Use of Telemetry Data and Emotion Analysis to complement the analysis of Problematic Gaming Behaviors
Autor(a) principal: | |
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Data de Publicação: | 2023 |
Tipo de documento: | Dissertação |
Idioma: | eng |
Título da fonte: | Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos) |
Texto Completo: | http://hdl.handle.net/10451/63287 |
Resumo: | Tese de Mestrado, Ciência de Dados, 2023, Universidade de Lisboa, Faculdade de Ciências |
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Use of Telemetry Data and Emotion Analysis to complement the analysis of Problematic Gaming BehaviorsPerturbação de jogos da InternetDados telemetriaReconhecimento emoções por imagens,Ciência de dadosPsicologiaTeses de mestrado - 2023Domínio/Área Científica::Ciências Naturais::Ciências da Computação e da InformaçãoTese de Mestrado, Ciência de Dados, 2023, Universidade de Lisboa, Faculdade de CiênciasGaming addiction is a perturbation mentioned by the American Psychiatric Association (APA), in 2013, and World Health Organization (WHO), in 2018, in their publications (DSM-5 and ICD11, respectively). The two institutions have their own diagnostic criteria for the identification of the gaming addiction. The APA uses the term Internet Gaming Disorder (IGD) meanwhile WHO uses Gaming Disorder (GD). This investigation is oriented to the IGD definition. Some of the identification and diagnosis criteria for IGD are: Withdrawal symptoms when gaming is taken away or not possible, tolerance, deceiving family members or others about the amount of time spent on gaming, or having jeopardized a job or relationship due to gaming. Despite these definitions, mental health professionals still encounter difficulties in the process of identification of this mental disorder. On the other hand, there exists a lack of consensus among professionals all around the world because there is high variability in the interpretation of these criteria and the treatment that should be carried out for each patient. The current screening tools are mostly based on self-related reports. Hence, the patients fulfil a questionnaire answering about their playtime, how they feel when they are not playing, and the relationship between their gaming activity and their close relatives and therapists. From here gives off another concern of the current methodologies, the gathered information is subjective. In addition, it is difficult for the patients to remember exactly how long time they spent playing. The objective of this proposal is to clarify and unify diagnosis and therapy monitoring criteria. Particularly, the goal is to define relevant metrics and visualizations that could assist with the current diagnostic tools, and support the therapy monitoring. These indicators are built using gaming telemetry, and data on emotion gathered from video recordings during the games. The KPIs are defined to get the most objective data possible, hence they also can be helpful to analyze whether the patient has a good understanding of his real gaming behaviour. The methods to develop the solution pass through the finding of an accurate and open data source, after a thorough search the best option is the API of FACEIT. Furthermore, we use the DeepFace image emotion recognition system to extract the feelings of the player. Also opensource. The main features collected are time spent playing and the levels of every primary emotion (Anger, happiness, disgust...) per second. Once data is collected, we developed multiple visualizations that can help therapists in both perspectives, having a historical overview of gaming behavior, for an initial phase of the treatment; and having a very detailed gaming behavior of the last days, for a quick analysis, updated before each consultation. For the analysis of the results, we based our conclusions on 4 participants with different characteristics. In this document, we explore all the metrics developed as well as the charts and plots analyzing the different behaviors of every participant. The results are encouraging, since the metrics show differences between the participants. Hence they could be useful in the diagnosis of IGD and the treatment monitoring. In conclusion, the proposed solution can contribute to the identification, diagnosis and treatment of