Neurorehabilitation using the virtual reality based Rehabilitation Gaming System: methodology, design, psychometrics, usability and validation

Detalhes bibliográficos
Autor(a) principal: Cameirão, Mónica S.
Data de Publicação: 2010
Outros Autores: Bermúdez i Badia, Sergi, Duarte Oller, Esther, Verschure, Paul F. M. J.
Tipo de documento: Artigo
Idioma: eng
Título da fonte: Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos)
Texto Completo: http://hdl.handle.net/10400.13/3093
Resumo: Stroke is a frequent cause of adult disability that can lead to enduring impairments. However, given the life-long plasticity of the brain one could assume that recovery could be facilitated by the harnessing of mechanisms underlying neuronal reorganization. Currently it is not clear how this reorganization can be mobilized. Novel technology based neurorehabilitation techniques hold promise to address this issue. Here we describe a Virtual Reality (VR) based system, the Rehabilitation Gaming System (RGS) that is based on a number of hypotheses on the neuronal mechanisms underlying recovery, the structure of training and the role of individualization. We investigate the psychometrics of the RGS in stroke patients and healthy controls.
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spelling Neurorehabilitation using the virtual reality based Rehabilitation Gaming System: methodology, design, psychometrics, usability and validationNervous system diseasesPhysical therapy modalitiesPsychometricsPsychomotor performanceReproducibility of resultsSoftware designStroke rehabilitationUser-computer interfaceComputer graphicsVideo gamesNeurorehabilitationRehabilitation gaming system.Faculdade de Ciências Exatas e da EngenhariaStroke is a frequent cause of adult disability that can lead to enduring impairments. However, given the life-long plasticity of the brain one could assume that recovery could be facilitated by the harnessing of mechanisms underlying neuronal reorganization. Currently it is not clear how this reorganization can be mobilized. Novel technology based neurorehabilitation techniques hold promise to address this issue. Here we describe a Virtual Reality (VR) based system, the Rehabilitation Gaming System (RGS) that is based on a number of hypotheses on the neuronal mechanisms underlying recovery, the structure of training and the role of individualization. We investigate the psychometrics of the RGS in stroke patients and healthy controls.BioMed CentralDigitUMaCameirão, Mónica S.Bermúdez i Badia, SergiDuarte Oller, EstherVerschure, Paul F. M. J.2021-01-28T15:19:24Z20102010-01-01T00:00:00Zinfo:eu-repo/semantics/publishedVersioninfo:eu-repo/semantics/articleapplication/pdfhttp://hdl.handle.net/10400.13/3093engCameirão et al.: Neurorehabilitation using the virtual reality based Rehabilitation Gaming System: methodology, design, psychometrics, usability and validation. Journal of NeuroEngineering and Rehabilitation 2010 7:48. doi:10.1186/1743-0003-7-4810.1186/1743-0003-7-48info:eu-repo/semantics/openAccessreponame:Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos)instname:Agência para a Sociedade do Conhecimento (UMIC) - FCT - Sociedade da Informaçãoinstacron:RCAAP2023-03-26T03:38:48Zoai:digituma.uma.pt:10400.13/3093Portal AgregadorONGhttps://www.rcaap.pt/oai/openaireopendoar:71602024-03-19T15:05:56.726176Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos) - Agência para a Sociedade do Conhecimento (UMIC) - FCT - Sociedade da Informaçãofalse
dc.title.none.fl_str_mv Neurorehabilitation using the virtual reality based Rehabilitation Gaming System: methodology, design, psychometrics, usability and validation
title Neurorehabilitation using the virtual reality based Rehabilitation Gaming System: methodology, design, psychometrics, usability and validation
spellingShingle Neurorehabilitation using the virtual reality based Rehabilitation Gaming System: methodology, design, psychometrics, usability and validation
Cameirão, Mónica S.
