Exploring interactive narrative for science communication: a design approach using interactive documentary as a proposal XploreDesign4SciComm
Autor(a) principal: | |
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Data de Publicação: | 2018 |
Tipo de documento: | Dissertação |
Idioma: | por |
Título da fonte: | Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos) |
Texto Completo: | http://hdl.handle.net/10362/47435 |
Resumo: | This study explores interactive narrative, manifested through multimodality in the format of the interactive documentary (i-doc), as a proposal to science communication, in a specific context. The oldest botanical garden in Portugal celebrates, in 2018, 250 years of existence and is the scenario for that proposal. This choice was preponderant because the subject to be communicated is in the ambit of Botany and Biodiversity Conservation and point out the importance of citizenship in the mobilization of efforts that can minimize the complex problems and challenges associated with those fields. In science communication the format of the interactive documentary has been little explored and in this sense this work has been developed to produce an original empirical contribution that opens the way to new approaches in this sense. 360 video, virtual reality and augmented reality can be explored and remixed with traditional media trying to promote more engagement of people with Botany and related sciences. Transdisciplinarity is a key component of this project that aims to explore Design, not only in the several perspectives as a discipline, but also as a scientific area of extreme utility and that enables to build bridges between different areas. Articulating storytelling, gaming and multimodality, one prototype was produced and its respective proof of concept was carried out in two classes: Biology and Geology students from regular secondary school and Journalism students from university level, and the respective teachers were involved in the process. Action-research was applied in an original way that intends to add value to practical case studies, and plan targeted actions. Bibliographic review, questionnaires, semi-structured interviews, participation observation and focus group were the used techniques to test and evaluate the inherent project concept. The results obtained are favorable to the usefulness and viability of the idea and it will be interesting to investigate in a more systematic way, to better understand opportunities in the intersection between science, technology and art. Emotions, cognition, and human-centered design are very interesting fields to investigate. The author argues that i-doc rather than being only a media or digital media channel, which represents reality, can be interpreted as a builder and enabler of knowledge. Besides i-doc can facilitate the teaching and understanding of the curricular contents, the exploitation of i-doc can be also a great method to develop innovative contents that promote a differentiating journalism and that reinforce its social function, as this project proposed in environmental education. Another point of view suggested by the author, is that UX Design is essential to the planning of communicative relations between people, digital objects and real life. At the present, with all the technological evolutions established more and more faster, will be important to understand better how users interact, immerse and participate with those evolutions. Digital and physical interactions are both essential, and the author intends to interconnect them, creating one digital object about Ajuda botanical garden, that may promote the interest of users to visit it, physically, and be more awareness for its importance. |
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Exploring interactive narrative for science communication: a design approach using interactive documentary as a proposal XploreDesign4SciCommComunicação de CiênciaDesign,Botanical gardensCitizenshipEducationImmersive journalismInteractive documentaryScience communicationTransdisciplinarityCidadaniaComunicação de ciênciaDesignDocumentário interactivoEducaçãoJornalismo imersivoTransdisciplinaridadeJardins botânicosThis study explores interactive narrative, manifested through multimodality in the format of the interactive documentary (i-doc), as a proposal to science communication, in a specific context. The oldest botanical garden in Portugal celebrates, in 2018, 250 years of existence and is the scenario for that proposal. This choice was preponderant because the subject to be communicated is in the ambit of Botany and Biodiversity Conservation and point out the importance of citizenship in the mobilization of efforts that can minimize the complex problems and challenges associated with those fields. In science communication the format of the interactive documentary has been little explored and in this sense this work has been developed to produce an original empirical contribution that opens the way to new approaches in this sense. 360 video, virtual reality and augmented reality can be explored and remixed with traditional media trying to promote more engagement of people with Botany and related sciences. Transdisciplinarity is a key component of this project that aims to explore Design, not only in the several perspectives as a discipline, but also as a scientific area of extreme utility and that enables to build bridges between different areas. Articulating storytelling, gaming and multimodality, one prototype was produced and its respective proof of concept was carried out in two classes: Biology and Geology students from regular secondary school and Journalism students from university level, and the respective teachers were involved in the process. Action-research was applied in an original way that intends to add value to practical case studies, and plan targeted actions. Bibliographic review, questionnaires, semi-structured interviews, participation observation and focus group were the used techniques to test and evaluate