‘Crows’ vs. ‘Avatar’, or: 3D vs. total-dimensional immersion

Detalhes bibliográficos
Autor(a) principal: Martins, José
Data de Publicação: 2014
Tipo de documento: Artigo
Idioma: eng
Título da fonte: Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos)
Texto Completo: http://hdl.handle.net/10174/20618
Resumo: 3D film’s explicit new space depth arguably provides both an enhanced realistic quality to the image and a wealth of more acute visual and haptic sensations (a ‘montage of attractions’) to the increasingly involved spectator. But David Cronenberg’s related ironic remark that ‘cinema as such is from the outset a «special effect»’ should warn us against the geometrical naiveté of such assumptions, within a Cartesian ocularcentric tradition for long overcome by Merleau-Ponty’s embodiment of perception and Deleuze’s notion of the self-consistency of the artistic sensation and space. Indeed, ‘2D’ traditional cinema already provides the accomplished «fourth wall effect», enclosing the beholder behind his back within a space that no longer belongs to the screen (nor to ‘reality’) as such, and therefore is no longer ‘illusorily’ two-dimensional. This kind of totally absorbing, ‘dream-like’ space, metaphorical for both painting and cinema, is illustrated by the episode ‘Crows’ in Kurosawa’s Dreams. Such a space requires the actual effacement of the empirical status of spectator, screen and film as separate dimensions, and it is precisely the 3D caracteristic unfolding of merely frontal space layers (and film events) out of the screen towards us (and sometimes above the heads of the spectators before us) that reinstalls at the core of the film-viewing phenomenon a regressive struggle with reality and with different degrees of realism, originally overcome by film since the Lumière’s Arrival of a Train at Ciotat seminal demonstration. Through an analysis of crucial aspects in Avatar and the recent Cave of Forgotten Dreams, both dealing with historical and ontological deepening processes of ‘going inside’, we shall try to show how the formal and technically advanced component of those 3D-depth films impairs, on the contrary, their apparent conceptual purpose on the level of contents, and we will assume, drawing on Merleau-Ponty and Deleuze, that this technological mistake is due to a lack of recognition of the nature of perception and sensation in relation to space and human experience.
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spelling ‘Crows’ vs. ‘Avatar’, or: 3D vs. total-dimensional immersion3D film experienceAkira Kurosawa's "Dreams"James Cameron's "Avatar"Realism3D film’s explicit new space depth arguably provides both an enhanced realistic quality to the image and a wealth of more acute visual and haptic sensations (a ‘montage of attractions’) to the increasingly involved spectator. But David Cronenberg’s related ironic remark that ‘cinema as such is from the outset a «special effect»’ should warn us against the geometrical naiveté of such assumptions, within a Cartesian ocularcentric tradition for long overcome by Merleau-Ponty’s embodiment of perception and Deleuze’s notion of the self-consistency of the artistic sensation and space. Indeed, ‘2D’ traditional cinema already provides the accomplished «fourth wall effect», enclosing the beholder behind his back within a space that no longer belongs to the screen (nor to ‘reality’) as such, and therefore is no longer ‘illusorily’ two-dimensional. This kind of totally absorbing, ‘dream-like’ space, metaphorical for both painting and cinema, is illustrated by the episode ‘Crows’ in Kurosawa’s Dreams. Such a space requires the actual effacement of the empirical status of spectator, screen and film as separate dimensions, and it is precisely the 3D caracteristic unfolding of merely frontal space layers (and film events) out of the screen towards us (and sometimes above the heads of the spectators before us) that reinstalls at the core of the film-viewing phenomenon a regressive struggle with reality and with different degrees of realism, originally overcome by film since the Lumière’s Arrival of a Train at Ciotat seminal demonstration. Through an analysis of crucial aspects in Avatar and the recent Cave of Forgotten Dreams, both dealing with historical and ontological deepening processes of ‘going inside’, we shall try to show how the formal and technically advanced component of those 3D-depth films impairs, on the contrary, their apparent conceptual purpose on the level of contents, and we will assume, drawing on Merleau-Ponty and Deleuze, that this technological mistake is due to a lack of recognition of the nature of perception and sensation in relation to space and human experience.Acta Universitatis Sapientiæ, Sapientia University of