360º Hypervideo

Detalhes bibliográficos
Autor(a) principal: Neng, Luís António da Rosa
Data de Publicação: 2011
Tipo de documento: Dissertação
Idioma: eng
Título da fonte: Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos)
Texto Completo: http://hdl.handle.net/10451/13868
Resumo: In traditional video, the user is locked to the angle where the camera was pointing to during the capture of the video. With 360º video recording, there are no longer these boundaries, and 360º video capturing devices are becoming more common and affordable to the general public. Hypervideo stretches boundaries even further, allowing to explore the video and to navigate to related information. By extending the hypervideo concept into the 360º video, which we call 360º hypervideo, new challenges arise. Challenges for presenting this type of hypervideo include: providing users with an appropriate interface capable to explore 360º contents, where the video should change perspective so that the users actually get the feeling of looking around; and providing the appropriate affordances to understand the hypervideo structure and to navigate it effectively in a 360º hypervideo space, even when link opportunities arise in places outside the current viewport. In this thesis, we describe an approach to the design and development of an immersive and interactive interface for the visualization and navigation of 360º hypervideos. Such interface allow users to pan around to view the contents in different angles and effectively access related information through the hyperlinks. Then a user study was conducted to evaluate the 360º Hypervideo Player’s userinterface and functionalities. By collecting specific and global comments, concerns and suggestions for functionalities and access mechanisms that would allow us to gain more awareness about the player usability and identify directions for improvements and finally we draw some conclusions and opens perspectives for future work.
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spelling 360º HypervideoHuman FactorsUser-Interfaces360º NavigationImmersive InterfacesHypervideoIn traditional video, the user is locked to the angle where the camera was pointing to during the capture of the video. With 360º video recording, there are no longer these boundaries, and 360º video capturing devices are becoming more common and affordable to the general public. Hypervideo stretches boundaries even further, allowing to explore the video and to navigate to related information. By extending the hypervideo concept into the 360º video, which we call 360º hypervideo, new challenges arise. Challenges for presenting this type of hypervideo include: providing users with an appropriate interface capable to explore 360º contents, where the video should change perspective so that the users actually get the feeling of looking around; and providing the appropriate affordances to understand the hypervideo structure and to navigate it effectively in a 360º hypervideo space, even when link opportunities arise in places outside the current viewport. In this thesis, we describe an approach to the design and development of an immersive and interactive interface for the visualization and navigation of 360º hypervideos. Such interface allow users to pan around to view the contents in different angles and effectively access related information through the hyperlinks. Then a user study was conducted to evaluate the 360º Hypervideo Player’s userinterface and functionalities. By collecting specific and global comments, concerns and suggestions for functionalities and access mechanisms that would allow us to gain more awareness about the player usability and identify directions for improvements and finally we draw some conclusions and opens perspectives for future work.Chambel, TeresaRepositório da Universidade de LisboaNeng, Luís António da Rosa2012-02-16T09:21:58Z20112011-01-01T00:00:00Zinfo:eu-repo/semantics/publishedVersioninfo:eu-repo/semantics/masterThesisapplication/pdfhttp://hdl.handle.net/10451/13868enginfo:eu-repo/semantics/openAccessreponame:Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos)instname:Agência para a Sociedade do Conhecimento (UMIC) - FCT - Sociedade da Informaçãoinstacron:RCAAP2023-11-08T15:59:18Zoai:repositorio.ul.pt:10451/13868Portal AgregadorONGhttps://www.rcaap.pt/oai/openaireopendoar:71602024-03-19T21:35:47.086392Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos) - Agência para a Sociedade do Conhecimento (UMIC) - FCT - Sociedade da Informaçãofalse
dc.title.none.fl_str_mv 360º Hypervideo
title 360º Hypervideo
spellingShingle 360º Hypervideo
Neng, Luís António da Rosa
Human Factors
User-Interfaces
360º Navigation
Immersive Interfaces
Hypervideo
title_short 360º Hypervideo
title_full 360º Hypervideo
title_fullStr 360º Hypervideo
title_full_unstemmed 360º Hypervideo
title_sort 360º Hypervideo
author Neng, Luís António da Rosa
author_facet Neng, Luís António da Rosa
author_role author
dc.contributor.none.fl_str_mv Chambel, Teresa
Repositório da Universidade de Lisboa
dc.contributor.author.fl_str_mv Neng, Luís António da Rosa
dc.subject.por.fl_str_mv Human Factors
User-Interfaces
360º Navigation
Immersive Interfaces
Hypervideo
topic Human Factors
User-Interfaces
360º Navigation
Immersive Interfaces
Hypervideo
description In traditional video, the user is locked to the angle where the camera was pointing to during the capture of the video. With 360º video recording, there are no longer these boundaries, and 360º video capturing devices are becoming more common and affordable to the general public. Hypervideo stretches boundaries even further, allowing to explore the video and to navigate to related information. By extending the hypervideo concept into the 360º video, which we call 360º hypervideo, new challenges arise. Challenges for presenting this type of hypervideo include: providing users with an appropriate interface capable to explore 360º contents, where the video should change perspective so that the users actually get the feeling of looking around; and providing the appropriate affordances to understand the hypervideo structure and to navigate it effectively in a 360º hypervideo space, even when link opportunities arise in places outside the current viewport. In this thesis, we describe an approach to the design and development of an immersive and interactive interface for the visualization and navigation of 360º hypervideos. Such interface allow users to pan around to view the contents in different angles and effectively access related information through the hyperlinks. Then a user study was conducted to evaluate the 360º Hypervideo Player’s userinterface and functionalities. By collecting specific and global comments, concerns and suggestions for functionalities and access mechanisms that would allow us to gain more awareness about the player usability and identify directions for improvements and finally we draw some conclusions and opens perspectives for future work.
publishDate 2011
dc.date.none.fl_str_mv 2011
2011-01-01T00:00:00Z
2012-02-16T09:21:58Z
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instacron:RCAAP
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