people with possible addictive gaming behaviors. It is a solution that can help overpass therapists’ concerns when recognizing IGD.Afonso, Ana Paula PereiraFonseca, Manuel João Caneira Monteiro daRepositório da Universidade de LisboaLiniers, Beltrán Vázquez2024-03-07T17:54:38Z202320232023-01-01T00:00:00Zinfo:eu-repo/semantics/publishedVersioninfo:eu-repo/semantics/masterThesisapplication/pdfhttp://hdl.handle.net/10451/63287enginfo:eu-repo/semantics/openAccessreponame:Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos)instname:Agência para a Sociedade do Conhecimento (UMIC) - FCT - Sociedade da Informaçãoinstacron:RCAAP2024-03-11T01:20:21Zoai:repositorio.ul.pt:10451/63287Portal AgregadorONGhttps://www.rcaap.pt/oai/openaireopendoar:71602024-03-20T03:14:32.092746Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos) - Agência para a Sociedade do Conhecimento (UMIC) - FCT - Sociedade da Informaçãofalse |
dc.title.none.fl_str_mv |
Use of Telemetry Data and Emotion Analysis to complement the analysis of Problematic Gaming Behaviors |
title |
Use of Telemetry Data and Emotion Analysis to complement the analysis of Problematic Gaming Behaviors |
spellingShingle |
Use of Telemetry Data and Emotion Analysis to complement the analysis of Problematic Gaming Behaviors Liniers, Beltrán Vázquez Perturbação de jogos da Internet Dados telemetria Reconhecimento emoções por imagens, Ciência de dados Psicologia Teses de mestrado - 2023 Domínio/Área Científica::Ciências Naturais::Ciências da Computação e da Informação |
title_short |
Use of Telemetry Data and Emotion Analysis to complement the analysis of Problematic Gaming Behaviors |
title_full |
Use of Telemetry Data and Emotion Analysis to complement the analysis of Problematic Gaming Behaviors |
title_fullStr |
Use of Telemetry Data and Emotion Analysis to complement the analysis of Problematic Gaming Behaviors |
title_full_unstemmed |
Use of Telemetry Data and Emotion Analysis to complement the analysis of Problematic Gaming Behaviors |
title_sort |
Use of Telemetry Data and Emotion Analysis to complement the analysis of Problematic Gaming Behaviors |
author |
Liniers, Beltrán Vázquez |
author_facet |
Liniers, Beltrán Vázquez |
author_role |
author |
dc.contributor.none.fl_str_mv |
Afonso, Ana Paula Pereira Fonseca, Manuel João Caneira Monteiro da Repositório da Universidade de Lisboa |
dc.contributor.author.fl_str_mv |
Liniers, Beltrán Vázquez |
dc.subject.por.fl_str_mv |
Perturbação de jogos da Internet Dados telemetria Reconhecimento emoções por imagens, Ciência de dados Psicologia Teses de mestrado - 2023 Domínio/Área Científica::Ciências Naturais::Ciências da Computação e da Informação |
topic |
Perturbação de jogos da Internet Dados telemetria Reconhecimento emoções por imagens, Ciência de dados Psicologia Teses de mestrado - 2023 Domínio/Área Científica::Ciências Naturais::Ciências da Computação e da Informação |
description |
Tese de Mestrado, Ciência de Dados, 2023, Universidade de Lisboa, Faculdade de Ciências |
publishDate |
2023 |
dc.date.none.fl_str_mv |
2023 2023 2023-01-01T00:00:00Z 2024-03-07T17:54:38Z |
dc.type.status.fl_str_mv |
info:eu-repo/semantics/publishedVersion |
dc.type.driver.fl_str_mv |
info:eu-repo/semantics/masterThesis |
format |
masterThesis |
status_str |
publishedVersion |
dc.identifier.uri.fl_str_mv |
http://hdl.handle.net/10451/63287 |
url |
http://hdl.handle.net/10451/63287 |
dc.language.iso.fl_str_mv |
eng |
language |
eng |
dc.rights.driver.fl_str_mv |
info:eu-repo/semantics/openAccess |
eu_rights_str_mv |
openAccess |
dc.format.none.fl_str_mv |
application/pdf |
dc.source.none.fl_str_mv |
reponame:Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos) instname:Agência para a Sociedade do Conhecimento (UMIC) - FCT - Sociedade da Informação instacron:RCAAP |
instname_str |
Agência para a Sociedade do Conhecimento (UMIC) - FCT - Sociedade da Informação |
instacron_str |
RCAAP |
institution |
RCAAP |
reponame_str |
Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos) |
collection |
Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos) |
repository.name.fl_str_mv |
Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos) - Agência para a Sociedade do Conhecimento (UMIC) - FCT - Sociedade da Informação |
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1799137798232473600 |