Interactive Digital Narratives: How Action and Embodiment Construct Meaning on Behaving Systems: Narrativas digitais interactivas: a importância da acção e do corpo na construção de significado em sistemas comportamentais

Detalhes bibliográficos
Autor(a) principal: Monteiro, Ana Catarina
Data de Publicação: 2021
Tipo de documento: Artigo
Idioma: eng
Título da fonte: Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos)
Texto Completo: https://doi.org/10.34623/qbjy-a719
Resumo: Computational and interactive technologies are ubiquitous and have facilitated the incorporation of a set of semiotic systems that enable the creation of distinct meanings and formats in the understanding of the emergent messages. Experiencing and comprehending the same system through the constantly reminded of distinctive strategies and paths creates some challenges and aesthetic implications represented in the social, political, and cultural context. Forms of collaboration and communication are described by actions carried out while receiving feedback and evaluating their result, making itself available through physical movement and interaction. We act to sense and construct meaning, so our brains create information and sense-making based on our body’s movement, the environment’s spatial organization, among other organized activities. In the same way, interactive systems are embodied, dynamic, performative, and they are regularly communicating with their environment, becoming autopoietic. Interactive digital narratives are artifacts that connect states and structured events finding meaning in them, making sense of the world by assimilating it to narrative. They stand for a wide range of variations and readers interact with a computational system to develop the narrative, assuming the role of active participants. They disrupt conventional aesthetics because their nature has a set of affordances and dimensions, and their dynamics of interaction are involved in a processual, performative, and enactive way, shaping the form of narrative and affecting the reader’s experience. We will discuss some idiosyncratic characteristics that turn these artifacts into behaving systems from the analysis of how the supporting medium’s properties shape the narrative and the action as fundamental features of interaction and construction of meaning. Centring on systems that have their own behavior we can discuss a phenomenological perspective on embodied experience and understand how readers perform on interactive digital narratives.
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spelling Interactive Digital Narratives: How Action and Embodiment Construct Meaning on Behaving Systems: Narrativas digitais interactivas: a importância da acção e do corpo na construção de significado em sistemas comportamentaisInteractive SystemsInteractive Digital NarrativesEmbodimentAestheticsActionConstruction of MeaningComputational and interactive technologies are ubiquitous and have facilitated the incorporation of a set of semiotic systems that enable the creation of distinct meanings and formats in the understanding of the emergent messages. Experiencing and comprehending the same system through the constantly reminded of distinctive strategies and paths creates some challenges and aesthetic implications represented in the social, political, and cultural context. Forms of collaboration and communication are described by actions carried out while receiving feedback and evaluating their result, making itself available through physical movement and interaction. We act to sense and construct meaning, so our brains create information and sense-making based on our body’s movement, the environment’s spatial organization, among other organized activities. In the same way, interactive systems are embodied, dynamic, performative, and they are regularly communicating with their environment, becoming autopoietic. Interactive digital narratives are artifacts that connect states and structured events finding meaning in them, making sense of the world by assimilating it to narrative. They stand for a wide range of variations and readers interact with a computational system to develop the narrative, assuming the role of active participants. They disrupt conventional aesthetics because their nature has a set of affordances and dimensions, and their dynamics of interaction are involved in a processual, performative, and enactive way, shaping the form of narrative and affecting the reader’s experience. We will discuss some idiosyncratic characteristics that turn these artifacts into behaving systems from the analysis of how the supporting medium’s properties shape the narrative and the action as fundamental features of interaction and construction of meaning. Centring on systems that have their own behavior we can discuss a phenomenological perspective on embodied experience and understand how readers perform on interactive digital narratives.CIAC – Centro de Investigação em Artes e Comunicação2021-02-22T00:00:00Zinfo:eu-repo/semantics/publishedVersioninfo:eu-repo/semantics/articleapplication/pdfapplication/epub+ziphttps://doi.org/10.34623/qbjy-a719oai:ojs.publicacoes.ciac.pt:article/17Rotura – Revista de Comunicação, Cultura e Artes; n. 1 (2021): Filme e Videojogo; 13-182184-8661reponame:Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos)instname:Agência para a Sociedade do Conhecimento (UMIC) - FCT - Sociedade da Informaçãoinstacron:RCAAPenghttps://publicacoes.ciac.pt/index.php/rotura/article/view/17https://doi.org/10.34623/qbjy-a719https://publicacoes.ciac.pt/index.php/rotura/article/view/17/3https://publicacoes.ciac.pt/index.php/rotura/article/view/17/34Direitos de Autor (c) 2021 Ana Catarina Monteirohttps://creativecommons.org/licenses/by-nc-nd/4.0/info:eu-repo/semantics/openAccessMonteiro, Ana Catarina2022-09-20T15:24:44Zoai:ojs.publicacoes.ciac.pt:article/17Portal AgregadorONGhttps://www.rcaap.pt/oai/openaireopendoar:71602024-03-19T15:51:05.614432Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos) - Agência para a Sociedade do Conhecimento (UMIC) - FCT - Sociedade da Informaçãofalse
