Motor Learning Process of Virtual Reality Tasks with Different Demands in Post Stroke Individuals

Detalhes bibliográficos
Autor(a) principal: Jangarelli,Giovanna C.
Data de Publicação: 2019
Outros Autores: Mazzini,Natalia A., Almeida,Murilo G., Freitas,Tatiana B., Torriani-Pasin,Camila
Tipo de documento: Artigo
Idioma: eng
Título da fonte: Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos)
Texto Completo: http://scielo.pt/scielo.php?script=sci_arttext&pid=S1646-107X2019000100005
Resumo: Practicing tasks in Virtual Reality (VR) environment has shown to be effective for gain in cognitive and motor functions in post stroke individuals. However, there are few information about how the motor learning process of tasks with different demands occurs in this population, and if there are differences when compared with healthy individuals. The aim of the present study was to investigate the motor learning process of eight VR’s tasks with different cognitive and motor demands, in post stroke individuals (Experimental Group-EG), and compare it with healthy individuals (Control Group-CG). Eighteen individuals participated in the study performing eight sessions of practice, four for each task. The study involved: pre-test (1 session), acquisition phase (4 sessions for each task), post-test (1 session), and retention test (1 session after thirty days since the end of acquisition phase). The statistical analysis was run by a 2 x 3 ANOVA (groups x learning tests) with Tukey post hoc. At the end, EG group was able to learn three tasks, while CG learned four, one more than the ones learned by the post-stroke individuals. Task’s complexity affected, in more intensely the motor learning process in post-stroke individuals that with eight sessions were able to learn only low-complexity tasks.
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spelling Motor Learning Process of Virtual Reality Tasks with Different Demands in Post Stroke Individualsstrokemotor learningvirtual realityPracticing tasks in Virtual Reality (VR) environment has shown to be effective for gain in cognitive and motor functions in post stroke individuals. However, there are few information about how the motor learning process of tasks with different demands occurs in this population, and if there are differences when compared with healthy individuals. The aim of the present study was to investigate the motor learning process of eight VR’s tasks with different cognitive and motor demands, in post stroke individuals (Experimental Group-EG), and compare it with healthy individuals (Control Group-CG). Eighteen individuals participated in the study performing eight sessions of practice, four for each task. The study involved: pre-test (1 session), acquisition phase (4 sessions for each task), post-test (1 session), and retention test (1 session after thirty days since the end of acquisition phase). The statistical analysis was run by a 2 x 3 ANOVA (groups x learning tests) with Tukey post hoc. At the end, EG group was able to learn three tasks, while CG learned four, one more than the ones learned by the post-stroke individuals. Task’s complexity affected, in more intensely the motor learning process in post-stroke individuals that with eight sessions were able to learn only low-complexity tasks.Edições Desafio Singular2019-03-01info:eu-repo/semantics/publishedVersioninfo:eu-repo/semantics/articletext/htmlhttp://scielo.pt/scielo.php?script=sci_arttext&pid=S1646-107X2019000100005Motricidade v.15 n.1 2019reponame:Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos)instname:Agência para a Sociedade do Conhecimento (UMIC) - FCT - Sociedade da Informaçãoinstacron:RCAAPenghttp://scielo.pt/scielo.php?script=sci_arttext&pid=S1646-107X2019000100005Jangarelli,Giovanna C.Mazzini,Natalia A.Almeida,Murilo G.Freitas,Tatiana B.Torriani-Pasin,Camilainfo:eu-repo/semantics/openAccess2023-07-27T12:29:40ZPortal AgregadorONG
dc.title.none.fl_str_mv Motor Learning Process of Virtual Reality Tasks with Different Demands in Post Stroke Individuals
title Motor Learning Process of Virtual Reality Tasks with Different Demands in Post Stroke Individuals
spellingShingle Motor Learning Process of Virtual Reality Tasks with Different Demands in Post Stroke Individuals
Jangarelli,Giovanna C.
stroke
motor learning
virtual reality
title_short Motor Learning Process of Virtual Reality Tasks with Different Demands in Post Stroke Individuals
title_full Motor Learning Process of Virtual Reality Tasks with Different Demands in Post Stroke Individuals
title_fullStr Motor Learning Process of Virtual Reality Tasks with Different Demands in Post Stroke Individuals
title_full_unstemmed Motor Learning Process of Virtual Reality Tasks with Different Demands in Post Stroke Individuals
title_sort Motor Learning Process of Virtual Reality Tasks with Different Demands in Post Stroke Individuals
author Jangarelli,Giovanna C.
author_facet Jangarelli,Giovanna C.
Mazzini,Natalia A.
Almeida,Murilo G.
Freitas,Tatiana B.
Torriani-Pasin,Camila
author_role author
author2 Mazzini,Natalia A.
Almeida,Murilo G.
Freitas,Tatiana B.
Torriani-Pasin,Camila
author2_role author
author
author
author
dc.contributor.author.fl_str_mv Jangarelli,Giovanna C.
Mazzini,Natalia A.
Almeida,Murilo G.
Freitas,Tatiana B.
Torriani-Pasin,Camila
dc.subject.por.fl_str_mv stroke
motor learning
virtual reality
topic stroke
motor learning
virtual reality
description Practicing tasks in Virtual Reality (VR) environment has shown to be effective for gain in cognitive and motor functions in post stroke individuals. However, there are few information about how the motor learning process of tasks with different demands occurs in this population, and if there are differences when compared with healthy individuals. The aim of the present study was to investigate the motor learning process of eight VR’s tasks with different cognitive and motor demands, in post stroke individuals (Experimental Group-EG), and compare it with healthy individuals (Control Group-CG). Eighteen individuals participated in the study performing eight sessions of practice, four for each task. The study involved: pre-test (1 session), acquisition phase (4 sessions for each task), post-test (1 session), and retention test (1 session after thirty days since the end of acquisition phase). The statistical analysis was run by a 2 x 3 ANOVA (groups x learning tests) with Tukey post hoc. At the end, EG group was able to learn three tasks, while CG learned four, one more than the ones learned by the post-stroke individuals. Task’s complexity affected, in more intensely the motor learning process in post-stroke individuals that with eight sessions were able to learn only low-complexity tasks.
publishDate 2019
dc.date.none.fl_str_mv 2019-03-01
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dc.language.iso.fl_str_mv eng
language eng
dc.relation.none.fl_str_mv http://scielo.pt/scielo.php?script=sci_arttext&pid=S1646-107X2019000100005
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dc.format.none.fl_str_mv text/html
dc.publisher.none.fl_str_mv Edições Desafio Singular
publisher.none.fl_str_mv Edições Desafio Singular
dc.source.none.fl_str_mv Motricidade v.15 n.1 2019
reponame:Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos)
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instname_str Agência para a Sociedade do Conhecimento (UMIC) - FCT - Sociedade da Informação
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