia em como otimizar o realismo subjetivo dessas experiências. Explorando a percepção humana, a seguinte pergunta de investigação foi proposta: “Quais as dimensões que explicam a perceção de realismo e como estão relacionadas?”. Para responder à pergunta de investigação, foram estabelecidos três objetivos principais: analisar o estado atual da literatura sobre realismo em RV imersiva; propor um modelo teórico de Realismo Subjetivo em experiências multissensoriais; validar o modelo teórico proposto através de estudos experimentais. Após uma revisão aprofundada da literatura, vários conceitos-chave foram identificados e discutidos. Os resultados e metodologias de estudos experimentais sobre RV imersiva foram analisados, oferecendo uma abrangente compreensão de diferentes construtos relacionados à percepção de realismo. Assente nesta base científica, foi proposto um modelo teórico de Realismo Subjetivo em EVIs multissensoriais, apresentando 12 construtos e 23 hipóteses. Um questionário com 61 itens foi especificamente desenvolvido para abordar cada construto. O modelo teórico proposto foi então submetido à validação em estudos experimentais, recrutando 240 participantes. A Análise Fatorial Confirmatória revelou que 4 itens não consideravam adequadamente o construto latente associado, sendo consequentemente removidos. Os itens resultantes ajustaram-se bem ao modelo. A análise de Modelação de Equações Estruturais rejeitou 11 das 23 hipóteses, levando à remoção de 2 construtos. O ajuste do modelo final foi adequado, obtendo significância em todas as regressões. Com base nestes resultados, foram discutidas não só as implicações do modelo teórico, apresentando diretrizes sobre como otimizar sistemas imersivos multissensoriais de RV para o Realismo Subjetivo, como também a influência deste noutros aspectos da experiência global do utilizador. A versão final do modelo teórico foi, assim, validada, respondendo à pergunta de investigação.2024-09-16T15:14:20Z2025-07-11T00:00:00Z2024-07-11T00:00:00Z2024-07-112024-07-23doctoral thesisinfo:eu-repo/semantics/publishedVersionapplication/pdfapplication/pdfapplication/pdfapplication/pdfhttps://hdl.handle.net/10348/12860engGonçalves, Guilherme Santosinfo:eu-repo/semantics/embargoedAccessreponame:Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos)instname:Agência para a Sociedade do Conhecimento (UMIC) - FCT - Sociedade da Informaçãoinstacron:RCAAP2024-09-22T02:01:20Zoai:repositorio.utad.pt:10348/12860Portal AgregadorONGhttps://www.rcaap.pt/oai/openairemluisa.alvim@gmail.comopendoar:71602024-09-22T02:01:20Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos) - Agência para a Sociedade do Conhecimento (UMIC) - FCT - Sociedade da Informaçãofalse
dc.title.none.fl_str_mv Theoretical model of subjective realism in multisensory virtual experiences
title Theoretical model of subjective realism in multisensory virtual experiences
spellingShingle Theoretical model of subjective realism in multisensory virtual experiences
Gonçalves, Guilherme Santos
Virtual Reality
Realism
Immersive
Multisensory
Theoretical Model
title_short Theoretical model of subjective realism in multisensory virtual experiences
title_full Theoretical model of subjective realism in multisensory virtual experiences
title_fullStr Theoretical model of subjective realism in multisensory virtual experiences
title_full_unstemmed Theoretical model of subjective realism in multisensory virtual experiences
title_sort Theoretical model of subjective realism in multisensory virtual experiences
author Gonçalves, Guilherme Santos
author_facet Gonçalves, Guilherme Santos
author_role author
dc.contributor.author.fl_str_mv Gonçalves, Guilherme Santos
dc.subject.por.fl_str_mv Virtual Reality
Realism
Immersive
Multisensory
Theoretical Model
topic Virtual Reality
Realism
Immersive
Multisensory
Theoretical Model
description Virtual Reality (VR) presents itself as an innovative technology with the potential to change paradigms across multiple fields. At its core, it has the ability to provide users with such realistic Immersive Virtual Experience (IVE) that we become and feel a part of the virtual world. However, realism in IVEs, specifically multisensory, lacks more study and comprehension. This gains even more relevance given that increasing the realism of IVEs is resource-intensive and requires a careful balance between quality, performance and costs. Thus, it becomes important to understand the effects of realism on the user experience and what causes the perception of realism. This would not only highlight the impact that realistic IVEs can have but also create guidelines on how to optimize these experiences towards a higher Subjective Realism. By exploring human perception, the following Research Question was set: “What are the dimensions that explain the perception of Realism and how do they relate?”. To answer the Research Question, three main objectives were set: analyse the current state of realism in immersive VR, propose a theoretical model of Subjective Realism in multisensory experiences, and validate the proposed theoretical model through experimental studies. After an in-depth literature review, several key concepts were identified and discussed. The results and methodologies of several experimental studies on immersive VR were analysed, providing a comprehensive understanding of different constructs related to the perception of realism. Based on this scientific background, a theoretical model of Subjective Realism on multisensory IVEs was proposed, comprising 12 constructs and 23 hypotheses. A questionnaire with 61 items was specifically developed to address every construct. The proposed theoretical model was then submitted to validation in user studies, recruiting 240 participants. The Confirmatory Factor Analysis (CFA) revealed that 4 items did not properly address their latent construct, being consequently removed. The resulting items fit the model well. A Structural Equation Modeling (SEM) analysis rejected 11 of the 23 hypotheses, leading to removing 2 constructs. The final model presented a good fit with all regressions being significant. Based on these results, the theoretical model implications were discussed, presenting guidelines on how to optimize multisensory Virtual Reality (VR) systems towards Subjective Realism, as well as how it affects other aspects of the overall user experience. The final version of the theoretical model was thus validated, answering the Research Question.
publishDate 2024
dc.date.none.fl_str_mv 2024-09-16T15:14:20Z
2024-07-11T00:00:00Z
2024-07-11
2024-07-23
2025-07-11T00:00:00Z
dc.type.driver.fl_str_mv doctoral thesis
dc.type.status.fl_str_mv info:eu-repo/semantics/publishedVersion
status_str publishedVersion
dc.identifier.uri.fl_str_mv https://hdl.handle.net/10348/12860
url https://hdl.handle.net/10348/12860
dc.language.iso.fl_str_mv eng
language eng
dc.rights.driver.fl_str_mv info:eu-repo/semantics/embargoedAccess
eu_rights_str_mv embargoedAccess
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application/pdf
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application/pdf
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collection Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos)
repository.name.fl_str_mv Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos) - Agência para a Sociedade do Conhecimento (UMIC) - FCT - Sociedade da Informação
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