Interactive Digital Narratives: How Action and Embodiment Construct Meaning on Behaving Systems: Narrativas digitais interactivas: a importância da acção e do corpo na construção de significado em sistemas comportamentais
Autor(a) principal: | |
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Data de Publicação: | 2021 |
Tipo de documento: | Artigo |
Idioma: | eng |
Título da fonte: | Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos) |
Texto Completo: | https://doi.org/10.34623/qbjy-a719 |
Resumo: | Computational and interactive technologies are ubiquitous and have facilitated the incorporation of a set of semiotic systems that enable the creation of distinct meanings and formats in the understanding of the emergent messages. Experiencing and comprehending the same system through the constantly reminded of distinctive strategies and paths creates some challenges and aesthetic implications represented in the social, political, and cultural context. Forms of collaboration and communication are described by actions carried out while receiving feedback and evaluating their result, making itself available through physical movement and interaction. We act to sense and construct meaning, so our brains create information and sense-making based on our body’s movement, the environment’s spatial organization, among other organized activities. In the same way, interactive systems are embodied, dynamic, performative, and they are regularly communicating with their environment, becoming autopoietic. Interactive digital narratives are artifacts that connect states and structured events finding meaning in them, making sense of the world by assimilating it to narrative. They stand for a wide range of variations and readers interact with a computational system to develop the narrative, assuming the role of active participants. They disrupt conventional aesthetics because their nature has a set of affordances and dimensions, and their dynamics of interaction are involved in a processual, performative, and enactive way, shaping the form of narrative and affecting the reader’s experience. We will discuss some idiosyncratic characteristics that turn these artifacts into behaving systems from the analysis of how the supporting medium’s properties shape the narrative and the action as fundamental features of interaction and construction of meaning. Centring on systems that have their own behavior we can discuss a phenomenological perspective on embodied experience and understand how readers perform on interactive digital narratives. |
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Interactive Digital Narratives: How Action and Embodiment Construct Meaning on Behaving Systems: Narrativas digitais interactivas: a importância da acção e do corpo na construção de significado em sistemas comportamentaisInteractive SystemsInteractive Digital NarrativesEmbodimentAestheticsActionConstruction of MeaningComputational and interactive technologies are ubiquitous and have facilitated the incorporation of a set of semiotic systems that enable the creation of distinct meanings and formats in the understanding of the emergent messages. Experiencing and comprehending the same system through the constantly reminded of distinctive strategies and paths creates some challenges and aesthetic implications represented in the social, political, and cultural context. Forms of collaboration and communication are described by actions carried out while receiving feedback and evaluating their result, making itself available through physical movement and interaction. We act to sense and construct meaning, so our brains create information and sense-making based on our body’s movement, the environment’s spatial organization, among other organized activities. In the same way, interactive systems are embodied, dynamic, performative, and they are regularly communicating with their environment, becoming autopoietic. Interactive digital narratives are artifacts that connect states and structured events finding meaning in them, making sense of the world by assimilating it to narrative. They stand for a wide range of variations and readers interact with a computational system to develop the narrative, assuming the role of active participants. They disrupt conventional aesthetics because their nature has a set of affordances and dimensions, and their dynamics of interaction are involved in a processual, performative, and enactive way, shaping the form of narrative and affecting the reader’s experience. We will discuss some idiosyncratic characteristics that turn these artifacts into behaving systems from the analysis of how the supporting medium’s properties shape the narrative and the action as fundamental features of interaction and construction of meaning. Centring on systems that have their own behavior we can discuss a phenomenological perspective on embodied experience and understand how readers perform on interactive digital narratives.CIAC – Centro de Investigação em Artes e Comunicação2021-02-22T00:00:00Zinfo:eu-repo/semantics/publishedVersioninfo:eu-repo/semantics/articleapplication/pdfapplication/epub+ziphttps://doi.org/10.34623/qbjy-a719oai:ojs.publicacoes.ciac.pt:article/17Rotura – Revista de Comunicação, Cultura e Artes; n. 1 (2021): Filme e Videojogo; 13-182184-8661reponame:Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos)instname:Agência para a Sociedade do Conhecimento (UMIC) - FCT - Sociedade da Informaçãoinstacron:RCAAPenghttps://publicacoes.ciac.pt/index.php/rotura/article/view/17https://doi.org/10.34623/qbjy-a719https://publicacoes.ciac.pt/index.php/rotura/article/view/17/3https://publicacoes.ciac.pt/index.php/rotura/article/view/17/34Direitos de Autor (c) 2021 Ana Catarina Monteirohttps://creativecommons.org/licenses/by-nc-nd/4.0/info:eu-repo/semantics/openAccessMonteiro, Ana Catarina2022-09-20T15:24:44Zoai:ojs.publicacoes.ciac.pt:article/17Portal AgregadorONGhttps://www.rcaap.pt/oai/openaireopendoar:71602024-03-19T15:51:05.614432Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos) - Agência para a Sociedade do Conhecimento (UMIC) - FCT - Sociedade da Informaçãofalse |
dc.title.none.fl_str_mv |
Interactive Digital Narratives: How Action and Embodiment Construct Meaning on Behaving Systems: Narrativas digitais interactivas: a importância da acção e do corpo na construção de significado em sistemas comportamentais |
title |