dc.title.none.fl_str_mv Interactive Digital Narratives: How Action and Embodiment Construct Meaning on Behaving Systems: Narrativas digitais interactivas: a importância da acção e do corpo na construção de significado em sistemas comportamentais
title Interactive Digital Narratives: How Action and Embodiment Construct Meaning on Behaving Systems: Narrativas digitais interactivas: a importância da acção e do corpo na construção de significado em sistemas comportamentais
spellingShingle Interactive Digital Narratives: How Action and Embodiment Construct Meaning on Behaving Systems: Narrativas digitais interactivas: a importância da acção e do corpo na construção de significado em sistemas comportamentais
Monteiro, Ana Catarina
Interactive Systems
Interactive Digital Narratives
Embodiment
Aesthetics
Action
Construction of Meaning
title_short Interactive Digital Narratives: How Action and Embodiment Construct Meaning on Behaving Systems: Narrativas digitais interactivas: a importância da acção e do corpo na construção de significado em sistemas comportamentais
title_full Interactive Digital Narratives: How Action and Embodiment Construct Meaning on Behaving Systems: Narrativas digitais interactivas: a importância da acção e do corpo na construção de significado em sistemas comportamentais
title_fullStr Interactive Digital Narratives: How Action and Embodiment Construct Meaning on Behaving Systems: Narrativas digitais interactivas: a importância da acção e do corpo na construção de significado em sistemas comportamentais
title_full_unstemmed Interactive Digital Narratives: How Action and Embodiment Construct Meaning on Behaving Systems: Narrativas digitais interactivas: a importância da acção e do corpo na construção de significado em sistemas comportamentais
title_sort Interactive Digital Narratives: How Action and Embodiment Construct Meaning on Behaving Systems: Narrativas digitais interactivas: a importância da acção e do corpo na construção de significado em sistemas comportamentais
author Monteiro, Ana Catarina
author_facet Monteiro, Ana Catarina
author_role author
dc.contributor.author.fl_str_mv Monteiro, Ana Catarina
dc.subject.por.fl_str_mv Interactive Systems
Interactive Digital Narratives
Embodiment
Aesthetics
Action
Construction of Meaning
topic Interactive Systems
Interactive Digital Narratives
Embodiment
Aesthetics
Action
Construction of Meaning
description Computational and interactive technologies are ubiquitous and have facilitated the incorporation of a set of semiotic systems that enable the creation of distinct meanings and formats in the understanding of the emergent messages. Experiencing and comprehending the same system through the constantly reminded of distinctive strategies and paths creates some challenges and aesthetic implications represented in the social, political, and cultural context. Forms of collaboration and communication are described by actions carried out while receiving feedback and evaluating their result, making itself available through physical movement and interaction. We act to sense and construct meaning, so our brains create information and sense-making based on our body’s movement, the environment’s spatial organization, among other organized activities. In the same way, interactive systems are embodied, dynamic, performative, and they are regularly communicating with their environment, becoming autopoietic. Interactive digital narratives are artifacts that connect states and structured events finding meaning in them, making sense of the world by assimilating it to narrative. They stand for a wide range of variations and readers interact with a computational system to develop the narrative, assuming the role of active participants. They disrupt conventional aesthetics because their nature has a set of affordances and dimensions, and their dynamics of interaction are involved in a processual, performative, and enactive way, shaping the form of narrative and affecting the reader’s experience. We will discuss some idiosyncratic characteristics that turn these artifacts into behaving systems from the analysis of how the supporting medium’s properties shape the narrative and the action as fundamental features of interaction and construction of meaning. Centring on systems that have their own behavior we can discuss a phenomenological perspective on embodied experience and understand how readers perform on interactive digital narratives.
publishDate 2021
dc.date.none.fl_str_mv 2021-02-22T00:00:00Z
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oai:ojs.publicacoes.ciac.pt:article/17
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dc.language.iso.fl_str_mv eng
language eng
dc.relation.none.fl_str_mv https://publicacoes.ciac.pt/index.php/rotura/article/view/17
https://doi.org/10.34623/qbjy-a719
https://publicacoes.ciac.pt/index.php/rotura/article/view/17/3
https://publicacoes.ciac.pt/index.php/rotura/article/view/17/34
dc.rights.driver.fl_str_mv Direitos de Autor (c) 2021 Ana Catarina Monteiro
https://creativecommons.org/licenses/by-nc-nd/4.0/
info:eu-repo/semantics/openAccess
rights_invalid_str_mv Direitos de Autor (c) 2021 Ana Catarina Monteiro
https://creativecommons.org/licenses/by-nc-nd/4.0/
eu_rights_str_mv openAccess
dc.format.none.fl_str_mv application/pdf
application/epub+zip
dc.publisher.none.fl_str_mv CIAC – Centro de Investigação em Artes e Comunicação
publisher.none.fl_str_mv CIAC – Centro de Investigação em Artes e Comunicação
dc.source.none.fl_str_mv Rotura – Revista de Comunicação, Cultura e Artes; n. 1 (2021): Filme e Videojogo; 13-18
2184-8661
reponame:Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos)
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