the inherent project concept. The results obtained are favorable to the usefulness and viability of the idea and it will be interesting to investigate in a more systematic way, to better understand opportunities in the intersection between science, technology and art. Emotions, cognition, and human-centered design are very interesting fields to investigate. The author argues that i-doc rather than being only a media or digital media channel, which represents reality, can be interpreted as a builder and enabler of knowledge. Besides i-doc can facilitate the teaching and understanding of the curricular contents, the exploitation of i-doc can be also a great method to develop innovative contents that promote a differentiating journalism and that reinforce its social function, as this project proposed in environmental education. Another point of view suggested by the author, is that UX Design is essential to the planning of communicative relations between people, digital objects and real life. At the present, with all the technological evolutions established more and more faster, will be important to understand better how users interact, immerse and participate with those evolutions. Digital and physical interactions are both essential, and the author intends to interconnect them, creating one digital object about Ajuda botanical garden, that may promote the interest of users to visit it, physically, and be more awareness for its importance.Este estudo explora a narrativa interactiva utilizando a multimodalidade no formato do documentário interactivo (i-doc), que se materializa numa proposta para comunicar ciência, num contexto específico. O jardim botânico mais antigo de Portugal celebra, em 2018, 250 anos de existência e é o cenário dessa proposta. Essa escolha foi preponderante, pois o assunto a ser comunicado é no âmbito da Botânica e da Conservação da Biodiversidade e salienta a importância da cidadania na mobilização de esforços que possam minimizar os problemas complexos e os desafios associados a essas temáticas. Em Comunicação de Ciência, o formato i-doc tem sido pouco explorado e, nesse sentido, este trabalho pretende obter uma contribuição empírica original que abra caminho a novas abordagens, nesse sentido. Vídeos 360, realidade virtual e realidade aumentada podem ser explorados e remixados com os meios tradicionais, com vista à promoção de um maior envolvimento das pessoas com a Botânica e ciências relacionadas. A transdisciplinaridade é uma componente chave deste projecto que interpreta o Design, não apenas nas diversas perspectivas como disciplina, mas também como uma área científica de extrema utilidade e que permite construir pontes entre diferentes áreas. Articulando narrativa, jogos e multimodalidade, foi produzido um protótipo e realizada a sua prova de conceito, em duas turmas: estudantes de Biologia e Geologia do ensino secundário e estudantes de mestrado em Jornalismo e Novos Media, e os respectivos professores estiveram envolvidos no processo. A pesquisa-acção foi aplicada de uma maneira original, pretendendo agregar valor a contextos práticos e planear acções direccionadas. A revisão bibliográfica, questionários, entrevistas semiestruturadas, observação participante e focus group foram as técnicas utilizadas para testar e avaliar o conceito inerente ao projecto. Os resultados obtidos são favoráveis à utilidade e viabilidade da ideia e será interessante investigar de forma mais sistemática, para compreender melhor as oportunidades na intersecção entre ciência, tecnologia e arte. As emoções, cognição e design centrado no ser humano são áreas de estudo muito interessantes para investigar. O autor argumenta que o i-doc, em vez de ser apenas um canal ou um meio digital, que representa a realidade, pode ser interpretado como um construtor e um facilitador do conhecimento. Além de poder facilitar o ensino e a compreensão dos conteúdos curriculares, a exploração do i-doc também pode ser um método muito útil para desenvolver conteúdos inovadores que promova um jornalismo diferenciador e reforce sua função social, como é proposto na educação ambiental. Outro ponto de vista sugerido pelo autor, é que o UX Design é essencial para o planeamento das relações comunicativas entre as pessoas, os objectos digitais e a vida real. No presente, com todas as evoluções tecnológicas estabelecidas cada vez mais rápidas, será importante entender melhor como os utilizadores interagem, imergem e participam nos conteúdos, com todas essas evoluções. Interacções físicas e digitais são essenciais, e este projecto pretende interligá-las, criando um objecto digital sobre o jardim botânico da Ajuda, que possa promover o interesse dos utilizadores em visitá-lo pessoalmente e uma maior consciência da sua importância e valorização.Vicente, NunoRUNParreira, Maria João Horta2018-09-26T11:13:44Z2018-06-182018-04-032018-06-18T00:00:00Zinfo:eu-repo/semantics/publishedVersioninfo:eu-repo/semantics/masterThesisapplication/pdfhttp://hdl.handle.net/10362/47435TID:201949849porinfo:eu-repo/semantics/openAccessreponame:Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos)instname:Agência para a Sociedade do Conhecimento (UMIC) - FCT - Sociedade da Informaçãoinstacron:RCAAP2024-03-11T04:24:41Zoai:run.unl.pt:10362/47435Portal AgregadorONGhttps://www.rcaap.pt/oai/openaireopendoar:71602024-03-20T03:32:04.089255Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos) - Agência para a Sociedade do Conhecimento (UMIC) - FCT - Sociedade da Informaçãofalse |
dc.title.none.fl_str_mv |
Exploring interactive narrative for science communication: a design approach using interactive documentary as a proposal XploreDesign4SciComm |
title |
Exploring interactive narrative for science communication: a design approach using interactive documentary as a proposal XploreDesign4SciComm |
spellingShingle |