Interactive Digital Narratives: How Action and Embodiment Construct Meaning on Behaving Systems: Narrativas digitais interactivas: a importância da acção e do corpo na construção de significado em sistemas comportamentais |
spellingShingle |
Interactive Digital Narratives: How Action and Embodiment Construct Meaning on Behaving Systems: Narrativas digitais interactivas: a importância da acção e do corpo na construção de significado em sistemas comportamentais Monteiro, Ana Catarina Interactive Systems Interactive Digital Narratives Embodiment Aesthetics Action Construction of Meaning |
title_short |
Interactive Digital Narratives: How Action and Embodiment Construct Meaning on Behaving Systems: Narrativas digitais interactivas: a importância da acção e do corpo na construção de significado em sistemas comportamentais |
title_full |
Interactive Digital Narratives: How Action and Embodiment Construct Meaning on Behaving Systems: Narrativas digitais interactivas: a importância da acção e do corpo na construção de significado em sistemas comportamentais |
title_fullStr |
Interactive Digital Narratives: How Action and Embodiment Construct Meaning on Behaving Systems: Narrativas digitais interactivas: a importância da acção e do corpo na construção de significado em sistemas comportamentais |
title_full_unstemmed |
Interactive Digital Narratives: How Action and Embodiment Construct Meaning on Behaving Systems: Narrativas digitais interactivas: a importância da acção e do corpo na construção de significado em sistemas comportamentais |
title_sort |
Interactive Digital Narratives: How Action and Embodiment Construct Meaning on Behaving Systems: Narrativas digitais interactivas: a importância da acção e do corpo na construção de significado em sistemas comportamentais |
author |
Monteiro, Ana Catarina |
author_facet |
Monteiro, Ana Catarina |
author_role |
author |
dc.contributor.author.fl_str_mv |
Monteiro, Ana Catarina |
dc.subject.por.fl_str_mv |
Interactive Systems Interactive Digital Narratives Embodiment Aesthetics Action Construction of Meaning |
topic |
Interactive Systems Interactive Digital Narratives Embodiment Aesthetics Action Construction of Meaning |
description |
Computational and interactive technologies are ubiquitous and have facilitated the incorporation of a set of semiotic systems that enable the creation of distinct meanings and formats in the understanding of the emergent messages. Experiencing and comprehending the same system through the constantly reminded of distinctive strategies and paths creates some challenges and aesthetic implications represented in the social, political, and cultural context. Forms of collaboration and communication are described by actions carried out while receiving feedback and evaluating their result, making itself available through physical movement and interaction. We act to sense and construct meaning, so our brains create information and sense-making based on our body’s movement, the environment’s spatial organization, among other organized activities. In the same way, interactive systems are embodied, dynamic, performative, and they are regularly communicating with their environment, becoming autopoietic. Interactive digital narratives are artifacts that connect states and structured events finding meaning in them, making sense of the world by assimilating it to narrative. They stand for a wide range of variations and readers interact with a computational system to develop the narrative, assuming the role of active participants. They disrupt conventional aesthetics because their nature has a set of affordances and dimensions, and their dynamics of interaction are involved in a processual, performative, and enactive way, shaping the form of narrative and affecting the reader’s experience. We will discuss some idiosyncratic characteristics that turn these artifacts into behaving systems from the analysis of how the supporting medium’s properties shape the narrative and the action as fundamental features of interaction and construction of meaning. Centring on systems that have their own behavior we can discuss a phenomenological perspective on embodied experience and understand how readers perform on interactive digital narratives. |
publishDate |
2021 |
dc.date.none.fl_str_mv |
2021-02-22T00:00:00Z |
dc.type.status.fl_str_mv |
info:eu-repo/semantics/publishedVersion |
dc.type.driver.fl_str_mv |
info:eu-repo/semantics/article |
format |
article |
status_str |
publishedVersion |
dc.identifier.uri.fl_str_mv |
https://doi.org/10.34623/qbjy-a719 oai:ojs.publicacoes.ciac.pt:article/17 |
url |
https://doi.org/10.34623/qbjy-a719 |
identifier_str_mv |
oai:ojs.publicacoes.ciac.pt:article/17 |
dc.language.iso.fl_str_mv |
eng |
language |
eng |
dc.relation.none.fl_str_mv |
https://publicacoes.ciac.pt/index.php/rotura/article/view/17 https://doi.org/10.34623/qbjy-a719 https://publicacoes.ciac.pt/index.php/rotura/article/view/17/3 https://publicacoes.ciac.pt/index.php/rotura/article/view/17/34 |
dc.rights.driver.fl_str_mv |
Direitos de Autor (c) 2021 Ana Catarina Monteiro https://creativecommons.org/licenses/by-nc-nd/4.0/ info:eu-repo/semantics/openAccess |
rights_invalid_str_mv |
Direitos de Autor (c) 2021 Ana Catarina Monteiro https://creativecommons.org/licenses/by-nc-nd/4.0/ |
eu_rights_str_mv |
openAccess |
dc.format.none.fl_str_mv |
application/pdf application/epub+zip |
dc.publisher.none.fl_str_mv |
CIAC – Centro de Investigação em Artes e Comunicação |
publisher.none.fl_str_mv |
CIAC – Centro de Investigação em Artes e Comunicação |
dc.source.none.fl_str_mv |
Rotura – Revista de Comunicação, Cultura e Artes; n. 1 (2021): Filme e Videojogo; 13-18 2184-8661 reponame:Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos) instname:Agência para a Sociedade do Conhecimento (UMIC) - FCT - Sociedade da Informação instacron:RCAAP |
instname_str |
Agência para a Sociedade do Conhecimento (UMIC) - FCT - Sociedade da Informação |
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RCAAP |
institution |
RCAAP |
reponame_str |
Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos) |
collection |
Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos) |
repository.name.fl_str_mv |
Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos) - Agência para a Sociedade do Conhecimento (UMIC) - FCT - Sociedade da Informação |
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1799130374715998208 |