GBL for Psychological Intervention Related Skills: What Challenges? What Paths?

Detalhes bibliográficos
Autor(a) principal: Sousa, Carla Patrícia Gonçalves e
Data de Publicação: 2021
Outros Autores: Fonseca, Micaela, Mansuklal, Shivani Atul, Carvalho, Jéssica, Silva, Diogo, Neves, Pedro Pinto, Luz, Filipe Costa, Salvador, Ágata, Costa, Leonor Pereira da, Oliveira, Jorge, Gamito, Pedro
Tipo de documento: Artigo
Idioma: eng
Título da fonte: Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos)
Texto Completo: http://hdl.handle.net/10437/12511
Resumo: In recent research, games have become an important reference with regards to learning skills with certain characteristics, as well as in promoting contemporary literacies. Games have similarly become highly relevant in the promotion of psychological well-being and mental health. Even considering this role in promoting learning in general, soft skills, motivation, cooperation, empathy, among others, in the field of psychological intervention, the potential of games has been much more applied to patients than to the psychologists and their professional development. The present study aims at mapping the intersection between psychological intervention related skills learning and game-based pedagogical strategies. For such purpose, a Systematic Literature Review was conducted through some of the most relevant scientific databases. The obtained sample was further selected following the PRISMA guidelines with screening and eligibility processes based on inclusion criteria, defined considering the research’s aim. Non-peer reviewed research and studies aimed at other pedagogical approaches, such as gamification, were excluded from the final sample. Papers were categorized, coded, and analysed through statistical procedures and content analysis techniques. The results contextualize games as effective and feasible tools in the professional development of psychologists and psychology graduates, simultaneously highlighting the scarcity of resources in this field and the need for more experimental and quasi experimental approaches to foster evidence-based pedagogical choices. Keywords: GBL, Psychology, Psychology Learning, Psychology Students, Mental Health Professionals, Therapists
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spelling GBL for Psychological Intervention Related Skills: What Challenges? What Paths?PSICOLOGIAESTUDANTES UNIVERSITÁRIOSPROFISSIONAIS DE SAÚDEAPRENDIZAGEMPSYCHOLOGYCOLLEGE STUDENTSHEALTH CARE PROFESSIONALSLEARNINGIn recent research, games have become an important reference with regards to learning skills with certain characteristics, as well as in promoting contemporary literacies. Games have similarly become highly relevant in the promotion of psychological well-being and mental health. Even considering this role in promoting learning in general, soft skills, motivation, cooperation, empathy, among others, in the field of psychological intervention, the potential of games has been much more applied to patients than to the psychologists and their professional development. The present study aims at mapping the intersection between psychological intervention related skills learning and game-based pedagogical strategies. For such purpose, a Systematic Literature Review was conducted through some of the most relevant scientific databases. The obtained sample was further selected following the PRISMA guidelines with screening and eligibility processes based on inclusion criteria, defined considering the research’s aim. Non-peer reviewed research and studies aimed at other pedagogical approaches, such as gamification, were excluded from the final sample. Papers were categorized, coded, and analysed through statistical procedures and content analysis techniques. The results contextualize games as effective and feasible tools in the professional development of psychologists and psychology graduates, simultaneously highlighting the scarcity of resources in this field and the need for more experimental and quasi experimental approaches to foster evidence-based pedagogical choices. Keywords: GBL, Psychology, Psychology Learning, Psychology Students, Mental Health Professionals, TherapistsAcademic Conferences International Ltd.2022-01-24T16:39:49Z2021-01-01T00:00:00Z2021info:eu-repo/semantics/publishedVersioninfo:eu-repo/semantics/articleapplication/pdfhttp://hdl.handle.net/10437/12511engSousa, Carla Patrícia Gonçalves eFonseca, MicaelaMansuklal, Shivani AtulCarvalho, JéssicaSilva, DiogoNeves, Pedro PintoLuz, Filipe CostaSalvador, ÁgataCosta, Leonor Pereira daOliveira, JorgeGamito, Pedroinfo:eu-repo/semantics/openAccessreponame:Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos)instname:Agência para a Sociedade do Conhecimento (UMIC) - FCT - Sociedade da Informaçãoinstacron:RCAAP2023-03-09T14:09:59Zoai:recil.ensinolusofona.pt:10437/12511Portal AgregadorONGhttps://www.rcaap.pt/oai/openaireopendoar:71602024-03-19T17:16:52.185795Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos) - Agência para a Sociedade do Conhecimento (UMIC) - FCT - Sociedade da Informaçãofalse
dc.title.none.fl_str_mv GBL for Psychological Intervention Related Skills: What Challenges? What Paths?
title GBL for Psychological Intervention Related Skills: What Challenges? What Paths?
spellingShingle GBL for Psychological Intervention Related Skills: What Challenges? What Paths?