Exploring interactive narrative for science communication: a design approach using interactive documentary as a proposal XploreDesign4SciComm Parreira, Maria João Horta Comunicação de Ciência Design, Botanical gardens Citizenship Education Immersive journalism Interactive documentary Science communication Transdisciplinarity Cidadania Comunicação de ciência Design Documentário interactivo Educação Jornalismo imersivo Transdisciplinaridade Jardins botânicos |
title_short |
Exploring interactive narrative for science communication: a design approach using interactive documentary as a proposal XploreDesign4SciComm |
title_full |
Exploring interactive narrative for science communication: a design approach using interactive documentary as a proposal XploreDesign4SciComm |
title_fullStr |
Exploring interactive narrative for science communication: a design approach using interactive documentary as a proposal XploreDesign4SciComm |
title_full_unstemmed |
Exploring interactive narrative for science communication: a design approach using interactive documentary as a proposal XploreDesign4SciComm |
title_sort |
Exploring interactive narrative for science communication: a design approach using interactive documentary as a proposal XploreDesign4SciComm |
author |
Parreira, Maria João Horta |
author_facet |
Parreira, Maria João Horta |
author_role |
author |
dc.contributor.none.fl_str_mv |
Vicente, Nuno RUN |
dc.contributor.author.fl_str_mv |
Parreira, Maria João Horta |
dc.subject.por.fl_str_mv |
Comunicação de Ciência Design, Botanical gardens Citizenship Education Immersive journalism Interactive documentary Science communication Transdisciplinarity Cidadania Comunicação de ciência Design Documentário interactivo Educação Jornalismo imersivo Transdisciplinaridade Jardins botânicos |
topic |
Comunicação de Ciência Design, Botanical gardens Citizenship Education Immersive journalism Interactive documentary Science communication Transdisciplinarity Cidadania Comunicação de ciência Design Documentário interactivo Educação Jornalismo imersivo Transdisciplinaridade Jardins botânicos |
description |
This study explores interactive narrative, manifested through multimodality in the format of the interactive documentary (i-doc), as a proposal to science communication, in a specific context. The oldest botanical garden in Portugal celebrates, in 2018, 250 years of existence and is the scenario for that proposal. This choice was preponderant because the subject to be communicated is in the ambit of Botany and Biodiversity Conservation and point out the importance of citizenship in the mobilization of efforts that can minimize the complex problems and challenges associated with those fields. In science communication the format of the interactive documentary has been little explored and in this sense this work has been developed to produce an original empirical contribution that opens the way to new approaches in this sense. 360 video, virtual reality and augmented reality can be explored and remixed with traditional media trying to promote more engagement of people with Botany and related sciences. Transdisciplinarity is a key component of this project that aims to explore Design, not only in the several perspectives as a discipline, but also as a scientific area of extreme utility and that enables to build bridges between different areas. Articulating storytelling, gaming and multimodality, one prototype was produced and its respective proof of concept was carried out in two classes: Biology and Geology students from regular secondary school and Journalism students from university level, and the respective teachers were involved in the process. Action-research was applied in an original way that intends to add value to practical case studies, and plan targeted actions. Bibliographic review, questionnaires, semi-structured interviews, participation observation and focus group were the used techniques to test and evaluate the inherent project concept. The results obtained are favorable to the usefulness and viability of the idea and it will be interesting to investigate in a more systematic way, to better understand opportunities in the intersection between science, technology and art. Emotions, cognition, and human-centered design are very interesting fields to investigate. The author argues that i-doc rather than being only a media or digital media channel, which represents reality, can be interpreted as a builder and enabler of knowledge. Besides i-doc can facilitate the teaching and understanding of the curricular contents, the exploitation of i-doc can be also a great method to develop innovative contents that promote a differentiating journalism and that reinforce its social function, as this project proposed in environmental education. Another point of view suggested by the author, is that UX Design is essential to the planning of communicative relations between people, digital objects and real life. At the present, with all the technological evolutions established more and more faster, will be important to understand better how users interact, immerse and participate with those evolutions. Digital and physical interactions are both essential, and the author intends to interconnect them, creating one digital object about Ajuda botanical garden, that may promote the interest of users to visit it, physically, and be more awareness for its importance. |
publishDate |
2018 |
dc.date.none.fl_str_mv |
2018-09-26T11:13:44Z 2018-06-18 2018-04-03 2018-06-18T00:00:00Z |
dc.type.status.fl_str_mv |
info:eu-repo/semantics/publishedVersion |
dc.type.driver.fl_str_mv |
info:eu-repo/semantics/masterThesis |
format |
masterThesis |
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http://hdl.handle.net/10362/47435 TID:201949849 |
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TID:201949849 |
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info:eu-repo/semantics/openAccess |
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openAccess |
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Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos) - Agência para a Sociedade do Conhecimento (UMIC) - FCT - Sociedade da Informação |
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