Transilvania2017-02-06T10:35:35Z2017-02-062014-01-01T00:00:00Zinfo:eu-repo/semantics/publishedVersioninfo:eu-repo/semantics/articlehttp://hdl.handle.net/10174/20618http://hdl.handle.net/10174/20618engISSN 2066-7779 (online version) ISSN 2065-5924 (printed version) ISSN-L 2065-5924jmbm@uevora.pt323ISSN 2066-7779 (online version) ISSN 2065-5924 (printed version) ISSN-L 2065-5924Martins, Joséinfo:eu-repo/semantics/openAccessreponame:Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos)instname:Agência para a Sociedade do Conhecimento (UMIC) - FCT - Sociedade da Informaçãoinstacron:RCAAP2024-01-03T19:10:31Zoai:dspace.uevora.pt:10174/20618Portal AgregadorONGhttps://www.rcaap.pt/oai/openaireopendoar:71602024-03-20T01:12:00.330043Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos) - Agência para a Sociedade do Conhecimento (UMIC) - FCT - Sociedade da Informaçãofalse
dc.title.none.fl_str_mv ‘Crows’ vs. ‘Avatar’, or: 3D vs. total-dimensional immersion
title ‘Crows’ vs. ‘Avatar’, or: 3D vs. total-dimensional immersion
spellingShingle ‘Crows’ vs. ‘Avatar’, or: 3D vs. total-dimensional immersion
Martins, José
3D film experience
Akira Kurosawa's "Dreams"
James Cameron's "Avatar"
Realism
title_short ‘Crows’ vs. ‘Avatar’, or: 3D vs. total-dimensional immersion
title_full ‘Crows’ vs. ‘Avatar’, or: 3D vs. total-dimensional immersion
title_fullStr ‘Crows’ vs. ‘Avatar’, or: 3D vs. total-dimensional immersion
title_full_unstemmed ‘Crows’ vs. ‘Avatar’, or: 3D vs. total-dimensional immersion
title_sort ‘Crows’ vs. ‘Avatar’, or: 3D vs. total-dimensional immersion
author Martins, José
author_facet Martins, José
author_role author
dc.contributor.author.fl_str_mv Martins, José
dc.subject.por.fl_str_mv 3D film experience
Akira Kurosawa's "Dreams"
James Cameron's "Avatar"
Realism
topic 3D film experience
Akira Kurosawa's "Dreams"
James Cameron's "Avatar"
Realism
description 3D film’s explicit new space depth arguably provides both an enhanced realistic quality to the image and a wealth of more acute visual and haptic sensations (a ‘montage of attractions’) to the increasingly involved spectator. But David Cronenberg’s related ironic remark that ‘cinema as such is from the outset a «special effect»’ should warn us against the geometrical naiveté of such assumptions, within a Cartesian ocularcentric tradition for long overcome by Merleau-Ponty’s embodiment of perception and Deleuze’s notion of the self-consistency of the artistic sensation and space. Indeed, ‘2D’ traditional cinema already provides the accomplished «fourth wall effect», enclosing the beholder behind his back within a space that no longer belongs to the screen (nor to ‘reality’) as such, and therefore is no longer ‘illusorily’ two-dimensional. This kind of totally absorbing, ‘dream-like’ space, metaphorical for both painting and cinema, is illustrated by the episode ‘Crows’ in Kurosawa’s Dreams. Such a space requires the actual effacement of the empirical status of spectator, screen and film as separate dimensions, and it is precisely the 3D caracteristic unfolding of merely frontal space layers (and film events) out of the screen towards us (and sometimes above the heads of the spectators before us) that reinstalls at the core of the film-viewing phenomenon a regressive struggle with reality and with different degrees of realism, originally overcome by film since the Lumière’s Arrival of a Train at Ciotat seminal demonstration. Through an analysis of crucial aspects in Avatar and the recent Cave of Forgotten Dreams, both dealing with historical and ontological deepening processes of ‘going inside’, we shall try to show how the formal and technically advanced component of those 3D-depth films impairs, on the contrary, their apparent conceptual purpose on the level of contents, and we will assume, drawing on Merleau-Ponty and Deleuze, that this technological mistake is due to a lack of recognition of the nature of perception and sensation in relation to space and human experience.
publishDate 2014
dc.date.none.fl_str_mv 2014-01-01T00:00:00Z
2017-02-06T10:35:35Z
2017-02-06
dc.type.status.fl_str_mv info:eu-repo/semantics/publishedVersion
dc.type.driver.fl_str_mv info:eu-repo/semantics/article
format article
status_str publishedVersion
dc.identifier.uri.fl_str_mv http://hdl.handle.net/10174/20618
http://hdl.handle.net/10174/20618
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dc.language.iso.fl_str_mv eng
language eng
dc.relation.none.fl_str_mv ISSN 2066-7779 (online version) ISSN 2065-5924 (printed version) ISSN-L 2065-5924
jmbm@uevora.pt
323
ISSN 2066-7779 (online version) ISSN 2065-5924 (printed version) ISSN-L 2065-5924
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dc.publisher.none.fl_str_mv Acta Universitatis Sapientiæ, Sapientia University of Transilvania
publisher.none.fl_str_mv Acta Universitatis Sapientiæ, Sapientia University of Transilvania
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