Sousa, Carla Patrícia Gonçalves e
PSICOLOGIA
ESTUDANTES UNIVERSITÁRIOS
PROFISSIONAIS DE SAÚDE
APRENDIZAGEM
PSYCHOLOGY
COLLEGE STUDENTS
HEALTH CARE PROFESSIONALS
LEARNING
title_short GBL for Psychological Intervention Related Skills: What Challenges? What Paths?
title_full GBL for Psychological Intervention Related Skills: What Challenges? What Paths?
title_fullStr GBL for Psychological Intervention Related Skills: What Challenges? What Paths?
title_full_unstemmed GBL for Psychological Intervention Related Skills: What Challenges? What Paths?
title_sort GBL for Psychological Intervention Related Skills: What Challenges? What Paths?
author Sousa, Carla Patrícia Gonçalves e
author_facet Sousa, Carla Patrícia Gonçalves e
Fonseca, Micaela
Mansuklal, Shivani Atul
Carvalho, Jéssica
Silva, Diogo
Neves, Pedro Pinto
Luz, Filipe Costa
Salvador, Ágata
Costa, Leonor Pereira da
Oliveira, Jorge
Gamito, Pedro
author_role author
author2 Fonseca, Micaela
Mansuklal, Shivani Atul
Carvalho, Jéssica
Silva, Diogo
Neves, Pedro Pinto
Luz, Filipe Costa
Salvador, Ágata
Costa, Leonor Pereira da
Oliveira, Jorge
Gamito, Pedro
author2_role author
author
author
author
author
author
author
author
author
author
dc.contributor.author.fl_str_mv Sousa, Carla Patrícia Gonçalves e
Fonseca, Micaela
Mansuklal, Shivani Atul
Carvalho, Jéssica
Silva, Diogo
Neves, Pedro Pinto
Luz, Filipe Costa
Salvador, Ágata
Costa, Leonor Pereira da
Oliveira, Jorge
Gamito, Pedro
dc.subject.por.fl_str_mv PSICOLOGIA
ESTUDANTES UNIVERSITÁRIOS
PROFISSIONAIS DE SAÚDE
APRENDIZAGEM
PSYCHOLOGY
COLLEGE STUDENTS
HEALTH CARE PROFESSIONALS
LEARNING
topic PSICOLOGIA
ESTUDANTES UNIVERSITÁRIOS
PROFISSIONAIS DE SAÚDE
APRENDIZAGEM
PSYCHOLOGY
COLLEGE STUDENTS
HEALTH CARE PROFESSIONALS
LEARNING
description In recent research, games have become an important reference with regards to learning skills with certain characteristics, as well as in promoting contemporary literacies. Games have similarly become highly relevant in the promotion of psychological well-being and mental health. Even considering this role in promoting learning in general, soft skills, motivation, cooperation, empathy, among others, in the field of psychological intervention, the potential of games has been much more applied to patients than to the psychologists and their professional development. The present study aims at mapping the intersection between psychological intervention related skills learning and game-based pedagogical strategies. For such purpose, a Systematic Literature Review was conducted through some of the most relevant scientific databases. The obtained sample was further selected following the PRISMA guidelines with screening and eligibility processes based on inclusion criteria, defined considering the research’s aim. Non-peer reviewed research and studies aimed at other pedagogical approaches, such as gamification, were excluded from the final sample. Papers were categorized, coded, and analysed through statistical procedures and content analysis techniques. The results contextualize games as effective and feasible tools in the professional development of psychologists and psychology graduates, simultaneously highlighting the scarcity of resources in this field and the need for more experimental and quasi experimental approaches to foster evidence-based pedagogical choices. Keywords: GBL, Psychology, Psychology Learning, Psychology Students, Mental Health Professionals, Therapists
publishDate 2021
dc.date.none.fl_str_mv 2021-01-01T00:00:00Z
2021
2022-01-24T16:39:49Z
dc.type.status.fl_str_mv info:eu-repo/semantics/publishedVersion
dc.type.driver.fl_str_mv info:eu-repo/semantics/article
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dc.identifier.uri.fl_str_mv http://hdl.handle.net/10437/12511
url http://hdl.handle.net/10437/12511
dc.language.iso.fl_str_mv eng
language eng
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dc.publisher.none.fl_str_mv Academic Conferences International Ltd.
publisher.none.fl_str_mv Academic Conferences International Ltd.
dc.source.none.fl_str_mv reponame:Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos)
instname:Agência para a Sociedade do Conhecimento (UMIC) - FCT - Sociedade da Informação
instacron:RCAAP
instname_str Agência para a Sociedade do Conhecimento (UMIC) - FCT - Sociedade da Informação
instacron_str RCAAP
institution RCAAP
reponame_str Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos)
collection Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos)
repository.name.fl_str_mv Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos) - Agência para a Sociedade do Conhecimento (UMIC) - FCT - Sociedade da Informação
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