Mobile augmented reality game-based learning: teacher training using the EduPARK app

Detalhes bibliográficos
Autor(a) principal: Pombo, Lúcia
Data de Publicação: 2019
Outros Autores: Marques, Margarida Morais, Carlos, Vânia
Tipo de documento: Artigo
Idioma: eng
Título da fonte: Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos)
Texto Completo: http://hdl.handle.net/10773/29219
Resumo: With the mobile technology widespread, new functionalities are being integrated in devices, namely augmented reality (AR), which can be used to enhance learning. Combining mobile AR learning with game-based approaches supports new forms of instruction in the outdoors and students’ engagement and motivation for learning are enhanced. However, new practices require teacher training. This is the case of the EduPARK workshop that aims to support teachers in the development of innovative outdoor practices, using mobile devices, AR and games. In this exploratory case study, qualitative and quantitative data were collected from five editions of the EduPARK workshop through a mandatory questionnaire and a voluntary reflexive self-account. Results show that teachers value this training for: i) the access to new educational resources, ii) the practices changing support, iii) knowledge update, although not necessarily in what concerns mobile learning, AR and game-based approaches, and iv) learning about cross-subjects approaches to teaching.
id RCAP_a25813dc5a87c5df6549727ce4a0c8f5
oai_identifier_str oai:ria.ua.pt:10773/29219
network_acronym_str RCAP
network_name_str Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos)
repository_id_str 7160
spelling Mobile augmented reality game-based learning: teacher training using the EduPARK appTeacher trainingMobile learningEducational augmented realityGame-based learningCase studyWith the mobile technology widespread, new functionalities are being integrated in devices, namely augmented reality (AR), which can be used to enhance learning. Combining mobile AR learning with game-based approaches supports new forms of instruction in the outdoors and students’ engagement and motivation for learning are enhanced. However, new practices require teacher training. This is the case of the EduPARK workshop that aims to support teachers in the development of innovative outdoor practices, using mobile devices, AR and games. In this exploratory case study, qualitative and quantitative data were collected from five editions of the EduPARK workshop through a mandatory questionnaire and a voluntary reflexive self-account. Results show that teachers value this training for: i) the access to new educational resources, ii) the practices changing support, iii) knowledge update, although not necessarily in what concerns mobile learning, AR and game-based approaches, and iv) learning about cross-subjects approaches to teaching.CIED - Centro Interdisciplinar de Estudos Educacionais2020-09-14T11:02:02Z2019-01-01T00:00:00Z2019info:eu-repo/semantics/publishedVersioninfo:eu-repo/semantics/articleapplication/pdfhttp://hdl.handle.net/10773/29219eng2182-1372https://doi.org/10.25757/invep.v9i2.182Pombo, LúciaMarques, Margarida MoraisCarlos, Vâniainfo:eu-repo/semantics/openAccessreponame:Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos)instname:Agência para a Sociedade do Conhecimento (UMIC) - FCT - Sociedade da Informaçãoinstacron:RCAAP2024-02-22T11:56:32Zoai:ria.ua.pt:10773/29219Portal AgregadorONGhttps://www.rcaap.pt/oai/openaireopendoar:71602024-03-20T03:01:36.922764Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos) - Agência para a Sociedade do Conhecimento (UMIC) - FCT - Sociedade da Informaçãofalse
dc.title.none.fl_str_mv Mobile augmented reality game-based learning: teacher training using the EduPARK app
title Mobile augmented reality game-based learning: teacher training using the EduPARK app
spellingShingle Mobile augmented reality game-based learning: teacher training using the EduPARK app
Pombo, Lúcia
Teacher training
Mobile learning
Educational augmented reality
Game-based learning
Case study
title_short Mobile augmented reality game-based learning: teacher training using the EduPARK app
title_full Mobile augmented reality game-based learning: teacher training using the EduPARK app
title_fullStr Mobile augmented reality game-based learning: teacher training using the EduPARK app
title_full_unstemmed Mobile augmented reality game-based learning: teacher training using the EduPARK app
title_sort Mobile augmented reality game-based learning: teacher training using the EduPARK app
author Pombo, Lúcia
author_facet Pombo, Lúcia
Marques, Margarida Morais
Carlos, Vânia
author_role author
author2 Marques, Margarida Morais
Carlos, Vânia
author2_role author
author
dc.contributor.author.fl_str_mv Pombo, Lúcia
Marques, Margarida Morais
Carlos, Vânia
dc.subject.por.fl_str_mv Teacher training
Mobile learning
Educational augmented reality
Game-based learning
Case study
topic Teacher training
Mobile learning
Educational augmented reality
Game-based learning
Case study
description With the mobile technology widespread, new functionalities are being integrated in devices, namely augmented reality (AR), which can be used to enhance learning. Combining mobile AR learning with game-based approaches supports new forms of instruction in the outdoors and students’ engagement and motivation for learning are enhanced. However, new practices require teacher training. This is the case of the EduPARK workshop that aims to support teachers in the development of innovative outdoor practices, using mobile devices, AR and games. In this exploratory case study, qualitative and quantitative data were collected from five editions of the EduPARK workshop through a mandatory questionnaire and a voluntary reflexive self-account. Results show that teachers value this training for: i) the access to new educational resources, ii) the practices changing support, iii) knowledge update, although not necessarily in what concerns mobile learning, AR and game-based approaches, and iv) learning about cross-subjects approaches to teaching.
publishDate 2019
dc.date.none.fl_str_mv 2019-01-01T00:00:00Z
2019
2020-09-14T11:02:02Z
dc.type.status.fl_str_mv info:eu-repo/semantics/publishedVersion
dc.type.driver.fl_str_mv info:eu-repo/semantics/article
format article
status_str publishedVersion
dc.identifier.uri.fl_str_mv http://hdl.handle.net/10773/29219
url http://hdl.handle.net/10773/29219
dc.language.iso.fl_str_mv eng
language eng
dc.relation.none.fl_str_mv 2182-1372
https://doi.org/10.25757/invep.v9i2.182
dc.rights.driver.fl_str_mv info:eu-repo/semantics/openAccess
eu_rights_str_mv openAccess
dc.format.none.fl_str_mv application/pdf
dc.publisher.none.fl_str_mv CIED - Centro Interdisciplinar de Estudos Educacionais
publisher.none.fl_str_mv CIED - Centro Interdisciplinar de Estudos Educacionais
dc.source.none.fl_str_mv reponame:Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos)
instname:Agência para a Sociedade do Conhecimento (UMIC) - FCT - Sociedade da Informação
instacron:RCAAP
instname_str Agência para a Sociedade do Conhecimento (UMIC) - FCT - Sociedade da Informação
instacron_str RCAAP
institution RCAAP
reponame_str Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos)
collection Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos)
repository.name.fl_str_mv Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos) - Agência para a Sociedade do Conhecimento (UMIC) - FCT - Sociedade da Informação
repository.mail.fl_str_mv
_version_ 1799137671826636800