Nervous system diseases
Physical therapy modalities
Psychometrics
Psychomotor performance
Reproducibility of results
Software design
Stroke rehabilitation
User-computer interface
Computer graphics
Video games
Neurorehabilitation
Rehabilitation gaming system
.
Faculdade de Ciências Exatas e da Engenharia
title_short Neurorehabilitation using the virtual reality based Rehabilitation Gaming System: methodology, design, psychometrics, usability and validation
title_full Neurorehabilitation using the virtual reality based Rehabilitation Gaming System: methodology, design, psychometrics, usability and validation
title_fullStr Neurorehabilitation using the virtual reality based Rehabilitation Gaming System: methodology, design, psychometrics, usability and validation
title_full_unstemmed Neurorehabilitation using the virtual reality based Rehabilitation Gaming System: methodology, design, psychometrics, usability and validation
title_sort Neurorehabilitation using the virtual reality based Rehabilitation Gaming System: methodology, design, psychometrics, usability and validation
author Cameirão, Mónica S.
author_facet Cameirão, Mónica S.
Bermúdez i Badia, Sergi
Duarte Oller, Esther
Verschure, Paul F. M. J.
author_role author
author2 Bermúdez i Badia, Sergi
Duarte Oller, Esther
Verschure, Paul F. M. J.
author2_role author
author
author
dc.contributor.none.fl_str_mv DigitUMa
dc.contributor.author.fl_str_mv Cameirão, Mónica S.
Bermúdez i Badia, Sergi
Duarte Oller, Esther
Verschure, Paul F. M. J.
dc.subject.por.fl_str_mv Nervous system diseases
Physical therapy modalities
Psychometrics
Psychomotor performance
Reproducibility of results
Software design
Stroke rehabilitation
User-computer interface
Computer graphics
Video games
Neurorehabilitation
Rehabilitation gaming system
.
Faculdade de Ciências Exatas e da Engenharia
topic Nervous system diseases
Physical therapy modalities
Psychometrics
Psychomotor performance
Reproducibility of results
Software design
Stroke rehabilitation
User-computer interface
Computer graphics
Video games
Neurorehabilitation
Rehabilitation gaming system
.
Faculdade de Ciências Exatas e da Engenharia
description Stroke is a frequent cause of adult disability that can lead to enduring impairments. However, given the life-long plasticity of the brain one could assume that recovery could be facilitated by the harnessing of mechanisms underlying neuronal reorganization. Currently it is not clear how this reorganization can be mobilized. Novel technology based neurorehabilitation techniques hold promise to address this issue. Here we describe a Virtual Reality (VR) based system, the Rehabilitation Gaming System (RGS) that is based on a number of hypotheses on the neuronal mechanisms underlying recovery, the structure of training and the role of individualization. We investigate the psychometrics of the RGS in stroke patients and healthy controls.
publishDate 2010
dc.date.none.fl_str_mv 2010
2010-01-01T00:00:00Z
2021-01-28T15:19:24Z
dc.type.status.fl_str_mv info:eu-repo/semantics/publishedVersion
dc.type.driver.fl_str_mv info:eu-repo/semantics/article
format article
status_str publishedVersion
dc.identifier.uri.fl_str_mv http://hdl.handle.net/10400.13/3093
url http://hdl.handle.net/10400.13/3093
dc.language.iso.fl_str_mv eng
language eng
dc.relation.none.fl_str_mv Cameirão et al.: Neurorehabilitation using the virtual reality based Rehabilitation Gaming System: methodology, design, psychometrics, usability and validation. Journal of NeuroEngineering and Rehabilitation 2010 7:48. doi:10.1186/1743-0003-7-48
10.1186/1743-0003-7-48
dc.rights.driver.fl_str_mv info:eu-repo/semantics/openAccess
eu_rights_str_mv openAccess
dc.format.none.fl_str_mv application/pdf
dc.publisher.none.fl_str_mv BioMed Central
publisher.none.fl_str_mv BioMed Central
dc.source.none.fl_str_mv reponame:Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos)
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